#ifndef FrameView_h
#define FrameView_h
+#include "core/frame/FrameViewAutoSizeInfo.h"
#include "core/rendering/PaintPhase.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/geometry/LayoutRect.h"
class RenderEmbeddedObject;
class RenderObject;
class RenderScrollbarPart;
-class RenderStyle;
class RenderView;
class RenderWidget;
+struct CompositedSelectionBound;
typedef unsigned long long DOMTimeStamp;
+// FIXME: Oilpan: move Widget (and thereby FrameView) to the heap.
class FrameView FINAL : public ScrollView {
public:
friend class RenderView;
virtual void invalidateRect(const IntRect&) OVERRIDE;
virtual void setFrameRect(const IntRect&) OVERRIDE;
- virtual bool scheduleAnimation() OVERRIDE;
+ LocalFrame& frame() const
+ {
+ ASSERT(m_frame);
+ return *m_frame;
+ }
- LocalFrame& frame() const { return *m_frame; }
Page* page() const;
RenderView* renderView() const;
bool needsLayout() const;
void setNeedsLayout();
+ void setNeedsUpdateWidgetPositions() { m_needsUpdateWidgetPositions = true; }
+
// Methods for getting/setting the size Blink should use to layout the contents.
IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
void setLayoutSize(const IntSize&);
void incrementVisuallyNonEmptyCharacterCount(unsigned);
void incrementVisuallyNonEmptyPixelCount(const IntSize&);
void setIsVisuallyNonEmpty() { m_isVisuallyNonEmpty = true; }
- void enableAutoSizeMode(bool enable, const IntSize& minSize, const IntSize& maxSize);
+ void enableAutoSizeMode(const IntSize& minSize, const IntSize& maxSize);
+ void disableAutoSizeMode() { m_autoSizeInfo.clear(); }
void forceLayout(bool allowSubtree = false);
void forceLayoutForPagination(const FloatSize& pageSize, const FloatSize& originalPageSize, float maximumShrinkFactor);
bool inProgrammaticScroll() const { return m_inProgrammaticScroll; }
void setInProgrammaticScroll(bool programmaticScroll) { m_inProgrammaticScroll = programmaticScroll; }
- void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
- bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
-
virtual bool isActive() const OVERRIDE;
// DEPRECATED: Use viewportConstrainedVisibleContentRect() instead.
// If |m_tickmarks| is empty, the default behavior is restored.
void setTickmarks(const Vector<IntRect>& tickmarks) { m_tickmarks = tickmarks; }
+ // Since the compositor can resize the viewport due to top controls and
+ // commit scroll offsets before a WebView::resize occurs, we need to adjust
+ // our scroll extents to prevent clamping the scroll offsets.
+ void setTopControlsViewportAdjustment(float);
+
+ virtual IntPoint maximumScrollPosition() const OVERRIDE;
+
// ScrollableArea interface
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) OVERRIDE;
virtual void getTickmarks(Vector<IntRect>&) const OVERRIDE;
virtual GraphicsLayer* layerForScrollCorner() const OVERRIDE;
protected:
- virtual void scrollContentsIfNeeded();
- virtual bool scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll) OVERRIDE;
+ virtual bool scrollContentsFastPath(const IntSize& scrollDelta) OVERRIDE;
virtual void scrollContentsSlowPath(const IntRect& updateRect) OVERRIDE;
virtual bool isVerticalDocument() const OVERRIDE;
virtual bool isFlippedDocument() const OVERRIDE;
+ // Prevents creation of scrollbars. Used to prevent drawing two sets of
+ // overlay scrollbars in the case of the pinch viewport.
+ virtual bool scrollbarsDisabled() const OVERRIDE;
+
private:
explicit FrameView(LocalFrame*);
void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
void updateCounters();
- void autoSizeIfEnabled();
void forceLayoutParentViewIfNeeded();
void performPreLayoutTasks();
void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout);
virtual IntPoint convertToContainingView(const IntPoint&) const OVERRIDE;
virtual IntPoint convertFromContainingView(const IntPoint&) const OVERRIDE;
+ void updateWidgetPositionsIfNeeded();
+
+ bool wasViewportResized();
void sendResizeEventIfNeeded();
void updateScrollableAreaSet();
void didScrollTimerFired(Timer<FrameView>*);
void updateLayersAndCompositingAfterScrollIfNeeded();
- void updateFixedElementPaintInvalidationRectsAfterScroll();
+
+ static bool computeCompositedSelectionBounds(LocalFrame&, CompositedSelectionBound& start, CompositedSelectionBound& end);
void updateCompositedSelectionBoundsIfNeeded();
bool hasCustomScrollbars() const;
// FIXME: These are just "children" of the FrameView and should be RefPtr<Widget> instead.
WillBePersistentHeapHashSet<RefPtrWillBeMember<RenderWidget> > m_widgets;
- RefPtr<LocalFrame> m_frame;
+ // Oilpan: the use of a persistent back reference 'emulates' the
+ // RefPtr-cycle that is kept between the two objects non-Oilpan.
+ //
+ // That cycle is broken when a LocalFrame is detached by
+ // FrameLoader::detachFromParent(), it then clears its
+ // FrameView's m_frame reference by calling setView(nullptr).
+ RefPtrWillBePersistent<LocalFrame> m_frame;
bool m_doFullPaintInvalidation;
// Renderer to hold our custom scroll corner.
RawPtrWillBePersistent<RenderScrollbarPart> m_scrollCorner;
- // If true, automatically resize the frame view around its content.
- bool m_shouldAutoSize;
- bool m_inAutoSize;
- // True if autosize has been run since m_shouldAutoSize was set.
- bool m_didRunAutosize;
- // The lower bound on the size when autosizing.
- IntSize m_minAutoSize;
- // The upper bound on the size when autosizing.
- IntSize m_maxAutoSize;
-
OwnPtr<ScrollableAreaSet> m_scrollableAreas;
OwnPtr<ResizerAreaSet> m_resizerAreas;
OwnPtr<ViewportConstrainedObjectSet> m_viewportConstrainedObjects;
-
- bool m_hasSoftwareFilters;
+ OwnPtr<FrameViewAutoSizeInfo> m_autoSizeInfo;
float m_visibleContentScaleFactor;
IntSize m_inputEventsOffsetForEmulation;
Timer<FrameView> m_didScrollTimer;
Vector<IntRect> m_tickmarks;
+
+ bool m_needsUpdateWidgetPositions;
+ float m_topControlsViewportAdjustment;
};
inline void FrameView::incrementVisuallyNonEmptyCharacterCount(unsigned count)