#include "core/inspector/ScriptCallStack.h"
#include "core/frame/ConsoleTypes.h"
#include "core/frame/DOMWindowProperty.h"
-#include "heap/Handle.h"
+#include "platform/heap/Handle.h"
#include "wtf/Forward.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
void groupCollapsed(ScriptState*, PassRefPtr<ScriptArguments>);
void groupEnd();
- virtual void trace(Visitor*) = 0;
+ virtual void trace(Visitor*) { }
virtual ~ConsoleBase();