LayoutSize imageSizeForRenderer(const RenderObject*, float multiplier, SizeType = NormalSize); // returns the size of the complete image.
void computeIntrinsicDimensions(Length& intrinsicWidth, Length& intrinsicHeight, FloatSize& intrinsicRatio);
+ static void updateBitmapImages(HashSet<ImageResource*>&, bool redecodeImages = false);
+
bool isAccessAllowed(SecurityOrigin*);
virtual void didAddClient(ResourceClient*) OVERRIDE;