#include "core/fetch/ResourcePtr.h"
#include "platform/Timer.h"
+#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"
-namespace WebCore {
+namespace blink {
class ScriptResource;
class Document;
-class PendingScript;
class ScriptLoader;
-class ScriptRunner {
- WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED;
+class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRunner> {
+ WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
public:
- static PassOwnPtr<ScriptRunner> create(Document* document) { return adoptPtr(new ScriptRunner(document)); }
+ static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document)
+ {
+ return adoptPtrWillBeNoop(new ScriptRunner(document));
+ }
~ScriptRunner();
enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION };
- void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, ExecutionType);
+ void queueScriptForExecution(ScriptLoader*, ExecutionType);
bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); }
void suspend();
void resume();
void notifyScriptReady(ScriptLoader*, ExecutionType);
+ void notifyScriptLoadError(ScriptLoader*, ExecutionType);
+
+ void movePendingAsyncScript(ScriptRunner*, ScriptLoader*);
+
+ void trace(Visitor*);
private:
explicit ScriptRunner(Document*);
void timerFired(Timer<ScriptRunner>*);
- Document* m_document;
- Vector<PendingScript> m_scriptsToExecuteInOrder;
- Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
- HashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts;
+ void addPendingAsyncScript(ScriptLoader*);
+
+ RawPtrWillBeMember<Document> m_document;
+ WillBeHeapVector<RawPtrWillBeMember<ScriptLoader> > m_scriptsToExecuteInOrder;
+ // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
+ WillBeHeapVector<RawPtrWillBeMember<ScriptLoader> > m_scriptsToExecuteSoon;
+ WillBeHeapHashSet<RawPtrWillBeMember<ScriptLoader> > m_pendingAsyncScripts;
Timer<ScriptRunner> m_timer;
};