#define DOMMatrixReadOnly_h
#include "bindings/core/v8/ScriptWrappable.h"
+#include "core/dom/DOMTypedArray.h"
#include "platform/heap/Handle.h"
#include "platform/transforms/TransformationMatrix.h"
-#include "wtf/Float32Array.h"
-#include "wtf/Float64Array.h"
namespace blink {
DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1,
double ox = 0, double oy = 0, double oz = 0);
- PassRefPtr<Float32Array> toFloat32Array() const;
- PassRefPtr<Float64Array> toFloat64Array() const;
+ PassRefPtr<DOMFloat32Array> toFloat32Array() const;
+ PassRefPtr<DOMFloat64Array> toFloat64Array() const;
const TransformationMatrix& matrix() const { return m_matrix; }