void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > interpolations) { m_interpolations = interpolations; }
Animation* animation() const { return m_animation; }
- const AnimationPlayer::SortInfo& sortInfo() const { return m_playerSortInfo; }
+ unsigned sequenceNumber() const { return m_sequenceNumber; }
Animation::Priority priority() const { return m_priority; }
void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&);
RefPtr<AnimationPlayer> m_player;
#endif
OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > m_interpolations;
- AnimationPlayer::SortInfo m_playerSortInfo;
+ const unsigned m_sequenceNumber;
Animation::Priority m_priority;
};