document->animationClock().resetTimeForTesting();
timeline = DocumentTimeline::create(document.get());
player = timeline->createAnimationPlayer(0);
- player->setStartTime(0);
+ player->setStartTimeInternal(0);
player->setSource(makeAnimation().get());
}
Timing timing;
timing.iterationDuration = duration;
timing.playbackRate = playbackRate;
- return Animation::create(nullptr, nullptr, timing);
+ return Animation::create(0, nullptr, timing);
}
bool updateTimeline(double time)
{
document->animationClock().updateTime(time);
// The timeline does not know about our player, so we have to explicitly call update().
- return player->update();
+ return player->update(TimingUpdateOnDemand);
}
RefPtr<Document> document;
{
setUpWithoutStartingTimeline();
player = timeline->createAnimationPlayer(0);
- EXPECT_TRUE(isNull(timeline->currentTime()));
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_TRUE(isNull(timeline->currentTimeInternal()));
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
EXPECT_EQ(1, player->playbackRate());
- EXPECT_EQ(0, player->timeLag());
+ EXPECT_EQ(0, player->timeLagInternal());
EXPECT_FALSE(player->hasStartTime());
- EXPECT_TRUE(isNull(player->startTime()));
+ EXPECT_TRUE(isNull(player->startTimeInternal()));
startTimeline();
- player->setStartTime(0);
- EXPECT_EQ(0, timeline->currentTime());
- EXPECT_EQ(0, player->currentTime());
+ player->setStartTimeInternal(0);
+ EXPECT_EQ(0, timeline->currentTimeInternal());
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
EXPECT_EQ(1, player->playbackRate());
- EXPECT_EQ(0, player->startTime());
- EXPECT_EQ(0, player->timeLag());
+ EXPECT_EQ(0, player->startTimeInternal());
+ EXPECT_EQ(0, player->timeLagInternal());
EXPECT_TRUE(player->hasStartTime());
}
TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated)
{
EXPECT_FALSE(player->outdated());
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->outdated());
// FIXME: We should split updateTimeline into a version that doesn't update
// the player and one that does, as most of the tests don't require update()
// to be called.
document->animationClock().updateTime(10);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
EXPECT_FALSE(player->outdated());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTime)
{
- player->setCurrentTime(10);
- EXPECT_EQ(10, player->currentTime());
+ player->setCurrentTimeInternal(10);
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(10);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative)
{
- player->setCurrentTime(-10);
- EXPECT_EQ(-10, player->currentTime());
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(-10, player->currentTimeInternal());
updateTimeline(20);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
player->setPlaybackRate(-2);
- player->setCurrentTime(-10);
- EXPECT_EQ(-10, player->currentTime());
+ player->setCurrentTimeInternal(-10);
+ EXPECT_EQ(-10, player->currentTimeInternal());
updateTimeline(40);
- EXPECT_EQ(-10, player->currentTime());
+ EXPECT_EQ(-10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd)
{
- player->setCurrentTime(50);
- EXPECT_EQ(50, player->currentTime());
+ player->setCurrentTimeInternal(50);
+ EXPECT_EQ(50, player->currentTimeInternal());
updateTimeline(20);
- EXPECT_EQ(50, player->currentTime());
+ EXPECT_EQ(50, player->currentTimeInternal());
player->setPlaybackRate(-2);
- player->setCurrentTime(50);
- EXPECT_EQ(50, player->currentTime());
+ player->setCurrentTimeInternal(50);
+ EXPECT_EQ(50, player->currentTimeInternal());
updateTimeline(40);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
- player->setCurrentTime(5);
- EXPECT_EQ(5, player->currentTime());
+ player->setCurrentTimeInternal(5);
+ EXPECT_EQ(5, player->currentTimeInternal());
startTimeline();
updateTimeline(10);
- EXPECT_EQ(15, player->currentTime());
+ EXPECT_EQ(15, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEndBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
- player->setCurrentTime(250);
- EXPECT_EQ(250, player->currentTime());
+ player->setCurrentTimeInternal(250);
+ EXPECT_EQ(250, player->currentTimeInternal());
startTimeline();
updateTimeline(10);
- EXPECT_EQ(250, player->currentTime());
+ EXPECT_EQ(250, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeMax)
{
- player->setCurrentTime(std::numeric_limits<double>::max());
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
+ player->setCurrentTimeInternal(std::numeric_limits<double>::max());
+ EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
updateTimeline(100);
- EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
+ EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeUnrestrictedDouble)
{
updateTimeline(10);
- player->setCurrentTime(nullValue());
- EXPECT_EQ(10, player->currentTime());
- player->setCurrentTime(std::numeric_limits<double>::infinity());
- EXPECT_EQ(10, player->currentTime());
- player->setCurrentTime(-std::numeric_limits<double>::infinity());
- EXPECT_EQ(10, player->currentTime());
+ player->setCurrentTimeInternal(nullValue());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ player->setCurrentTimeInternal(std::numeric_limits<double>::infinity());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ player->setCurrentTimeInternal(-std::numeric_limits<double>::infinity());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
-TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeStartTimeSet)
-{
- player = timeline->createAnimationPlayer(0);
- player->setSource(makeAnimation().get());
- player->setCurrentTime(20);
- EXPECT_EQ(20, player->currentTime());
- updateTimeline(5);
- EXPECT_EQ(20, player->currentTime());
- player->setStartTime(10);
- EXPECT_EQ(15, player->currentTime());
-}
-
-
TEST_F(AnimationAnimationPlayerTest, TimeLag)
{
- player->setCurrentTime(10);
- EXPECT_EQ(-10, player->timeLag());
+ player->setCurrentTimeInternal(10);
+ EXPECT_EQ(-10, player->timeLagInternal());
updateTimeline(10);
- EXPECT_EQ(-10, player->timeLag());
- player->setCurrentTime(40);
- EXPECT_EQ(-30, player->timeLag());
+ EXPECT_EQ(-10, player->timeLagInternal());
+ player->setCurrentTimeInternal(40);
+ EXPECT_EQ(-30, player->timeLagInternal());
updateTimeline(20);
- EXPECT_EQ(-20, player->timeLag());
+ EXPECT_EQ(-20, player->timeLagInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTime)
{
updateTimeline(20);
- EXPECT_EQ(0, player->startTime());
- EXPECT_EQ(20, player->currentTime());
- player->setStartTime(10);
- EXPECT_EQ(10, player->startTime());
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(0, player->startTimeInternal());
+ EXPECT_EQ(20, player->currentTimeInternal());
+ player->setStartTimeInternal(10);
+ EXPECT_EQ(10, player->startTimeInternal());
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(30);
- EXPECT_EQ(10, player->startTime());
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(10, player->startTimeInternal());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer)
{
- player->setStartTime(-50);
- EXPECT_EQ(30, player->currentTime());
+ player->setStartTimeInternal(-50);
+ EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(-1);
- player->setStartTime(-100);
- EXPECT_EQ(0, player->currentTime());
+ player->setStartTimeInternal(-100);
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer)
{
updateTimeline(30);
- player->setStartTime(-10);
- EXPECT_EQ(30, player->currentTime());
- player->setCurrentTime(50);
- player->setStartTime(-40);
- EXPECT_EQ(50, player->currentTime());
+ player->setStartTimeInternal(-10);
+ EXPECT_EQ(30, player->currentTimeInternal());
+ player->setCurrentTimeInternal(50);
+ player->setStartTimeInternal(-40);
+ EXPECT_EQ(50, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
}
{
updateTimeline(10);
player->pause();
- player->setStartTime(-40);
- EXPECT_EQ(10, player->currentTime());
+ player->setStartTimeInternal(-40);
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(50);
- player->setStartTime(60);
- EXPECT_EQ(10, player->currentTime());
+ player->setStartTimeInternal(60);
+ EXPECT_EQ(10, player->currentTimeInternal());
}
updateTimeline(10);
player->pause();
EXPECT_TRUE(player->paused());
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(20);
player->play();
EXPECT_FALSE(player->paused());
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(30);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, PauseBeforeTimelineStarted)
startTimeline();
updateTimeline(100);
EXPECT_TRUE(player->paused());
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, PauseBeforeStartTimeSet)
{
- player = timeline->createAnimationPlayer(0);
- player->setSource(makeAnimation().get());
+ player = timeline->createAnimationPlayer(makeAnimation().get());
updateTimeline(100);
player->pause();
updateTimeline(200);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
- player->setStartTime(150);
+ player->setStartTimeInternal(150);
player->play();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
updateTimeline(220);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart)
{
- player->setCurrentTime(30);
+ player->setCurrentTimeInternal(30);
player->play();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->play();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->play();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd)
{
player->setPlaybackRate(-1);
player->play();
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->play();
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->play();
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek)
{
player->setPlaybackRate(0);
player->play();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->play();
- EXPECT_EQ(40, player->currentTime());
+ EXPECT_EQ(40, player->currentTimeInternal());
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->play();
- EXPECT_EQ(-10, player->currentTime());
+ EXPECT_EQ(-10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, Reverse)
{
- player->setCurrentTime(10);
+ player->setCurrentTimeInternal(10);
player->pause();
player->reverse();
EXPECT_FALSE(player->paused());
EXPECT_EQ(-1, player->playbackRate());
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, ReverseDoesNothingWithPlaybackRateZero)
{
- player->setCurrentTime(10);
+ player->setCurrentTimeInternal(10);
player->setPlaybackRate(0);
player->pause();
player->reverse();
EXPECT_TRUE(player->paused());
EXPECT_EQ(0, player->playbackRate());
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, ReverseDoesNotSeekWithNoSource)
{
player->setSource(0);
- player->setCurrentTime(10);
+ player->setCurrentTimeInternal(10);
player->reverse();
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToStart)
{
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->setPlaybackRate(-1);
player->reverse();
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToEnd)
{
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->reverse();
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, ReverseLimitsAnimationPlayer)
{
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->setPlaybackRate(-1);
player->reverse();
EXPECT_TRUE(player->finished());
- EXPECT_EQ(40, player->currentTime());
+ EXPECT_EQ(40, player->currentTimeInternal());
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->reverse();
EXPECT_TRUE(player->finished());
- EXPECT_EQ(-10, player->currentTime());
+ EXPECT_EQ(-10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, Finish)
{
player->finish(exceptionState);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
player->setPlaybackRate(-1);
player->finish(exceptionState);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
EXPECT_FALSE(exceptionState.hadException());
TEST_F(AnimationAnimationPlayerTest, FinishAfterSourceEnd)
{
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->finish(exceptionState);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, FinishBeforeStart)
{
- player->setCurrentTime(-10);
+ player->setCurrentTimeInternal(-10);
player->setPlaybackRate(-1);
player->finish(exceptionState);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, FinishDoesNothingWithPlaybackRateZero)
{
- player->setCurrentTime(10);
+ player->setCurrentTimeInternal(10);
player->setPlaybackRate(0);
player->finish(exceptionState);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, FinishRaisesException)
Timing timing;
timing.iterationDuration = 1;
timing.iterationCount = std::numeric_limits<double>::infinity();
- player->setSource(Animation::create(nullptr, nullptr, timing).get());
- player->setCurrentTime(10);
+ player->setSource(Animation::create(0, nullptr, timing).get());
+ player->setCurrentTimeInternal(10);
player->finish(exceptionState);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
EXPECT_TRUE(exceptionState.hadException());
EXPECT_EQ(InvalidStateError, exceptionState.code());
}
TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd)
{
updateTimeline(30);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
updateTimeline(40);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
}
updateTimeline(30);
player->setPlaybackRate(-2);
updateTimeline(45);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
updateTimeline(60);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
EXPECT_FALSE(player->paused());
}
player->setSource(0);
EXPECT_TRUE(player->finished());
updateTimeline(30);
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
}
{
player->setPlaybackRate(2);
EXPECT_EQ(2, player->playbackRate());
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
updateTimeline(10);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted)
setUpWithoutStartingTimeline();
player->setPlaybackRate(2);
EXPECT_EQ(2, player->playbackRate());
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
startTimeline();
updateTimeline(10);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused)
player->setPlaybackRate(2);
updateTimeline(20);
player->play();
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(25);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited)
{
updateTimeline(40);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(2);
updateTimeline(50);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
player->setPlaybackRate(-2);
EXPECT_FALSE(player->finished());
updateTimeline(60);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero)
{
updateTimeline(10);
player->setPlaybackRate(0);
- EXPECT_EQ(10, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
updateTimeline(20);
- EXPECT_EQ(10, player->currentTime());
- player->setCurrentTime(20);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(10, player->currentTimeInternal());
+ player->setCurrentTimeInternal(20);
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax)
{
player->setPlaybackRate(std::numeric_limits<double>::max());
EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
- EXPECT_EQ(0, player->currentTime());
+ EXPECT_EQ(0, player->currentTimeInternal());
updateTimeline(1);
- EXPECT_EQ(30, player->currentTime());
+ EXPECT_EQ(30, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetSource)
{
player = timeline->createAnimationPlayer(0);
- player->setStartTime(0);
+ player->setStartTimeInternal(0);
RefPtr<TimedItem> source1 = makeAnimation();
RefPtr<TimedItem> source2 = makeAnimation();
player->setSource(source1.get());
EXPECT_EQ(source1, player->source());
- EXPECT_EQ(0, player->currentTime());
- player->setCurrentTime(15);
+ EXPECT_EQ(0, player->currentTimeInternal());
+ player->setCurrentTimeInternal(15);
player->setSource(source2.get());
- EXPECT_EQ(15, player->currentTime());
+ EXPECT_EQ(15, player->currentTimeInternal());
EXPECT_EQ(0, source1->player());
EXPECT_EQ(player.get(), source2->player());
EXPECT_EQ(source2, player->source());
TEST_F(AnimationAnimationPlayerTest, SetSourceLimitsAnimationPlayer)
{
- player->setCurrentTime(20);
+ player->setCurrentTimeInternal(20);
player->setSource(makeAnimation(10).get());
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
EXPECT_TRUE(player->finished());
updateTimeline(10);
- EXPECT_EQ(20, player->currentTime());
+ EXPECT_EQ(20, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, SetSourceUnlimitsAnimationPlayer)
{
- player->setCurrentTime(40);
+ player->setCurrentTimeInternal(40);
player->setSource(makeAnimation(60).get());
EXPECT_FALSE(player->finished());
- EXPECT_EQ(40, player->currentTime());
+ EXPECT_EQ(40, player->currentTimeInternal());
updateTimeline(10);
- EXPECT_EQ(50, player->currentTime());
+ EXPECT_EQ(50, player->currentTimeInternal());
}
TEST_F(AnimationAnimationPlayerTest, EmptyAnimationPlayersDontUpdateEffects)
{
player = timeline->createAnimationPlayer(0);
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
updateTimeline(1234);
timing.startDelay = 1;
timing.iterationDuration = 1;
timing.endDelay = 1;
- RefPtr<Animation> animation = Animation::create(nullptr, nullptr, timing);
+ RefPtr<Animation> animation = Animation::create(0, nullptr, timing);
player = timeline->createAnimationPlayer(animation.get());
- player->setStartTime(0);
+ player->setStartTimeInternal(0);
updateTimeline(0);
EXPECT_EQ(1, player->timeToEffectChange());
updateTimeline(3);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- player->setCurrentTime(0);
- player->update();
+ player->setCurrentTimeInternal(0);
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(2);
- player->update();
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(0.5, player->timeToEffectChange());
player->setPlaybackRate(0);
- player->update();
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
- player->setCurrentTime(3);
+ player->setCurrentTimeInternal(3);
player->setPlaybackRate(-1);
- player->update();
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(-2);
- player->update();
+ player->update(TimingUpdateOnDemand);
EXPECT_EQ(0.5, player->timeToEffectChange());
}
+TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenPaused)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->pause();
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStart)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->setCurrentTimeInternal(-8);
+ player->setPlaybackRate(2);
+ player->cancel();
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(4, player->timeToEffectChange());
+}
+
+TEST_F(AnimationAnimationPlayerTest, TimeToNextEffectWhenCancelledBeforeStartReverse)
+{
+ EXPECT_EQ(0, player->timeToEffectChange());
+ player->setCurrentTimeInternal(9);
+ player->setPlaybackRate(-3);
+ player->cancel();
+ player->update(TimingUpdateOnDemand);
+ EXPECT_EQ(3, player->timeToEffectChange());
+}
+
TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers)
{
RefPtr<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION);
Timing timing;
- RefPtr<Animation> animation = Animation::create(element, nullptr, timing);
+ RefPtr<Animation> animation = Animation::create(element.get(), nullptr, timing);
RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(animation.get());
- timeline->serviceAnimations();
- EXPECT_EQ(1U, element->activeAnimations()->players().find(player.get())->value);
+ player->setStartTime(0);
+ timeline->serviceAnimations(TimingUpdateForAnimationFrame);
+ EXPECT_EQ(1, element->activeAnimations()->players().find(player.get())->value);
player.release();
EXPECT_TRUE(element->activeAnimations()->players().isEmpty());
updateTimeline(15);
RefPtr<AnimationPlayer> player1 = timeline->createAnimationPlayer(0);
RefPtr<AnimationPlayer> player2 = timeline->createAnimationPlayer(0);
- player2->setStartTime(10);
+ player2->setStartTimeInternal(10);
RefPtr<AnimationPlayer> player3 = timeline->createAnimationPlayer(0);
RefPtr<AnimationPlayer> player4 = timeline->createAnimationPlayer(0);
- player4->setStartTime(20);
+ player4->setStartTimeInternal(20);
RefPtr<AnimationPlayer> player5 = timeline->createAnimationPlayer(0);
- player5->setStartTime(10);
+ player5->setStartTimeInternal(10);
RefPtr<AnimationPlayer> player6 = timeline->createAnimationPlayer(0);
- player6->setStartTime(-10);
+ player6->setStartTimeInternal(-10);
Vector<RefPtr<AnimationPlayer> > players;
players.append(player6);
players.append(player2);