static PassRefPtr<AXListBox> create(RenderObject*);
virtual ~AXListBox();
- virtual bool canSetSelectedChildrenAttribute() const OVERRIDE;
- void setSelectedChildren(AccessibilityChildrenVector&);
virtual AccessibilityRole roleValue() const OVERRIDE { return ListBoxRole; }
- virtual void selectedChildren(AccessibilityChildrenVector&) OVERRIDE;
-
virtual void addChildren() OVERRIDE;
private: