/* Operating environments */
#if OS(ANDROID)
-#define WTF_USE_NATIVE_FULLSCREEN_VIDEO 1
#define WTF_USE_LOW_QUALITY_IMAGE_INTERPOLATION 1
#define WTF_USE_LOW_QUALITY_IMAGE_NO_JPEG_DITHERING 1
#define WTF_USE_LOW_QUALITY_IMAGE_NO_JPEG_FANCY_UPSAMPLING 1
#define WTF_USE_RUBBER_BANDING 1
#endif /* OS(MACOSX) */
-// On Mac, the system allocator is the real OS X system allocator.
-// On Android, the system allocator is the libc system allocator.
-// On other platforms, we've overriden the system allocator with tcmalloc.
-// PartitionAlloc seems to be faster than all of these, so on all platforms
-// we use it for a subset of performance sensitive Blink classes (tagged by
-// WTF_MAKE_FAST_ALLOCATED.
-#define WTF_USE_SYSTEM_MALLOC 0
-
#if OS(POSIX)
#define HAVE_SIGNAL_H 1
#define HAVE_SYS_TIME_H 1
#endif
#if OS(MACOSX)
-#define HAVE_PTHREAD_SETNAME_NP 1
#define WTF_USE_NEW_THEME 1
#endif /* OS(MACOSX) */
#ifdef __cplusplus
-// These undefs match up with defines in WebCorePrefixMac.h for Mac OS X.
+// These undefs match up with defines in build/mac/Prefix.h for Mac OS X.
// Helps us catch if anyone uses new or delete by accident in code and doesn't include "config.h".
#undef new
#undef delete
-#include "wtf/FastMalloc.h"
-
#include <ciso646>
+#include <cstddef>
#endif
-
-#if COMPILER(MSVC)
-#define SKIP_STATIC_CONSTRUCTORS_ON_MSVC 1
-#else
-#define SKIP_STATIC_CONSTRUCTORS_ON_GCC 1
-#endif
-
-#if OS(LINUX) || OS(ANDROID) || OS(WIN)
-#define WTF_USE_HARFBUZZ 1
-#endif