return;
}
- ExecutionContext* context = getExecutionContext();
+ ExecutionContext* context = currentExecutionContext(info.GetIsolate());
v8::Handle<v8::Object> wrapper = info.Holder();
OwnPtr<MutationCallback> callback = V8MutationCallback::create(v8::Handle<v8::Function>::Cast(arg), context, wrapper, info.GetIsolate());