*/
#include "config.h"
-#include "V8HTMLCanvasElement.h"
+#include "bindings/core/v8/V8HTMLCanvasElement.h"
-#include "V8CanvasRenderingContext2D.h"
-#include "V8Node.h"
-#include "V8WebGLRenderingContext.h"
+#include "bindings/core/v8/V8CanvasRenderingContext2D.h"
+#include "bindings/core/v8/V8Node.h"
+#include "bindings/core/v8/V8WebGLRenderingContext.h"
#include "bindings/v8/ExceptionState.h"
#include "bindings/v8/V8Binding.h"
#include "core/html/HTMLCanvasElement.h"
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
- if (jsAttributes->Has(alpha))
+ if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
- if (jsAttributes->Has(depth))
+ if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get(depth)))
webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue());
v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
- if (jsAttributes->Has(stencil))
+ if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->Get(stencil)))
webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanValue());
v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialias");
- if (jsAttributes->Has(antialias))
+ if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes->Get(antialias)))
webGLAttributes->setAntialias(jsAttributes->Get(antialias)->BooleanValue());
v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
- if (jsAttributes->Has(premultipliedAlpha))
+ if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAttributes->Get(premultipliedAlpha)))
webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premultipliedAlpha)->BooleanValue());
v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
- if (jsAttributes->Has(preserveDrawingBuffer))
+ if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(jsAttributes->Get(preserveDrawingBuffer)))
webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
- if (jsAttributes->Has(failIfMajorPerformanceCaveat))
+ if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedOrNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
}
attributes = webGLAttributes;
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
- if (jsAttributes->Has(alpha))
+ if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
}
attributes = canvas2DAttributes;
v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result), info.Holder(), info.GetIsolate());
if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
ScriptState* scriptState = ScriptState::current(isolate);
- ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
- ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
+ ScriptValue context(scriptState, v8Result);
+ ScriptValue wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;
v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), info.Holder(), info.GetIsolate());
if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
ScriptState* scriptState = ScriptState::current(isolate);
- ScriptObject glContext(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
- ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
+ ScriptValue glContext(scriptState, v8Result);
+ ScriptValue wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;