*/
#include "config.h"
-#include "V8HTMLCanvasElement.h"
+#include "bindings/core/v8/V8HTMLCanvasElement.h"
-#include "V8CanvasRenderingContext2D.h"
-#include "V8Node.h"
-#include "V8WebGLRenderingContext.h"
+#include "bindings/core/v8/V8CanvasRenderingContext2D.h"
+#include "bindings/core/v8/V8Node.h"
+#include "bindings/core/v8/V8WebGLRenderingContext.h"
#include "bindings/v8/ExceptionState.h"
#include "bindings/v8/V8Binding.h"
#include "core/html/HTMLCanvasElement.h"
void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
v8::Handle<v8::Object> holder = info.Holder();
- HTMLCanvasElement* imp = V8HTMLCanvasElement::toNative(holder);
- V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, contextIdResource, info[0]);
+ v8::Isolate* isolate = info.GetIsolate();
+ HTMLCanvasElement* impl = V8HTMLCanvasElement::toNative(holder);
+ TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
String contextId = contextIdResource;
RefPtr<CanvasContextAttributes> attributes;
- if (contextId == "webgl" || contextId == "experimental-webgl" || contextId == "webkit-3d") {
+ if (contextId == "webgl" || contextId == "experimental-webgl") {
RefPtr<WebGLContextAttributes> webGLAttributes = WebGLContextAttributes::create();
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
- v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha");
- if (jsAttributes->Has(alpha))
+ v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
+ if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
- v8::Handle<v8::String> depth = v8::String::NewSymbol("depth");
- if (jsAttributes->Has(depth))
+ v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
+ if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get(depth)))
webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue());
- v8::Handle<v8::String> stencil = v8::String::NewSymbol("stencil");
- if (jsAttributes->Has(stencil))
+ v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
+ if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->Get(stencil)))
webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanValue());
- v8::Handle<v8::String> antialias = v8::String::NewSymbol("antialias");
- if (jsAttributes->Has(antialias))
+ v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialias");
+ if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes->Get(antialias)))
webGLAttributes->setAntialias(jsAttributes->Get(antialias)->BooleanValue());
- v8::Handle<v8::String> premultipliedAlpha = v8::String::NewSymbol("premultipliedAlpha");
- if (jsAttributes->Has(premultipliedAlpha))
+ v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
+ if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAttributes->Get(premultipliedAlpha)))
webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premultipliedAlpha)->BooleanValue());
- v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol("preserveDrawingBuffer");
- if (jsAttributes->Has(preserveDrawingBuffer))
+ v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
+ if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(jsAttributes->Get(preserveDrawingBuffer)))
webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
+ v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
+ if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedOrNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
+ webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
}
attributes = webGLAttributes;
} else {
RefPtr<Canvas2DContextAttributes> canvas2DAttributes = Canvas2DContextAttributes::create();
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
- v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha");
- if (jsAttributes->Has(alpha))
+ v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
+ if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
}
attributes = canvas2DAttributes;
}
- CanvasRenderingContext* result = imp->getContext(contextId, attributes.get());
+ CanvasRenderingContext* result = impl->getContext(contextId, attributes.get());
if (!result) {
v8SetReturnValueNull(info);
return;
}
if (result->is2d()) {
- v8::Handle<v8::Value> v8Result = toV8(static_cast<CanvasRenderingContext2D*>(result), info.Holder(), info.GetIsolate());
- if (InspectorInstrumentation::canvasAgentEnabled(&imp->document())) {
- ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent());
- ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
- ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&imp->document(), context);
- if (!wrapped.hasNoValue()) {
+ v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result), info.Holder(), info.GetIsolate());
+ if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
+ ScriptState* scriptState = ScriptState::current(isolate);
+ ScriptValue context(scriptState, v8Result);
+ ScriptValue wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
+ if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;
}
return;
}
if (result->is3d()) {
- v8::Handle<v8::Value> v8Result = toV8(static_cast<WebGLRenderingContext*>(result), info.Holder(), info.GetIsolate());
- if (InspectorInstrumentation::canvasAgentEnabled(&imp->document())) {
- ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent());
- ScriptObject glContext(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
- ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&imp->document(), glContext);
- if (!wrapped.hasNoValue()) {
+ v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), info.Holder(), info.GetIsolate());
+ if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
+ ScriptState* scriptState = ScriptState::current(isolate);
+ ScriptValue glContext(scriptState, v8Result);
+ ScriptValue wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
+ if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;
}
{
v8::Handle<v8::Object> holder = info.Holder();
HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder);
- ExceptionState es(info.GetIsolate());
+ ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
- V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, type, info[0]);
+ TOSTRING_VOID(V8StringResource<>, type, info[0]);
double quality;
double* qualityPtr = 0;
if (info.Length() > 1 && info[1]->IsNumber()) {
qualityPtr = &quality;
}
- String result = canvas->toDataURL(type, qualityPtr, es);
- es.throwIfNeeded();
+ String result = canvas->toDataURL(type, qualityPtr, exceptionState);
+ exceptionState.throwIfNeeded();
v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
}