#include "config.h"
#include "bindings/v8/V8AbstractEventListener.h"
-#include "V8Event.h"
-#include "V8EventTarget.h"
+#include "bindings/core/v8/V8Event.h"
+#include "bindings/core/v8/V8EventTarget.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8EventListenerList.h"
#include "bindings/v8/V8HiddenValue.h"
namespace WebCore {
-V8AbstractEventListener::V8AbstractEventListener(bool isAttribute, DOMWrapperWorld* world, v8::Isolate* isolate)
+V8AbstractEventListener::V8AbstractEventListener(bool isAttribute, ScriptState* scriptState)
: EventListener(JSEventListenerType)
, m_isAttribute(isAttribute)
- , m_world(world)
+ , m_scriptState(scriptState)
+ , m_isolate(scriptState->isolate())
+{
+ if (isMainThread())
+ InspectorCounters::incrementCounter(InspectorCounters::JSEventListenerCounter);
+}
+
+V8AbstractEventListener::V8AbstractEventListener(bool isAttribute, v8::Isolate* isolate)
+ : EventListener(JSEventListenerType)
+ , m_isAttribute(isAttribute)
+ , m_scriptState(nullptr)
, m_isolate(isolate)
{
if (isMainThread())
{
if (!m_listener.isEmpty()) {
v8::HandleScope scope(m_isolate);
- V8EventListenerList::clearWrapper(m_listener.newLocal(m_isolate), m_isAttribute, m_isolate);
+ V8EventListenerList::clearWrapper(m_listener.newLocal(isolate()), m_isAttribute, isolate());
}
if (isMainThread())
InspectorCounters::decrementCounter(InspectorCounters::JSEventListenerCounter);
}
-void V8AbstractEventListener::handleEvent(ExecutionContext* context, Event* event)
+void V8AbstractEventListener::handleEvent(ExecutionContext*, Event* event)
{
// Don't reenter V8 if execution was terminated in this instance of V8.
- if (context->isJSExecutionForbidden())
+ if (scriptState()->executionContext()->isJSExecutionForbidden())
return;
ASSERT(event);
// See issue 889829.
RefPtr<V8AbstractEventListener> protect(this);
- v8::HandleScope handleScope(m_isolate);
-
- v8::Local<v8::Context> v8Context = toV8Context(context, world());
- if (v8Context.IsEmpty())
+ if (scriptState()->contextIsEmpty())
return;
-
- // Enter the V8 context in which to perform the event handling.
- v8::Context::Scope scope(v8Context);
+ ScriptState::Scope scope(scriptState());
// Get the V8 wrapper for the event object.
- v8::Isolate* isolate = v8Context->GetIsolate();
- v8::Handle<v8::Value> jsEvent = toV8(event, v8::Handle<v8::Object>(), isolate);
+ v8::Handle<v8::Value> jsEvent = toV8(event, scriptState()->context()->Global(), isolate());
if (jsEvent.IsEmpty())
return;
- invokeEventHandler(context, event, v8::Local<v8::Value>::New(isolate, jsEvent));
+ invokeEventHandler(event, v8::Local<v8::Value>::New(isolate(), jsEvent));
}
void V8AbstractEventListener::setListenerObject(v8::Handle<v8::Object> listener)
{
- m_listener.set(m_isolate, listener);
+ m_listener.set(isolate(), listener);
m_listener.setWeak(this, &setWeakCallback);
}
-void V8AbstractEventListener::invokeEventHandler(ExecutionContext* context, Event* event, v8::Local<v8::Value> jsEvent)
+void V8AbstractEventListener::invokeEventHandler(Event* event, v8::Local<v8::Value> jsEvent)
{
// If jsEvent is empty, attempt to set it as a hidden value would crash v8.
if (jsEvent.IsEmpty())
return;
- v8::Local<v8::Context> v8Context = toV8Context(context, world());
- if (v8Context.IsEmpty())
- return;
- v8::Isolate* isolate = v8Context->GetIsolate();
-
+ ASSERT(!scriptState()->contextIsEmpty());
v8::Local<v8::Value> returnValue;
{
// Catch exceptions thrown in the event handler so they do not propagate to javascript code that caused the event to fire.
tryCatch.SetVerbose(true);
// Save the old 'event' property so we can restore it later.
- v8::Local<v8::Value> savedEvent = V8HiddenValue::getHiddenValue(v8Context->GetIsolate(), v8Context->Global(), V8HiddenValue::event(isolate));
+ v8::Local<v8::Value> savedEvent = V8HiddenValue::getHiddenValue(isolate(), scriptState()->context()->Global(), V8HiddenValue::event(isolate()));
tryCatch.Reset();
- // Make the event available in the global object, so DOMWindow can expose it.
- V8HiddenValue::setHiddenValue(v8Context->GetIsolate(), v8Context->Global(), V8HiddenValue::event(isolate), jsEvent);
+ // Make the event available in the global object, so LocalDOMWindow can expose it.
+ V8HiddenValue::setHiddenValue(isolate(), scriptState()->context()->Global(), V8HiddenValue::event(isolate()), jsEvent);
tryCatch.Reset();
- returnValue = callListenerFunction(context, jsEvent, event);
+ returnValue = callListenerFunction(jsEvent, event);
if (tryCatch.HasCaught())
event->target()->uncaughtExceptionInEventHandler();
if (!tryCatch.CanContinue()) { // Result of TerminateExecution().
- if (context->isWorkerGlobalScope())
- toWorkerGlobalScope(context)->script()->forbidExecution();
+ if (scriptState()->executionContext()->isWorkerGlobalScope())
+ toWorkerGlobalScope(scriptState()->executionContext())->script()->forbidExecution();
return;
}
tryCatch.Reset();
// Restore the old event. This must be done for all exit paths through this method.
if (savedEvent.IsEmpty())
- V8HiddenValue::setHiddenValue(v8Context->GetIsolate(), v8Context->Global(), V8HiddenValue::event(isolate), v8::Undefined(v8Context->GetIsolate()));
+ V8HiddenValue::setHiddenValue(isolate(), scriptState()->context()->Global(), V8HiddenValue::event(isolate()), v8::Undefined(isolate()));
else
- V8HiddenValue::setHiddenValue(v8Context->GetIsolate(), v8Context->Global(), V8HiddenValue::event(isolate), savedEvent);
+ V8HiddenValue::setHiddenValue(isolate(), scriptState()->context()->Global(), V8HiddenValue::event(isolate()), savedEvent);
tryCatch.Reset();
}
return;
if (m_isAttribute && !returnValue->IsNull() && !returnValue->IsUndefined() && event->isBeforeUnloadEvent()) {
- V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, stringReturnValue, returnValue);
+ TOSTRING_VOID(V8StringResource<>, stringReturnValue, returnValue);
toBeforeUnloadEvent(event)->setReturnValue(stringReturnValue);
}
return returnValue->IsBoolean() && !returnValue->BooleanValue();
}
-v8::Local<v8::Object> V8AbstractEventListener::getReceiverObject(ExecutionContext* context, Event* event)
+v8::Local<v8::Object> V8AbstractEventListener::getReceiverObject(Event* event)
{
- v8::Isolate* isolate = toV8Context(context, world())->GetIsolate();
- v8::Local<v8::Object> listener = m_listener.newLocal(isolate);
+ v8::Local<v8::Object> listener = m_listener.newLocal(isolate());
if (!m_listener.isEmpty() && !listener->IsFunction())
return listener;
EventTarget* target = event->currentTarget();
- v8::Handle<v8::Value> value = toV8(target, v8::Handle<v8::Object>(), isolate);
+ v8::Handle<v8::Value> value = toV8(target, scriptState()->context()->Global(), isolate());
if (value.IsEmpty())
return v8::Local<v8::Object>();
- return v8::Local<v8::Object>::New(isolate, v8::Handle<v8::Object>::Cast(value));
+ return v8::Local<v8::Object>::New(isolate(), v8::Handle<v8::Object>::Cast(value));
}
bool V8AbstractEventListener::belongsToTheCurrentWorld() const
{
- return m_isolate->InContext() && m_world == DOMWrapperWorld::current(m_isolate);
+ return isolate()->InContext() && &world() == &DOMWrapperWorld::current(isolate());
}
void V8AbstractEventListener::setWeakCallback(const v8::WeakCallbackData<v8::Object, V8AbstractEventListener> &data)