ServerLogEntry::Mode mode,
SignalStrategy* signal_strategy,
const std::string& directory_bot_jid);
- virtual ~HostStatusLogger();
+ ~HostStatusLogger() override;
// Logs a session state change. Currently, this is either
// connection or disconnection.
void LogSessionStateChange(const std::string& jid, bool connected);
// HostStatusObserver interface.
- virtual void OnClientConnected(const std::string& jid) OVERRIDE;
- virtual void OnClientDisconnected(const std::string& jid) OVERRIDE;
- virtual void OnClientRouteChange(
- const std::string& jid,
- const std::string& channel_name,
- const protocol::TransportRoute& route) OVERRIDE;
+ void OnClientConnected(const std::string& jid) override;
+ void OnClientDisconnected(const std::string& jid) override;
+ void OnClientRouteChange(const std::string& jid,
+ const std::string& channel_name,
+ const protocol::TransportRoute& route) override;
// Allows test code to fake SignalStrategy state change events.
void SetSignalingStateForTest(SignalStrategy::State state);