FakeAudioPlayer() {
}
- virtual bool ResetAudioPlayer(AudioPacket::SamplingRate) OVERRIDE {
- return true;
- }
+ bool ResetAudioPlayer(AudioPacket::SamplingRate) override { return true; }
- virtual uint32 GetSamplesPerFrame() OVERRIDE {
- return kAudioSamplesPerFrame;
- }
+ uint32 GetSamplesPerFrame() override { return kAudioSamplesPerFrame; }
};
class AudioPlayerTest : public ::testing::Test {
protected:
- virtual void SetUp() {
+ void SetUp() override {
audio_.reset(new FakeAudioPlayer());
buffer_.reset(new char[kAudioFrameBytes + kPaddingBytes]);
}
- virtual void TearDown() {
- }
+ void TearDown() override {}
void ConsumeAudioFrame() {
uint8* buffer = reinterpret_cast<uint8*>(buffer_.get());
TEST_F(AudioPlayerTest, Init) {
ASSERT_EQ(0, GetNumQueuedPackets());
- scoped_ptr<AudioPacket> packet(CreatePacket44100Hz(10));
- audio_->ProcessAudioPacket(packet.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(10));
ASSERT_EQ(1, GetNumQueuedPackets());
}
TEST_F(AudioPlayerTest, MultipleSamples) {
- scoped_ptr<AudioPacket> packet1(CreatePacket44100Hz(10));
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(10));
ASSERT_EQ(10, GetNumQueuedSamples());
ASSERT_EQ(1, GetNumQueuedPackets());
- scoped_ptr<AudioPacket> packet2(CreatePacket44100Hz(20));
- audio_->ProcessAudioPacket(packet2.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(20));
ASSERT_EQ(30, GetNumQueuedSamples());
ASSERT_EQ(2, GetNumQueuedPackets());
}
TEST_F(AudioPlayerTest, ChangeSampleRate) {
- scoped_ptr<AudioPacket> packet1(CreatePacket44100Hz(10));
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(10));
ASSERT_EQ(10, GetNumQueuedSamples());
ASSERT_EQ(1, GetNumQueuedPackets());
// New packet with different sampling rate causes previous samples to
// be removed.
- scoped_ptr<AudioPacket> packet2(CreatePacket48000Hz(20));
- audio_->ProcessAudioPacket(packet2.Pass());
+ audio_->ProcessAudioPacket(CreatePacket48000Hz(20));
ASSERT_EQ(20, GetNumQueuedSamples());
ASSERT_EQ(1, GetNumQueuedPackets());
}
TEST_F(AudioPlayerTest, ExceedLatency) {
// Push about 4 seconds worth of samples.
for (int i = 0; i < 100; ++i) {
- scoped_ptr<AudioPacket> packet1(CreatePacket48000Hz(2000));
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket48000Hz(2000));
}
// Verify that we don't have more than 0.5s.
// Process 100 samples.
int packet1_samples = 100;
- scoped_ptr<AudioPacket> packet(CreatePacket44100Hz(packet1_samples));
total_samples += packet1_samples;
- audio_->ProcessAudioPacket(packet.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet1_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
ASSERT_EQ(1, GetNumQueuedPackets());
ASSERT_EQ(bytes_consumed, GetBytesConsumed());
// Packet 1.
int packet1_samples = 20;
- scoped_ptr<AudioPacket> packet1(CreatePacket44100Hz(packet1_samples));
total_samples += packet1_samples;
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet1_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
// Packet 2.
int packet2_samples = 70;
- scoped_ptr<AudioPacket> packet2(CreatePacket44100Hz(packet2_samples));
total_samples += packet2_samples;
- audio_->ProcessAudioPacket(packet2.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet2_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
ASSERT_EQ(bytes_consumed, GetBytesConsumed());
// Packet 1.
int packet1_samples = 50;
- scoped_ptr<AudioPacket> packet1(CreatePacket44100Hz(packet1_samples));
total_samples += packet1_samples;
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet1_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
ASSERT_EQ(bytes_consumed, GetBytesConsumed());
// Packet 2.
int packet2_samples = 30;
- scoped_ptr<AudioPacket> packet2(CreatePacket44100Hz(packet2_samples));
total_samples += packet2_samples;
- audio_->ProcessAudioPacket(packet2.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet2_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
ASSERT_EQ(bytes_consumed, GetBytesConsumed());
// Packet 1.
int packet1_samples = 10;
- scoped_ptr<AudioPacket> packet1(CreatePacket44100Hz(packet1_samples));
total_samples += packet1_samples;
- audio_->ProcessAudioPacket(packet1.Pass());
+ audio_->ProcessAudioPacket(CreatePacket44100Hz(packet1_samples));
ASSERT_EQ(total_samples, GetNumQueuedSamples());
ASSERT_EQ(bytes_consumed, GetBytesConsumed());