}
-void QSGContext::renderNextFrame(QSGRenderer *renderer, QOpenGLFramebufferObject *fbo)
+void QSGContext::renderNextFrame(QSGRenderer *renderer, GLuint fboId)
{
- if (fbo) {
- QSGBindableFbo bindable(fbo);
+ if (fboId) {
+ QSGBindableFboId bindable(fboId);
renderer->renderScene(bindable);
} else {
renderer->renderScene();