QOpenGLFramebufferObject *m_fbo;
};
+class QSGBindableFboId : public QSGBindable
+{
+public:
+ QSGBindableFboId(GLuint);
+ virtual void bind() const;
+private:
+ GLuint m_id;
+};
+
QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const