if (m_sprites.count()) {
m_spriteEngine = new QQuickSpriteEngine(m_sprites, this);
connect(m_spriteEngine, SIGNAL(stateChanged(int)),
- this, SLOT(spriteAdvance(int)));
+ this, SLOT(spriteAdvance(int)), Qt::DirectConnection);
m_explicitAnimation = true;
} else {
m_spriteEngine = 0;