void updateShader(QQuickItem *item, Key::ShaderType shaderType);
void updateMaterial(QQuickShaderEffectNode *node, QQuickShaderEffectMaterial *material,
bool updateUniforms, bool updateUniformValues, bool updateTextureProviders);
- void updateCanvas(QQuickCanvas *canvas);
+ void updateWindow(QQuickWindow *window);
// Called by slots in QQuickShaderEffect:
void sourceDestroyed(QObject *object);