if (!mp.hasNotifySignal())
qWarning("QQuickShaderEffect: property '%s' does not have notification method!", it->constData());
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, this, SLOT(updateData()));
} else {
// If the source is set via a dynamic property, like the layer is, then we need this check
if (pi >= 0) {
QMetaProperty mp = metaObject()->property(pi);
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, source.mapper, SLOT(map()));
source.mapper->setMapping(this, i);
connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int)));