** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
+** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
#include "qquickitem.h"
#include "qquickcanvas.h"
-#include <QtDeclarative/qjsengine.h>
+#include <QtQml/qjsengine.h>
#include "qquickcanvas_p.h"
#include "qquickevents_p_p.h"
#include "qquickscreen_p.h"
-#include <QtDeclarative/qdeclarativeengine.h>
-#include <QtDeclarative/qdeclarativecomponent.h>
-#include <QtDeclarative/qdeclarativeinfo.h>
+#include <QtQml/qqmlengine.h>
+#include <QtQml/qqmlcomponent.h>
+#include <QtQml/qqmlinfo.h>
#include <QtGui/qpen.h>
-#include <QtGui/qcursor.h>
#include <QtGui/qguiapplication.h>
+#include <QtGui/private/qguiapplication_p.h>
#include <QtGui/qinputmethod.h>
#include <QtCore/qdebug.h>
#include <QtCore/qcoreevent.h>
#include <QtCore/qnumeric.h>
-#include <private/qdeclarativeengine_p.h>
-#include <QtQuick/private/qdeclarativestategroup_p.h>
-#include <private/qdeclarativeopenmetaobject_p.h>
-#include <QtQuick/private/qdeclarativestate_p.h>
+#include <private/qqmlglobal_p.h>
+#include <private/qqmlengine_p.h>
+#include <QtQuick/private/qquickstategroup_p.h>
+#include <private/qqmlopenmetaobject_p.h>
+#include <QtQuick/private/qquickstate_p.h>
#include <private/qlistmodelinterface_p.h>
#include <private/qquickitem_p.h>
-#include <private/qdeclarativeaccessors_p.h>
+#include <private/qqmlaccessors_p.h>
#include <QtQuick/private/qquickaccessibleattached_p.h>
#include <float.h>
QT_BEGIN_NAMESPACE
-static void QQuickItem_parentNotifier(QObject *o, intptr_t, QDeclarativeNotifier **n)
+#ifdef FOCUS_DEBUG
+void printFocusTree(QQuickItem *item, QQuickItem *scope = 0, int depth = 1);
+void printFocusTree(QQuickItem *item, QQuickItem *scope, int depth)
+{
+ qWarning()
+ << QByteArray(depth, '\t').constData()
+ << (scope && QQuickItemPrivate::get(scope)->subFocusItem == item ? '*' : ' ')
+ << item->hasFocus()
+ << item->hasActiveFocus()
+ << item->isFocusScope()
+ << item;
+ foreach (QQuickItem *child, item->childItems()) {
+ printFocusTree(
+ child,
+ item->isFocusScope() || !scope ? item : scope,
+ item->isFocusScope() || !scope ? depth + 1 : depth);
+ }
+}
+#endif
+
+static void QQuickItem_parentNotifier(QObject *o, intptr_t, QQmlNotifier **n)
{
QQuickItemPrivate *d = QQuickItemPrivate::get(static_cast<QQuickItem *>(o));
*n = &d->parentNotifier;
QML_PRIVATE_ACCESSOR(QQuickItem, qreal, width, width)
QML_PRIVATE_ACCESSOR(QQuickItem, qreal, height, height)
-static QDeclarativeAccessors QQuickItem_parent = { QQuickItem_parentRead, QQuickItem_parentNotifier };
-static QDeclarativeAccessors QQuickItem_x = { QQuickItem_xRead, 0 };
-static QDeclarativeAccessors QQuickItem_y = { QQuickItem_yRead, 0 };
-static QDeclarativeAccessors QQuickItem_width = { QQuickItem_widthRead, 0 };
-static QDeclarativeAccessors QQuickItem_height = { QQuickItem_heightRead, 0 };
+static QQmlAccessors QQuickItem_parent = { QQuickItem_parentRead, QQuickItem_parentNotifier };
+static QQmlAccessors QQuickItem_x = { QQuickItem_xRead, 0 };
+static QQmlAccessors QQuickItem_y = { QQuickItem_yRead, 0 };
+static QQmlAccessors QQuickItem_width = { QQuickItem_widthRead, 0 };
+static QQmlAccessors QQuickItem_height = { QQuickItem_heightRead, 0 };
QML_DECLARE_PROPERTIES(QQuickItem) {
{ QML_PROPERTY_NAME(parent), 0, &QQuickItem_parent },
\qmlclass Transform QQuickTransform
\inqmlmodule QtQuick 2
\ingroup qml-transform-elements
- \brief The Transform elements provide a way of building advanced transformations on Items.
+ \brief For specifying advanced transformations on Items
The Transform element is a base type which cannot be instantiated directly.
The following concrete Transform types are available:
\list
- \o \l Rotation
- \o \l Scale
- \o \l Translate
+ \li \l Rotation
+ \li \l Scale
+ \li \l Translate
\endlist
The Transform elements let you create and control advanced transformations that can be configured
\qmlclass Translate QQuickTranslate
\inqmlmodule QtQuick 2
\ingroup qml-transform-elements
- \brief The Translate object provides a way to move an Item without changing its x or y properties.
+ \brief Provides a way to move an Item without changing its x or y properties
The Translate object provides independent control over position in addition to the Item's x and y properties.
\qmlclass Scale QQuickScale
\inqmlmodule QtQuick 2
\ingroup qml-transform-elements
- \brief The Scale element provides a way to scale an Item.
+ \brief Provides a way to scale an Item
The Scale element gives more control over scaling than using \l Item's \l{Item::scale}{scale} property. Specifically,
it allows a different scale for the x and y axes, and allows the scale to be relative to an
\qmlclass Rotation QQuickRotation
\inqmlmodule QtQuick 2
\ingroup qml-transform-elements
- \brief The Rotation object provides a way to rotate an Item.
+ \brief Provides a way to rotate an Item
The Rotation object gives more control over rotation than using \l Item's \l{Item::rotation}{rotation} property.
Specifically, it allows (z axis) rotation to be relative to an arbitrary point.
rotations you must specify the axis to rotate around in addition to the origin point.
The following example shows various 3D-like rotations applied to an \l Image.
- \snippet doc/src/snippets/declarative/rotation.qml 0
+ \snippet doc/snippets/qml/rotation.qml 0
\image axisrotation.png
{
QQuickItemPrivate *p = item?QQuickItemPrivate::get(item):0;
if (p) {
- m_next = p->keyHandler;
- p->keyHandler = this;
+ m_next = p->extra.value().keyHandler;
+ p->extra->keyHandler = this;
}
}
\qmlclass KeyNavigation QQuickKeyNavigationAttached
\inqmlmodule QtQuick 2
\ingroup qml-basic-interaction-elements
- \brief The KeyNavigation attached property supports key navigation by arrow keys.
+ \brief Supports key navigation by arrow keys
Key-based user interfaces commonly allow the use of arrow keys to navigate between
focusable items. The KeyNavigation attached property enables this behavior by providing a
The following example provides key navigation for a 2x2 grid of items:
- \snippet doc/src/snippets/declarative/keynavigation.qml 0
+ \snippet doc/snippets/qml/keynavigation.qml 0
The top-left item initially receives focus by setting \l {Item::}{focus} to
\c true. When an arrow key is pressed, the focus will move to the
QQuickKeyNavigationAttached::QQuickKeyNavigationAttached(QObject *parent)
: QObject(*(new QQuickKeyNavigationAttachedPrivate), parent),
- QQuickItemKeyFilter(qobject_cast<QQuickItem*>(parent))
+ QQuickItemKeyFilter(qmlobject_cast<QQuickItem*>(parent))
{
m_processPost = true;
}
or after the attached item's own key handling.
\list
- \o KeyNavigation.BeforeItem - process the key events before normal
+ \li KeyNavigation.BeforeItem - process the key events before normal
item key processing. If the event is used for key navigation, it will be accepted and will not
be passed on to the item.
- \o KeyNavigation.AfterItem (default) - process the key events after normal item key
+ \li KeyNavigation.AfterItem (default) - process the key events after normal item key
handling. If the item accepts the key event it will not be
handled by the KeyNavigation attached property handler.
\endlist
{ 0, 0 }
};
-bool QQuickKeysAttachedPrivate::isConnected(const char *signalName)
+bool QQuickKeysAttached::isConnected(const char *signalName)
{
- return isSignalConnected(signalIndex(signalName));
+ Q_D(QQuickKeysAttached);
+ //### doing two string-based lookups isn't ideal
+ int signal_index = d->signalIndex(signalName);
+ int index = metaObject()->indexOfSignal(signalName);
+ return QQml_isSignalConnected(this, signal_index, index);
}
/*!
\qmlclass Keys QQuickKeysAttached
\inqmlmodule QtQuick 2
\ingroup qml-basic-interaction-elements
- \brief The Keys attached property provides key handling to Items.
+ \brief Provides key handling to Items
All visual primitives support key handling via the Keys
attached property. Keys can be handled via the onPressed
be used to test for a certain key; in this case, the left cursor
key:
- \snippet doc/src/snippets/declarative/keys/keys-pressed.qml key item
+ \snippet doc/snippets/qml/keys/keys-pressed.qml key item
Some keys may alternatively be handled via specific signal properties,
for example \e onSelectPressed. These handlers automatically set
\e event.accepted to true.
- \snippet doc/src/snippets/declarative/keys/keys-handler.qml key item
+ \snippet doc/snippets/qml/keys/keys-handler.qml key item
See \l{Qt::Key}{Qt.Key} for the list of keyboard codes.
If \l priority is Keys.BeforeItem (default) the order of key event processing is:
\list 1
- \o Items specified in \c forwardTo
- \o specific key handlers, e.g. onReturnPressed
- \o onKeyPress, onKeyRelease handlers
- \o Item specific key handling, e.g. TextInput key handling
- \o parent item
+ \li Items specified in \c forwardTo
+ \li specific key handlers, e.g. onReturnPressed
+ \li onKeyPress, onKeyRelease handlers
+ \li Item specific key handling, e.g. TextInput key handling
+ \li parent item
\endlist
If priority is Keys.AfterItem the order of key event processing is:
\list 1
- \o Item specific key handling, e.g. TextInput key handling
- \o Items specified in \c forwardTo
- \o specific key handlers, e.g. onReturnPressed
- \o onKeyPress, onKeyRelease handlers
- \o parent item
+ \li Item specific key handling, e.g. TextInput key handling
+ \li Items specified in \c forwardTo
+ \li specific key handlers, e.g. onReturnPressed
+ \li onKeyPress, onKeyRelease handlers
+ \li parent item
\endlist
If the event is accepted during any of the above steps, key
or after the attached item's own key handling.
\list
- \o Keys.BeforeItem (default) - process the key events before normal
+ \li Keys.BeforeItem (default) - process the key events before normal
item key processing. If the event is accepted it will not
be passed on to the item.
- \o Keys.AfterItem - process the key events after normal item key
+ \li Keys.AfterItem - process the key events after normal item key
handling. If the item accepts the key event it will not be
handled by the Keys attached property handler.
\endlist
QQuickKeysAttached::QQuickKeysAttached(QObject *parent)
: QObject(*(new QQuickKeysAttachedPrivate), parent),
- QQuickItemKeyFilter(qobject_cast<QQuickItem*>(parent))
+ QQuickItemKeyFilter(qmlobject_cast<QQuickItem*>(parent))
{
Q_D(QQuickKeysAttached);
m_processPost = false;
- d->item = qobject_cast<QQuickItem*>(parent);
+ d->item = qmlobject_cast<QQuickItem*>(parent);
}
QQuickKeysAttached::~QQuickKeysAttached()
QByteArray keySignal = keyToSignal(event->key());
if (!keySignal.isEmpty()) {
keySignal += "(QQuickKeyEvent*)";
- if (d->isConnected(keySignal)) {
+ if (isConnected(keySignal)) {
// If we specifically handle a key then default to accepted
ke.setAccepted(true);
int idx = QQuickKeysAttached::staticMetaObject.indexOfSignal(keySignal);
\qmlclass LayoutMirroring QQuickLayoutMirroringAttached
\inqmlmodule QtQuick 2
\ingroup qml-utility-elements
- \brief The LayoutMirroring attached property is used to mirror layout behavior.
+ \brief Property used to mirror layout behavior
The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
\l{Using QML Positioner and Repeater Items}{positioner} elements (such as \l Row and \l Grid)
from left to right by default, they are now positioned from right to left instead, as demonstrated
by the numbering and opacity of the items:
- \snippet doc/src/snippets/declarative/layoutmirroring.qml 0
+ \snippet doc/snippets/qml/layoutmirroring.qml 0
\image layoutmirroring.png
{
if (QQuickItem *item = qobject_cast<QQuickItem*>(parent)) {
itemPrivate = QQuickItemPrivate::get(item);
- itemPrivate->attachedLayoutDirection = this;
+ itemPrivate->extra.value().layoutDirectionAttached = this;
} else
qmlInfo(parent) << tr("LayoutDirection attached property only works with Items");
}
if (isMirrorImplicit)
setLayoutMirror(inherit ? inheritedLayoutMirror : false);
for (int i = 0; i < childItems.count(); ++i) {
- if (QQuickItem *child = qobject_cast<QQuickItem *>(childItems.at(i))) {
+ if (QQuickItem *child = qmlobject_cast<QQuickItem *>(childItems.at(i))) {
QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(child);
childPrivate->setImplicitLayoutMirror(inheritedLayoutMirror, inheritMirrorFromParent);
}
emit _anchors->mirroredChanged();
}
mirrorChange();
- if (attachedLayoutDirection) {
- emit attachedLayoutDirection->enabledChanged();
+ if (extra.isAllocated() && extra->layoutDirectionAttached) {
+ emit extra->layoutDirectionAttached->enabledChanged();
}
}
}
if (item->d_func()->isAccessible)
break; // already set - grandparents should have the flag set as well.
- if (item->canvas() && item->canvas()->rootItem() == item)
- break; // don't add a listener to the canvas root item
-
item->d_func()->isAccessible = true;
item = item->d_func()->parentItem;
}
}
+void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
+{
+ Q_Q(QQuickItem);
+ Q_ASSERT(scope);
+
+ QQuickItemPrivate *scopePrivate = QQuickItemPrivate::get(scope);
+
+ QQuickItem *oldSubFocusItem = scopePrivate->subFocusItem;
+ // Correct focus chain in scope
+ if (oldSubFocusItem) {
+ QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
+ while (sfi && sfi != scope) {
+ QQuickItemPrivate::get(sfi)->subFocusItem = 0;
+ sfi = sfi->parentItem();
+ }
+ }
+
+ if (focus) {
+ scopePrivate->subFocusItem = q;
+ QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
+ while (sfi && sfi != scope) {
+ QQuickItemPrivate::get(sfi)->subFocusItem = q;
+ sfi = sfi->parentItem();
+ }
+ } else {
+ scopePrivate->subFocusItem = 0;
+ }
+}
+
+
/*!
\class QQuickItem
- \brief The QQuickItem class provides the most basic of all visual items in QML.
+ \brief Provides the most basic of all visual items in QML
\inmodule QtQuick
- All visual items in Qt Declarative inherit from QQuickItem. Although QQuickItem
+ All visual items in Qt Quick inherit from QQuickItem. Although QQuickItem
has no visual appearance, it defines all the properties that are
common across visual items - such as the x and y position, the
width and height, \l {anchor-layout}{anchoring} and key handling.
- You can subclass QQuickItem to provide your own custom visual item that inherits
- these features. Note that, because it does not draw anything, QQuickItem sets the
- QGraphicsItem::ItemHasNoContents flag. If you subclass QQuickItem to create a visual
- item, you will need to unset this flag.
+ You can subclass QQuickItem to provide your own custom visual item
+ that inherits these features.
+
+ \section1 Custom Items using Scene Graph
+
+ All visual QML items are rendered using the scene graph, a
+ low-level, high-performance rendering stack, closely tied to
+ OpenGL. It is possible for subclasses of QQuickItem to add their
+ own custom content into the scene graph by setting the
+ QQuickItem::ItemHasContents flag and reimplementing the
+ QQuickItem::updatePaintNode() function.
+
+ \warning It is crucial that OpenGL operations and interaction with
+ the scene graph happens exclusively on the rendering thread,
+ primarily during the updatePaintNode() call. The best rule of
+ thumb is to only use classes with the "QSG" prefix inside the
+ QQuickItem::updatePaintNode() function.
+
+ To read more about how the scene graph rendering works, see
+ \l{Scene Graph and Rendering}
+
+ \section1 Custom Items using QPainter
+ The QQuickItem provides a subclass, QQuickPaintedItem, which
+ allows the users to render content using QPainter.
+
+ \warning Using QQuickPaintedItem uses an indirect 2D surface to
+ render its content, either using software rasterization or using
+ an OpenGL framebuffer object (FBO), so the rendering is a two-step
+ operation. First rasterize the surface, then draw the
+ surface. Using scene graph API directly is always significantly
+ faster.
+
+ \sa QQuickCanvas, QQuickPaintedItem
*/
/*!
\inherits QtObject
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
- \brief The Item is the most basic of all visual items in QML.
+ \brief A basic visual QML type
- All visual items in Qt Declarative inherit from Item. Although Item
+ All visual items in Qt Quick inherit from Item. Although Item
has no visual appearance, it defines all the properties that are
common across visual items - such as the x and y position, the
width and height, \l {anchor-layout}{anchoring} and key handling.
Q_D(QQuickItem);
+ if (d->canvasRefCount > 1)
+ d->canvasRefCount = 1; // Make sure canvas is set to null in next call to derefCanvas().
if (d->parentItem)
setParentItem(0);
- else if (d->canvas && d->itemNodeInstance)
- QQuickCanvasPrivate::get(d->canvas)->cleanup(d->itemNodeInstance); // cleanup root
+ else if (d->canvas)
+ d->derefCanvas();
+
// XXX todo - optimize
while (!d->childItems.isEmpty())
d->childItems.first()->setParentItem(0);
}
d->changeListeners.clear();
- delete d->_anchorLines; d->_anchorLines = 0;
+
+ if (d->extra.isAllocated()) {
+ delete d->extra->contents; d->extra->contents = 0;
+ delete d->extra->layer; d->extra->layer = 0;
+ }
+
delete d->_anchors; d->_anchors = 0;
delete d->_stateGroup; d->_stateGroup = 0;
- delete d->_contents; d->_contents = 0;
- delete d->_layer;
}
/*!
QQuickItem *scopeItem = 0;
- if (d->canvas && hasFocus()) {
- scopeItem = oldParentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ if (hasFocus())
scopeFocusedItem = this;
- } else if (d->canvas && !isFocusScope() && d->subFocusItem) {
- scopeItem = oldParentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ else if (!isFocusScope() && d->subFocusItem)
scopeFocusedItem = d->subFocusItem;
- }
- if (scopeFocusedItem)
- QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
+ if (scopeFocusedItem) {
+ scopeItem = oldParentItem;
+ while (!scopeItem->isFocusScope() && scopeItem->parentItem())
+ scopeItem = scopeItem->parentItem();
+ if (d->canvas) {
+ QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
QQuickCanvasPrivate::DontChangeFocusProperty);
+ if (scopeFocusedItem != this)
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(this, true);
+ } else {
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(scopeItem, false);
+ }
+ }
const bool wasVisible = isVisible();
op->removeChild(this);
QQuickCanvasPrivate::get(d->canvas)->parentlessItems.remove(this);
}
- d->parentItem = parentItem;
-
- QQuickCanvas *parentCanvas = parentItem?QQuickItemPrivate::get(parentItem)->canvas:0;
- if (d->canvas != parentCanvas) {
- QQuickItemPrivate::InitializationState initState;
- initState.clear();
- d->initCanvas(&initState, parentCanvas);
+ QQuickCanvas *oldParentCanvas = oldParentItem ? QQuickItemPrivate::get(oldParentItem)->canvas : 0;
+ QQuickCanvas *parentCanvas = parentItem ? QQuickItemPrivate::get(parentItem)->canvas : 0;
+ if (oldParentCanvas == parentCanvas) {
+ // Avoid freeing and reallocating resources if the canvas stays the same.
+ d->parentItem = parentItem;
+ } else {
+ if (oldParentCanvas)
+ d->derefCanvas();
+ d->parentItem = parentItem;
+ if (parentCanvas)
+ d->refCanvas(parentCanvas);
}
d->dirty(QQuickItemPrivate::ParentChanged);
if (d->parentItem)
QQuickItemPrivate::get(d->parentItem)->addChild(this);
+ else if (d->canvas)
+ QQuickCanvasPrivate::get(d->canvas)->parentlessItems.insert(this);
d->setEffectiveVisibleRecur(d->calcEffectiveVisible());
d->setEffectiveEnableRecur(0, d->calcEffectiveEnable());
- if (scopeFocusedItem && d->parentItem && d->canvas) {
- // We need to test whether this item becomes scope focused
- QQuickItem *scopeItem = 0;
- scopeItem = d->parentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ if (d->parentItem) {
+ if (!scopeFocusedItem) {
+ if (hasFocus())
+ scopeFocusedItem = this;
+ else if (!isFocusScope() && d->subFocusItem)
+ scopeFocusedItem = d->subFocusItem;
+ }
- if (scopeItem->scopedFocusItem()) {
- QQuickItemPrivate::get(scopeFocusedItem)->focus = false;
- emit scopeFocusedItem->focusChanged(false);
- } else {
- QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
- QQuickCanvasPrivate::DontChangeFocusProperty);
+ if (scopeFocusedItem) {
+ // We need to test whether this item becomes scope focused
+ QQuickItem *scopeItem = d->parentItem;
+ while (!scopeItem->isFocusScope() && scopeItem->parentItem())
+ scopeItem = scopeItem->parentItem();
+
+ if (QQuickItemPrivate::get(scopeItem)->subFocusItem
+ || (!scopeItem->isFocusScope() && scopeItem->hasFocus())) {
+ if (scopeFocusedItem != this)
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(this, false);
+ QQuickItemPrivate::get(scopeFocusedItem)->focus = false;
+ emit scopeFocusedItem->focusChanged(false);
+ } else {
+ if (d->canvas) {
+ QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
+ QQuickCanvasPrivate::DontChangeFocusProperty);
+ } else {
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(scopeItem, true);
+ }
+ }
}
}
return d->parentItem;
}
-QSGEngine *QQuickItem::sceneGraphEngine() const
-{
- return canvas()->sceneGraphEngine();
-}
-
QQuickCanvas *QQuickItem::canvas() const
{
Q_D(const QQuickItem);
// the childItems list. This is by far the most common case.
bool haveZ = false;
for (int i = 0; i < childItems.count(); ++i) {
- if (QQuickItemPrivate::get(childItems.at(i))->z != 0.) {
+ if (QQuickItemPrivate::get(childItems.at(i))->z() != 0.) {
haveZ = true;
break;
}
{
if (!focusScope) {
QQuickItem *fs = item->parentItem();
- while (!fs->isFocusScope())
+ while (fs->parentItem() && !fs->isFocusScope())
fs = fs->parentItem();
focusScope = fs;
}
return focusScope;
}
-void QQuickItemPrivate::initCanvas(InitializationState *state, QQuickCanvas *c)
+void QQuickItemPrivate::refCanvas(InitializationState *state, QQuickCanvas *c)
{
- Q_Q(QQuickItem);
+ // An item needs a canvas if it is referenced by another item which has a canvas.
+ // Typically the item is referenced by a parent, but can also be referenced by a
+ // ShaderEffect or ShaderEffectSource. 'canvasRefCount' counts how many items with
+ // a canvas is referencing this item. When the reference count goes from zero to one,
+ // or one to zero, the canvas of this item is updated and propagated to the children.
+ // As long as the reference count stays above zero, the canvas is unchanged.
+ // refCanvas() increments the reference count.
+ // derefCanvas() decrements the reference count.
- if (canvas) {
- removeFromDirtyList();
- QQuickCanvasPrivate *c = QQuickCanvasPrivate::get(canvas);
- if (polishScheduled)
- c->itemsToPolish.remove(q);
- if (c->mouseGrabberItem == q)
- c->mouseGrabberItem = 0;
- if ( hoverEnabled )
- c->hoverItems.removeAll(q);
- if (itemNodeInstance)
- c->cleanup(itemNodeInstance);
- if (!parentItem)
- c->parentlessItems.remove(q);
+ Q_Q(QQuickItem);
+ Q_ASSERT((canvas != 0) == (canvasRefCount > 0));
+ Q_ASSERT(c);
+ if (++canvasRefCount > 1) {
+ if (c != canvas)
+ qWarning("QQuickItem: Cannot use same item on different canvases at the same time.");
+ return; // Canvas already set.
}
+ Q_ASSERT(canvas == 0);
canvas = c;
- if (canvas && polishScheduled)
+ if (polishScheduled)
QQuickCanvasPrivate::get(canvas)->itemsToPolish.insert(q);
- itemNodeInstance = 0;
- opacityNode = 0;
- clipNode = 0;
- rootNode = 0;
- groupNode = 0;
- paintNode = 0;
- beforePaintNode = 0;
-
InitializationState _dummy;
InitializationState *childState = state;
- if (c && q->isFocusScope()) {
+ if (q->isFocusScope()) {
_dummy.clear(q);
childState = &_dummy;
}
- if (!parentItem && canvas)
+ if (!parentItem)
QQuickCanvasPrivate::get(canvas)->parentlessItems.insert(q);
for (int ii = 0; ii < childItems.count(); ++ii) {
QQuickItem *child = childItems.at(ii);
- QQuickItemPrivate::get(child)->initCanvas(childState, c);
+ QQuickItemPrivate::get(child)->refCanvas(childState, c);
}
- if (c && focus) {
- // Fixup
- if (state->getFocusScope(q)->scopedFocusItem()) {
- focus = false;
- emit q->focusChanged(false);
- } else {
- QQuickCanvasPrivate::get(canvas)->setFocusInScope(state->getFocusScope(q), q);
- }
+ dirty(Canvas);
+
+ if (extra.isAllocated() && extra->screenAttached)
+ extra->screenAttached->canvasChanged(c);
+ itemChange(QQuickItem::ItemSceneChange, c);
+}
+
+void QQuickItemPrivate::derefCanvas()
+{
+ Q_Q(QQuickItem);
+ Q_ASSERT((canvas != 0) == (canvasRefCount > 0));
+
+ if (!canvas)
+ return; // This can happen when destroying recursive shader effect sources.
+
+ if (--canvasRefCount > 0)
+ return; // There are still other references, so don't set canvas to null yet.
+
+ q->releaseResources();
+ removeFromDirtyList();
+ QQuickCanvasPrivate *c = QQuickCanvasPrivate::get(canvas);
+ if (polishScheduled)
+ c->itemsToPolish.remove(q);
+ if (c->mouseGrabberItem == q)
+ c->mouseGrabberItem = 0;
+ if ( hoverEnabled )
+ c->hoverItems.removeAll(q);
+ if (itemNodeInstance)
+ c->cleanup(itemNodeInstance);
+ if (!parentItem)
+ c->parentlessItems.remove(q);
+
+ canvas = 0;
+
+ itemNodeInstance = 0;
+
+ if (extra.isAllocated()) {
+ extra->opacityNode = 0;
+ extra->clipNode = 0;
+ extra->rootNode = 0;
+ extra->beforePaintNode = 0;
+ }
+
+ groupNode = 0;
+ paintNode = 0;
+
+ for (int ii = 0; ii < childItems.count(); ++ii) {
+ QQuickItem *child = childItems.at(ii);
+ QQuickItemPrivate::get(child)->derefCanvas();
}
dirty(Canvas);
- if (screenAttached)
- screenAttached->canvasChanged(c);
- itemChange(QQuickItem::ItemSceneChange, c);
+ if (extra.isAllocated() && extra->screenAttached)
+ extra->screenAttached->canvasChanged(0);
+ itemChange(QQuickItem::ItemSceneChange, (QQuickCanvas *)0);
}
+
/*!
Returns a transform that maps points from canvas space into item space.
*/
t = m.toTransform();
}
- if (scale != 1. || rotation != 0.) {
+ if (scale() != 1. || rotation() != 0.) {
QPointF tp = computeTransformOrigin();
t.translate(tp.x(), tp.y());
- t.scale(scale, scale);
- t.rotate(rotation);
+ t.scale(scale(), scale());
+ t.rotate(rotation());
t.translate(-tp.x(), -tp.y());
}
}
}
QQuickItemPrivate::QQuickItemPrivate()
-: _anchors(0), _contents(0), baselineOffset(0), _anchorLines(0), _stateGroup(0), origin(QQuickItem::Center),
-
- flags(0), widthValid(false), heightValid(false), componentComplete(true),
- keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(false), focus(false), activeFocus(false), notifiedFocus(false),
+: _anchors(0), _stateGroup(0),
+ flags(0), widthValid(false), heightValid(false), baselineOffsetValid(false), componentComplete(true),
+ keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(true), focus(false), activeFocus(false), notifiedFocus(false),
notifiedActiveFocus(false), filtersChildMouseEvents(false), explicitVisible(true),
effectiveVisible(true), explicitEnable(true), effectiveEnable(true), polishScheduled(false),
inheritedLayoutMirror(false), effectiveLayoutMirror(false), isMirrorImplicit(true),
staticSubtreeGeometry(false),
isAccessible(false),
- canvas(0), parentItem(0), sortedChildItems(&childItems),
+ dirtyAttributes(0), nextDirtyItem(0), prevDirtyItem(0),
+
+ canvas(0), canvasRefCount(0), parentItem(0), sortedChildItems(&childItems),
subFocusItem(0),
x(0), y(0), width(0), height(0), implicitWidth(0), implicitHeight(0),
- z(0), scale(1), rotation(0), opacity(1),
-
- attachedLayoutDirection(0), acceptedMouseButtons(0),
-
- keyHandler(0),
- dirtyAttributes(0), nextDirtyItem(0), prevDirtyItem(0),
+ baselineOffset(0),
- itemNodeInstance(0), opacityNode(0), clipNode(0), rootNode(0), groupNode(0), paintNode(0)
- , beforePaintNode(0), effectRefCount(0), hideRefCount(0)
- , screenAttached(0), _layer(0)
+ itemNodeInstance(0), groupNode(0), paintNode(0)
{
}
registerAccessorProperties();
- baselineOffset.invalidate();
+ baselineOffsetValid = false;
if (parent) {
q->setParentItem(parent);
}
}
-void QQuickItemPrivate::data_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+void QQuickItemPrivate::data_append(QQmlListProperty<QObject> *prop, QObject *o)
{
if (!o)
return;
QQuickItem *that = static_cast<QQuickItem *>(prop->object);
- // This test is measurably (albeit only slightly) faster than qobject_cast<>()
- const QMetaObject *mo = o->metaObject();
- while (mo && mo != &QQuickItem::staticMetaObject) {
- mo = mo->d.superdata;
- }
-
- if (mo) {
- QQuickItem *item = static_cast<QQuickItem *>(o);
+ if (QQuickItem *item = qmlobject_cast<QQuickItem *>(o)) {
item->setParentItem(that);
} else {
if (o->inherits("QGraphicsItem"))
specify it.
*/
-int QQuickItemPrivate::data_count(QDeclarativeListProperty<QObject> *prop)
+int QQuickItemPrivate::data_count(QQmlListProperty<QObject> *prop)
{
Q_UNUSED(prop);
// XXX todo
return 0;
}
-QObject *QQuickItemPrivate::data_at(QDeclarativeListProperty<QObject> *prop, int i)
+QObject *QQuickItemPrivate::data_at(QQmlListProperty<QObject> *prop, int i)
{
Q_UNUSED(prop);
Q_UNUSED(i);
return 0;
}
-void QQuickItemPrivate::data_clear(QDeclarativeListProperty<QObject> *prop)
+void QQuickItemPrivate::data_clear(QQmlListProperty<QObject> *prop)
{
Q_UNUSED(prop);
// XXX todo
}
-QObject *QQuickItemPrivate::resources_at(QDeclarativeListProperty<QObject> *prop, int index)
+QObject *QQuickItemPrivate::resources_at(QQmlListProperty<QObject> *prop, int index)
{
const QObjectList children = prop->object->children();
if (index < children.count())
return 0;
}
-void QQuickItemPrivate::resources_append(QDeclarativeListProperty<QObject> *prop, QObject *o)
+void QQuickItemPrivate::resources_append(QQmlListProperty<QObject> *prop, QObject *o)
{
// XXX todo - do we really want this behavior?
o->setParent(prop->object);
}
-int QQuickItemPrivate::resources_count(QDeclarativeListProperty<QObject> *prop)
+int QQuickItemPrivate::resources_count(QQmlListProperty<QObject> *prop)
{
return prop->object->children().count();
}
-void QQuickItemPrivate::resources_clear(QDeclarativeListProperty<QObject> *prop)
+void QQuickItemPrivate::resources_clear(QQmlListProperty<QObject> *prop)
{
// XXX todo - do we really want this behavior?
const QObjectList children = prop->object->children();
children.at(index)->setParent(0);
}
-QQuickItem *QQuickItemPrivate::children_at(QDeclarativeListProperty<QQuickItem> *prop, int index)
+QQuickItem *QQuickItemPrivate::children_at(QQmlListProperty<QQuickItem> *prop, int index)
{
QQuickItemPrivate *p = QQuickItemPrivate::get(static_cast<QQuickItem *>(prop->object));
if (index >= p->childItems.count() || index < 0)
return p->childItems.at(index);
}
-void QQuickItemPrivate::children_append(QDeclarativeListProperty<QQuickItem> *prop, QQuickItem *o)
+void QQuickItemPrivate::children_append(QQmlListProperty<QQuickItem> *prop, QQuickItem *o)
{
if (!o)
return;
o->setParentItem(that);
}
-int QQuickItemPrivate::children_count(QDeclarativeListProperty<QQuickItem> *prop)
+int QQuickItemPrivate::children_count(QQmlListProperty<QQuickItem> *prop)
{
QQuickItemPrivate *p = QQuickItemPrivate::get(static_cast<QQuickItem *>(prop->object));
return p->childItems.count();
}
-void QQuickItemPrivate::children_clear(QDeclarativeListProperty<QQuickItem> *prop)
+void QQuickItemPrivate::children_clear(QQmlListProperty<QQuickItem> *prop)
{
QQuickItem *that = static_cast<QQuickItem *>(prop->object);
QQuickItemPrivate *p = QQuickItemPrivate::get(that);
p->childItems.at(0)->setParentItem(0);
}
-void QQuickItemPrivate::visibleChildren_append(QDeclarativeListProperty<QQuickItem>*, QQuickItem *self)
+void QQuickItemPrivate::visibleChildren_append(QQmlListProperty<QQuickItem>*, QQuickItem *self)
{
// do nothing
qmlInfo(self) << "QQuickItem: visibleChildren property is readonly and cannot be assigned to.";
}
-int QQuickItemPrivate::visibleChildren_count(QDeclarativeListProperty<QQuickItem> *prop)
+int QQuickItemPrivate::visibleChildren_count(QQmlListProperty<QQuickItem> *prop)
{
QQuickItemPrivate *p = QQuickItemPrivate::get(static_cast<QQuickItem *>(prop->object));
int visibleCount = 0;
return visibleCount;
}
-QQuickItem *QQuickItemPrivate::visibleChildren_at(QDeclarativeListProperty<QQuickItem> *prop, int index)
+QQuickItem *QQuickItemPrivate::visibleChildren_at(QQmlListProperty<QQuickItem> *prop, int index)
{
QQuickItemPrivate *p = QQuickItemPrivate::get(static_cast<QQuickItem *>(prop->object));
const int childCount = p->childItems.count();
return 0;
}
-int QQuickItemPrivate::transform_count(QDeclarativeListProperty<QQuickTransform> *prop)
+int QQuickItemPrivate::transform_count(QQmlListProperty<QQuickTransform> *prop)
{
QQuickItem *that = static_cast<QQuickItem *>(prop->object);
- return QQuickItemPrivate::get(that)->transforms.count();
+ QQuickItemPrivate *p = QQuickItemPrivate::get(that);
+
+ return p->transforms.count();
}
void QQuickTransform::appendToItem(QQuickItem *item)
p->dirty(QQuickItemPrivate::Transform);
}
-void QQuickItemPrivate::transform_append(QDeclarativeListProperty<QQuickTransform> *prop, QQuickTransform *transform)
+void QQuickItemPrivate::transform_append(QQmlListProperty<QQuickTransform> *prop, QQuickTransform *transform)
{
if (!transform)
return;
transform->appendToItem(that);
}
-QQuickTransform *QQuickItemPrivate::transform_at(QDeclarativeListProperty<QQuickTransform> *prop, int idx)
+QQuickTransform *QQuickItemPrivate::transform_at(QQmlListProperty<QQuickTransform> *prop, int idx)
{
QQuickItem *that = static_cast<QQuickItem *>(prop->object);
QQuickItemPrivate *p = QQuickItemPrivate::get(that);
return p->transforms.at(idx);
}
-void QQuickItemPrivate::transform_clear(QDeclarativeListProperty<QQuickTransform> *prop)
+void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop)
{
QQuickItem *that = static_cast<QQuickItem *>(prop->object);
QQuickItemPrivate *p = QQuickItemPrivate::get(that);
/*!
\property QQuickItem::childrenRect
- \brief The geometry of an item's children.
+ \brief Specifies the geometry of an item's children
This property holds the (collective) position and size of the item's children.
*/
\table
\row
- \o \image declarative-item_stacking1.png
- \o Same \c z - later children above earlier children:
+ \li \image declarative-item_stacking1.png
+ \li Same \c z - later children above earlier children:
\qml
Item {
Rectangle {
}
\endqml
\row
- \o \image declarative-item_stacking2.png
- \o Higher \c z on top:
+ \li \image declarative-item_stacking2.png
+ \li Higher \c z on top:
\qml
Item {
Rectangle {
}
\endqml
\row
- \o \image declarative-item_stacking3.png
- \o Same \c z - children above parents:
+ \li \image declarative-item_stacking3.png
+ \li Same \c z - children above parents:
\qml
Item {
Rectangle {
}
\endqml
\row
- \o \image declarative-item_stacking4.png
- \o Lower \c z below:
+ \li \image declarative-item_stacking4.png
+ \li Lower \c z below:
\qml
Item {
Rectangle {
\qmlproperty real QtQuick2::Item::anchors.baselineOffset
\qmlproperty bool QtQuick2::Item::anchors.mirrored
+ \qmlproperty bool QtQuick2::Item::anchors.alignWhenCentered
Anchors provide a way to position an item by specifying its
relationship with other items.
\table
\row
- \o \image declarative-anchors_example.png
- \o Text anchored to Image, horizontally centered and vertically below, with a margin.
+ \li \image declarative-anchors_example.png
+ \li Text anchored to Image, horizontally centered and vertically below, with a margin.
\qml
Item {
Image {
}
\endqml
\row
- \o \image declarative-anchors_example2.png
- \o
+ \li \image declarative-anchors_example2.png
+ \li
Left of Text anchored to right of Image, with a margin. The y
property of both defaults to 0.
\c anchors.mirrored returns true it the layout has been \l {LayoutMirroring}{mirrored}.
+ \c anchors.alignWhenCentered (default true) forces centered anchors to align to a
+ whole pixel, i.e. if the item being centered has an odd width/height the item
+ will be positioned on a whole pixel rather than being placed on a half-pixel.
+ This ensures the item is painted crisply. There are cases where this is not
+ desirable, for example when rotating the item jitters may be apparent as the
+ center is rounded.
+
\note You can only anchor an item to siblings or a parent.
For more information see \l {anchor-layout}{Anchor Layouts}.
/*!
\property QQuickItem::baselineOffset
- \brief The position of the item's baseline in local coordinates.
+ \brief Speciifies the position of the item's baseline in local coordinates
The baseline of a \l Text item is the imaginary line on which the text
sits. Controls containing text usually set their baseline to the
return _anchors;
}
-QQuickItemPrivate::AnchorLines *QQuickItemPrivate::anchorLines() const
-{
- Q_Q(const QQuickItem);
- if (!_anchorLines) _anchorLines =
- new AnchorLines(const_cast<QQuickItem *>(q));
- return _anchorLines;
-}
-
void QQuickItemPrivate::siblingOrderChanged()
{
Q_Q(QQuickItem);
}
}
-QDeclarativeListProperty<QObject> QQuickItemPrivate::data()
+QQmlListProperty<QObject> QQuickItemPrivate::data()
{
- return QDeclarativeListProperty<QObject>(q_func(), 0, QQuickItemPrivate::data_append,
+ return QQmlListProperty<QObject>(q_func(), 0, QQuickItemPrivate::data_append,
QQuickItemPrivate::data_count,
QQuickItemPrivate::data_at,
QQuickItemPrivate::data_clear);
QRectF QQuickItem::childrenRect()
{
Q_D(QQuickItem);
- if (!d->_contents) {
- d->_contents = new QQuickContents(this);
+ if (!d->extra.isAllocated() || !d->extra->contents) {
+ d->extra.value().contents = new QQuickContents(this);
if (d->componentComplete)
- d->_contents->complete();
+ d->extra->contents->complete();
}
- return d->_contents->rectF();
+ return d->extra->contents->rectF();
}
QList<QQuickItem *> QQuickItem::childItems() const
}
/*!
- Called by the rendering thread when it is time to sync the state of the QML objects with the
- scene graph objects. The function should return the root of the scene graph subtree for
- this item. \a oldNode is the node that was returned the last time the function was called.
+ Called by the rendering thread, as a result of
+ QQuickItem::update(), when it is time to sync the state of the QML
+ objects with the scene graph objects.
+
+ The function should return the root of the scene graph subtree for
+ this item. Most implementations will return a single
+ QSGGeometryNode containing the visual representation of this item.
+ \a oldNode is the node that was returned the last time the
+ function was called.
+
+ \code
+ QSGNode *MyItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+ {
+ QSGSimpleRectNode *n = static_cast<QSGSimpleRectNode *>(node);
+ if (!n) {
+ n = new QSGSimpleRectNode();
+ n->setColor(Qt::red);
+ }
+ n->setRect(boundingRect());
+ return n;
+ }
+ \endcode
The main thread is blocked while this function is executed so it is safe to read
values from the QQuickItem instance and other objects in the main thread.
- \warning This is the only function in which it is allowed to make use of scene graph
- objects from the main thread. Use of scene graph objects outside this function will
- result in race conditions and potential crashes.
+ If no call to QQuickItem::updatePaintNode() result in actual scene graph
+ changes, like QSGNode::markDirty() or adding and removing nodes, then
+ the underlying implementation may decide to not render the scene again as
+ the visual outcome is identical.
+
+ \warning It is crucial that OpenGL operations and interaction with
+ the scene graph happens exclusively on the rendering thread,
+ primarily during the QQuickItem::updatePaintNode() call. The best
+ rule of thumb is to only use classes with the "QSG" prefix inside
+ the QQuickItem::updatePaintNode() function.
+
+ \sa QSGMaterial, QSGSimpleMaterial, QSGGeometryNode, QSGGeometry,
+ QSGFlatColorMaterial, QSGTextureMaterial, QSGNode::markDirty()
*/
QSGNode *QQuickItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
return 0;
}
+/*!
+ This function is called when the item's scene graph resources are no longer needed.
+ It allows items to free its resources, for instance textures, that are not owned by scene graph
+ nodes. Note that scene graph nodes are managed by QQuickCanvas and should not be deleted by
+ this function. Scene graph resources are no longer needed when the parent is set to null and
+ the item is not used by any \l ShaderEffect or \l ShaderEffectSource.
+
+ This function is called from the main thread. Therefore, resources used by the scene graph
+ should not be deleted directly, but by calling \l QObject::deleteLater().
+
+ \note The item destructor still needs to free its scene graph resources if not already done.
+ */
+
+void QQuickItem::releaseResources()
+{
+}
+
QSGTransformNode *QQuickItemPrivate::createTransformNode()
{
return new QSGTransformNode;
{
}
-void QQuickItem::sendAccessibilityUpdate()
+void QQuickItemPrivate::addItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types)
{
+ changeListeners.append(ChangeListener(listener, types));
}
void QQuickItemPrivate::removeItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types)
changeListeners.append(change);
}
-void QQuickItemPrivate::updateOrRemoveGeometryChangeListener(QQuickItemChangeListener *listener, GeometryChangeTypes types)
+void QQuickItemPrivate::updateOrRemoveGeometryChangeListener(QQuickItemChangeListener *listener,
+ GeometryChangeTypes types)
{
ChangeListener change(listener, types);
if (types == NoChange) {
void QQuickItem::focusInEvent(QFocusEvent *)
{
- QAccessible::updateAccessibility(QAccessibleEvent(QAccessible::Focus, this, 0));
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessibleEvent ev(this, QAccessible::Focus);
+ QAccessible::updateAccessibility(&ev);
+#endif
}
void QQuickItem::focusOutEvent(QFocusEvent *)
event->ignore();
}
-void QQuickItem::mouseDoubleClickEvent(QMouseEvent *event)
+void QQuickItem::mouseDoubleClickEvent(QMouseEvent *)
{
- mousePressEvent(event);
}
void QQuickItem::mouseUngrabEvent()
case Qt::ImMaximumTextLength:
case Qt::ImAnchorPosition:
case Qt::ImPreferredLanguage:
- if (d->keyHandler)
- v = d->keyHandler->inputMethodQuery(query);
+ if (d->extra.isAllocated() && d->extra->keyHandler)
+ v = d->extra->keyHandler->inputMethodQuery(query);
default:
break;
}
QQuickAnchorLine QQuickItemPrivate::left() const
{
- return anchorLines()->left;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::Left);
}
QQuickAnchorLine QQuickItemPrivate::right() const
{
- return anchorLines()->right;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::Right);
}
QQuickAnchorLine QQuickItemPrivate::horizontalCenter() const
{
- return anchorLines()->hCenter;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::HCenter);
}
QQuickAnchorLine QQuickItemPrivate::top() const
{
- return anchorLines()->top;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::Top);
}
QQuickAnchorLine QQuickItemPrivate::bottom() const
{
- return anchorLines()->bottom;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::Bottom);
}
QQuickAnchorLine QQuickItemPrivate::verticalCenter() const
{
- return anchorLines()->vCenter;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::VCenter);
}
QQuickAnchorLine QQuickItemPrivate::baseline() const
{
- return anchorLines()->baseline;
+ Q_Q(const QQuickItem);
+ return QQuickAnchorLine(const_cast<QQuickItem *>(q), QQuickAnchorLine::Baseline);
}
qreal QQuickItem::baselineOffset() const
{
Q_D(const QQuickItem);
- if (!d->baselineOffset.isValid()) {
- return 0.0;
- } else
+ if (d->baselineOffsetValid) {
return d->baselineOffset;
+ } else {
+ return 0.0;
+ }
}
void QQuickItem::setBaselineOffset(qreal offset)
return;
d->baselineOffset = offset;
+ d->baselineOffsetValid = true;
for (int ii = 0; ii < d->changeListeners.count(); ++ii) {
const QQuickItemPrivate::ChangeListener &change = d->changeListeners.at(ii);
anchor->updateVerticalAnchors();
}
}
+
+ if (d->_anchors && (d->_anchors->usedAnchors() & QQuickAnchors::BaselineAnchor))
+ QQuickAnchorsPrivate::get(d->_anchors)->updateVerticalAnchors();
+
emit baselineOffsetChanged(offset);
}
+
+/*!
+ * Schedules a call to updatePaintNode() for this item.
+ *
+ * The call to QQuickItem::updatePaintNode() will always happen if the
+ * item is showing in a QQuickCanvas.
+ *
+ * Only items which specifies QQuickItem::ItemHasContents are allowed
+ * to call QQuickItem::update().
+ */
void QQuickItem::update()
{
Q_D(QQuickItem);
}
}
-void QQuickItem::mapFromItem(QDeclarativeV8Function *args) const
+/*!
+ \qmlmethod object QtQuick2::Item::mapFromItem(Item item, real x, real y)
+ \qmlmethod object QtQuick2::Item::mapFromItem(Item item, real x, real y, real width, real height)
+
+ Maps the point (\a x, \a y) or rect (\a x, \a y, \a width, \a height), which is in \a
+ item's coordinate system, to this item's coordinate system, and returns an object with \c x and
+ \c y (and optionally \c width and \c height) properties matching the mapped coordinate.
+
+ If \a item is a \c null value, this maps the point or rect from the coordinate system of
+ the root QML view.
+*/
+void QQuickItem::mapFromItem(QQmlV8Function *args) const
{
if (args->Length() != 0) {
v8::Local<v8::Value> item = (*args)[0];
qreal x = (args->Length() > 1)?(*args)[1]->NumberValue():0;
qreal y = (args->Length() > 2)?(*args)[2]->NumberValue():0;
- QPointF p = mapFromItem(itemObj, QPointF(x, y));
+ if (args->Length() > 3) {
+ qreal w = (*args)[3]->NumberValue();
+ qreal h = (args->Length() > 4)?(*args)[4]->NumberValue():0;
+
+ QRectF r = mapRectFromItem(itemObj, QRectF(x, y, w, h));
+
+ rv->Set(v8::String::New("x"), v8::Number::New(r.x()));
+ rv->Set(v8::String::New("y"), v8::Number::New(r.y()));
+ rv->Set(v8::String::New("width"), v8::Number::New(r.width()));
+ rv->Set(v8::String::New("height"), v8::Number::New(r.height()));
+ } else {
+ QPointF p = mapFromItem(itemObj, QPointF(x, y));
- rv->Set(v8::String::New("x"), v8::Number::New(p.x()));
- rv->Set(v8::String::New("y"), v8::Number::New(p.y()));
+ rv->Set(v8::String::New("x"), v8::Number::New(p.x()));
+ rv->Set(v8::String::New("y"), v8::Number::New(p.y()));
+ }
}
}
return t;
}
-void QQuickItem::mapToItem(QDeclarativeV8Function *args) const
+/*!
+ \qmlmethod object QtQuick2::Item::mapToItem(Item item, real x, real y)
+ \qmlmethod object QtQuick2::Item::mapToItem(Item item, real x, real y, real width, real height)
+
+ Maps the point (\a x, \a y) or rect (\a x, \a y, \a width, \a height), which is in this
+ item's coordinate system, to \a item's coordinate system, and returns an object with \c x and
+ \c y (and optionally \c width and \c height) properties matching the mapped coordinate.
+
+ If \a item is a \c null value, this maps the point or rect to the coordinate system of the
+ root QML view.
+*/
+void QQuickItem::mapToItem(QQmlV8Function *args) const
{
if (args->Length() != 0) {
v8::Local<v8::Value> item = (*args)[0];
qreal x = (args->Length() > 1)?(*args)[1]->NumberValue():0;
qreal y = (args->Length() > 2)?(*args)[2]->NumberValue():0;
- QPointF p = mapToItem(itemObj, QPointF(x, y));
+ if (args->Length() > 3) {
+ qreal w = (*args)[3]->NumberValue();
+ qreal h = (args->Length() > 4)?(*args)[4]->NumberValue():0;
+
+ QRectF r = mapRectToItem(itemObj, QRectF(x, y, w, h));
+
+ rv->Set(v8::String::New("x"), v8::Number::New(r.x()));
+ rv->Set(v8::String::New("y"), v8::Number::New(r.y()));
+ rv->Set(v8::String::New("width"), v8::Number::New(r.width()));
+ rv->Set(v8::String::New("height"), v8::Number::New(r.height()));
+ } else {
+ QPointF p = mapToItem(itemObj, QPointF(x, y));
- rv->Set(v8::String::New("x"), v8::Number::New(p.x()));
- rv->Set(v8::String::New("y"), v8::Number::New(p.y()));
+ rv->Set(v8::String::New("x"), v8::Number::New(p.x()));
+ rv->Set(v8::String::New("y"), v8::Number::New(p.y()));
+ }
}
}
return 0;
}
-QDeclarativeListProperty<QObject> QQuickItemPrivate::resources()
+QQmlListProperty<QObject> QQuickItemPrivate::resources()
{
- return QDeclarativeListProperty<QObject>(q_func(), 0, QQuickItemPrivate::resources_append,
+ return QQmlListProperty<QObject>(q_func(), 0, QQuickItemPrivate::resources_append,
QQuickItemPrivate::resources_count,
QQuickItemPrivate::resources_at,
QQuickItemPrivate::resources_clear);
}
-QDeclarativeListProperty<QQuickItem> QQuickItemPrivate::children()
+QQmlListProperty<QQuickItem> QQuickItemPrivate::children()
{
- return QDeclarativeListProperty<QQuickItem>(q_func(), 0, QQuickItemPrivate::children_append,
+ return QQmlListProperty<QQuickItem>(q_func(), 0, QQuickItemPrivate::children_append,
QQuickItemPrivate::children_count,
QQuickItemPrivate::children_at,
QQuickItemPrivate::children_clear);
Note that a child's visibility may have changed explicitly, or because the visibility
of this (it's parent) item or another grandparent changed.
*/
-QDeclarativeListProperty<QQuickItem> QQuickItemPrivate::visibleChildren()
+QQmlListProperty<QQuickItem> QQuickItemPrivate::visibleChildren()
{
- return QDeclarativeListProperty<QQuickItem>(q_func(), 0, QQuickItemPrivate::visibleChildren_append,
+ return QQmlListProperty<QQuickItem>(q_func(), 0, QQuickItemPrivate::visibleChildren_append,
QQuickItemPrivate::visibleChildren_count,
QQuickItemPrivate::visibleChildren_at);
}
-QDeclarativeListProperty<QDeclarativeState> QQuickItemPrivate::states()
+QQmlListProperty<QQuickState> QQuickItemPrivate::states()
{
return _states()->statesProperty();
}
-QDeclarativeListProperty<QDeclarativeTransition> QQuickItemPrivate::transitions()
+QQmlListProperty<QQuickTransition> QQuickItemPrivate::transitions()
{
return _states()->transitionsProperty();
}
d->setState(state);
}
-QDeclarativeListProperty<QQuickTransform> QQuickItem::transform()
+QQmlListProperty<QQuickTransform> QQuickItem::transform()
{
- return QDeclarativeListProperty<QQuickTransform>(this, 0, QQuickItemPrivate::transform_append,
+ return QQmlListProperty<QQuickTransform>(this, 0, QQuickItemPrivate::transform_append,
QQuickItemPrivate::transform_count,
QQuickItemPrivate::transform_at,
QQuickItemPrivate::transform_clear);
d->_stateGroup->classBegin();
if (d->_anchors)
d->_anchors->classBegin();
- if (d->_layer)
- d->_layer->classBegin();
+ if (d->extra.isAllocated() && d->extra->layer)
+ d->extra->layer->classBegin();
}
void QQuickItem::componentComplete()
QQuickAnchorsPrivate::get(d->_anchors)->updateOnComplete();
}
- if (d->_layer)
- d->_layer->componentComplete();
+ if (d->extra.isAllocated() && d->extra->layer)
+ d->extra->layer->componentComplete();
+
+ if (d->extra.isAllocated() && d->extra->keyHandler)
+ d->extra->keyHandler->componentComplete();
- if (d->keyHandler)
- d->keyHandler->componentComplete();
- if (d->_contents)
- d->_contents->complete();
+ if (d->extra.isAllocated() && d->extra->contents)
+ d->extra->contents->complete();
}
-QDeclarativeStateGroup *QQuickItemPrivate::_states()
+QQuickStateGroup *QQuickItemPrivate::_states()
{
Q_Q(QQuickItem);
if (!_stateGroup) {
- _stateGroup = new QDeclarativeStateGroup;
+ _stateGroup = new QQuickStateGroup;
if (!componentComplete)
_stateGroup->classBegin();
- FAST_CONNECT(_stateGroup, SIGNAL(stateChanged(QString)),
- q, SIGNAL(stateChanged(QString)))
+ qmlobject_connect(_stateGroup, QQuickStateGroup, SIGNAL(stateChanged(QString)),
+ q, QQuickItem, SIGNAL(stateChanged(QString)))
}
return _stateGroup;
}
-QQuickItemPrivate::AnchorLines::AnchorLines(QQuickItem *q)
-{
- left.item = q;
- left.anchorLine = QQuickAnchorLine::Left;
- right.item = q;
- right.anchorLine = QQuickAnchorLine::Right;
- hCenter.item = q;
- hCenter.anchorLine = QQuickAnchorLine::HCenter;
- top.item = q;
- top.anchorLine = QQuickAnchorLine::Top;
- bottom.item = q;
- bottom.anchorLine = QQuickAnchorLine::Bottom;
- vCenter.item = q;
- vCenter.anchorLine = QQuickAnchorLine::VCenter;
- baseline.item = q;
- baseline.anchorLine = QQuickAnchorLine::Baseline;
-}
-
QPointF QQuickItemPrivate::computeTransformOrigin() const
{
- switch (origin) {
+ switch (origin()) {
default:
case QQuickItem::TopLeft:
return QPointF(0, 0);
void QQuickItemPrivate::transformChanged()
{
- if (_layer)
- _layer->updateMatrix();
+ if (extra.isAllocated() && extra->layer)
+ extra->layer->updateMatrix();
}
void QQuickItemPrivate::deliverKeyEvent(QKeyEvent *e)
Q_Q(QQuickItem);
Q_ASSERT(e->isAccepted());
- if (keyHandler) {
+ if (extra.isAllocated() && extra->keyHandler) {
if (e->type() == QEvent::KeyPress)
- keyHandler->keyPressed(e, false);
+ extra->keyHandler->keyPressed(e, false);
else
- keyHandler->keyReleased(e, false);
+ extra->keyHandler->keyReleased(e, false);
if (e->isAccepted())
return;
if (e->isAccepted())
return;
- if (keyHandler) {
+ if (extra.isAllocated() && extra->keyHandler) {
e->accept();
if (e->type() == QEvent::KeyPress)
- keyHandler->keyPressed(e, true);
+ extra->keyHandler->keyPressed(e, true);
else
- keyHandler->keyReleased(e, true);
+ extra->keyHandler->keyReleased(e, true);
}
}
Q_Q(QQuickItem);
Q_ASSERT(e->isAccepted());
- if (keyHandler) {
- keyHandler->inputMethodEvent(e, false);
+ if (extra.isAllocated() && extra->keyHandler) {
+ extra->keyHandler->inputMethodEvent(e, false);
if (e->isAccepted())
return;
if (e->isAccepted())
return;
- if (keyHandler) {
+ if (extra.isAllocated() && extra->keyHandler) {
e->accept();
- keyHandler->inputMethodEvent(e, true);
+ extra->keyHandler->inputMethodEvent(e, true);
}
}
/*! \internal */
// XXX todo - do we want/need this anymore?
-// Note that it's now used for varying clip rect
QRectF QQuickItem::boundingRect() const
{
Q_D(const QQuickItem);
return QRectF(0, 0, d->width, d->height);
}
+/*! \internal */
+QRectF QQuickItem::clipRect() const
+{
+ Q_D(const QQuickItem);
+ return QRectF(0, 0, d->width, d->height);
+}
+
+
QQuickItem::TransformOrigin QQuickItem::transformOrigin() const
{
Q_D(const QQuickItem);
- return d->origin;
+ return d->origin();
}
void QQuickItem::setTransformOrigin(TransformOrigin origin)
{
Q_D(QQuickItem);
- if (origin == d->origin)
+ if (origin == d->origin())
return;
- d->origin = origin;
+ d->extra.value().origin = origin;
d->dirty(QQuickItemPrivate::TransformOrigin);
- emit transformOriginChanged(d->origin);
+ emit transformOriginChanged(d->origin());
}
QPointF QQuickItem::transformOriginPoint() const
{
Q_D(const QQuickItem);
- if (!d->transformOriginPoint.isNull())
- return d->transformOriginPoint;
+ if (d->extra.isAllocated() && !d->extra->userTransformOriginPoint.isNull())
+ return d->extra->userTransformOriginPoint;
return d->computeTransformOrigin();
}
void QQuickItem::setTransformOriginPoint(const QPointF &point)
{
Q_D(QQuickItem);
- if (d->transformOriginPoint == point)
+ if (d->extra.value().userTransformOriginPoint == point)
return;
- d->transformOriginPoint = point;
+ d->extra->userTransformOriginPoint = point;
d->dirty(QQuickItemPrivate::TransformOrigin);
}
qreal QQuickItem::z() const
{
Q_D(const QQuickItem);
- return d->z;
+ return d->z();
}
void QQuickItem::setZ(qreal v)
{
Q_D(QQuickItem);
- if (d->z == v)
+ if (d->z() == v)
return;
- d->z = v;
+ d->extra.value().z = v;
d->dirty(QQuickItemPrivate::ZValue);
if (d->parentItem) {
emit zChanged();
- if (d->_layer)
- d->_layer->updateZ();
+ if (d->extra.isAllocated() && d->extra->layer)
+ d->extra->layer->updateZ();
}
\table
\row
- \o \image declarative-rotation.png
- \o
+ \li \image declarative-rotation.png
+ \li
\qml
Rectangle {
color: "blue"
\table
\row
- \o \image declarative-scale.png
- \o
+ \li \image declarative-scale.png
+ \li
\qml
Rectangle {
color: "blue"
\table
\row
- \o \image declarative-item_opacity1.png
- \o
+ \li \image declarative-item_opacity1.png
+ \li
\qml
Item {
Rectangle {
}
\endqml
\row
- \o \image declarative-item_opacity2.png
- \o
+ \li \image declarative-item_opacity2.png
+ \li
\qml
Item {
Rectangle {
qreal QQuickItem::rotation() const
{
Q_D(const QQuickItem);
- return d->rotation;
+ return d->rotation();
}
void QQuickItem::setRotation(qreal r)
{
Q_D(QQuickItem);
- if (d->rotation == r)
+ if (d->rotation() == r)
return;
- d->rotation = r;
+ d->extra.value().rotation = r;
d->dirty(QQuickItemPrivate::BasicTransform);
qreal QQuickItem::scale() const
{
Q_D(const QQuickItem);
- return d->scale;
+ return d->scale();
}
void QQuickItem::setScale(qreal s)
{
Q_D(QQuickItem);
- if (d->scale == s)
+ if (d->scale() == s)
return;
- d->scale = s;
+ d->extra.value().scale = s;
d->dirty(QQuickItemPrivate::BasicTransform);
qreal QQuickItem::opacity() const
{
Q_D(const QQuickItem);
- return d->opacity;
+ return d->opacity();
}
void QQuickItem::setOpacity(qreal o)
{
Q_D(QQuickItem);
- if (d->opacity == o)
+ if (d->opacity() == o)
return;
- d->opacity = o;
+ d->extra.value().opacity = o;
d->dirty(QQuickItemPrivate::OpacityValue);
return;
d->explicitVisible = v;
+ if (!v)
+ d->dirty(QQuickItemPrivate::Visible);
const bool childVisibilityChanged = d->setEffectiveVisibleRecur(d->calcEffectiveVisible());
if (childVisibilityChanged && d->parentItem)
childVisibilityChanged |= QQuickItemPrivate::get(childItems.at(ii))->setEffectiveVisibleRecur(newEffectiveVisible);
itemChange(QQuickItem::ItemVisibleHasChanged, effectiveVisible);
-
- if (isAccessible)
- QAccessible::updateAccessibility(QAccessibleEvent(effectiveVisible ? QAccessible::ObjectShow : QAccessible::ObjectHide, q, 0));
-
+#ifndef QT_NO_ACCESSIBILITY
+ if (isAccessible) {
+ QAccessibleEvent ev(q, effectiveVisible ? QAccessible::ObjectShow : QAccessible::ObjectHide);
+ QAccessible::updateAccessibility(&ev);
+ }
+#endif
emit q->visibleChanged();
if (childVisibilityChanged)
emit q->visibleChildrenChanged();
for (int ii = 0; ii < childItems.count(); ++ii) {
QQuickItemPrivate::get(childItems.at(ii))->setEffectiveEnableRecur(
- flags & QQuickItem::ItemIsFocusScope ? q : scope, newEffectiveEnable);
+ (flags & QQuickItem::ItemIsFocusScope) && scope ? q : scope, newEffectiveEnable);
}
if (canvas && scope && effectiveEnable && focus) {
void QQuickItemPrivate::refFromEffectItem(bool hide)
{
- ++effectRefCount;
- if (1 == effectRefCount) {
+ ++extra.value().effectRefCount;
+ if (1 == extra->effectRefCount) {
dirty(EffectReference);
if (parentItem) QQuickItemPrivate::get(parentItem)->dirty(ChildrenStackingChanged);
}
if (hide) {
- if (++hideRefCount == 1)
+ if (++extra->hideRefCount == 1)
dirty(HideReference);
}
}
void QQuickItemPrivate::derefFromEffectItem(bool unhide)
{
- Q_ASSERT(effectRefCount);
- --effectRefCount;
- if (0 == effectRefCount) {
+ Q_ASSERT(extra->effectRefCount);
+ --extra->effectRefCount;
+ if (0 == extra->effectRefCount) {
dirty(EffectReference);
if (parentItem) QQuickItemPrivate::get(parentItem)->dirty(ChildrenStackingChanged);
}
if (unhide) {
- if (--hideRefCount == 0)
+ if (--extra->hideRefCount == 0)
dirty(HideReference);
}
}
/*!
\property QQuickItem::smooth
- \brief whether the item is smoothly transformed.
+ \brief Specifies whether the item is smoothed or not
+
+ Primarily used in image based elements to decide if the item should use smooth
+ sampling or not. Smooth sampling is performed using linear interpolation, while
+ non-smooth is performed using nearest neighbor.
- This property is provided purely for the purpose of optimization. Turning
- smooth transforms off is faster, but looks worse; turning smooth
- transformations on is slower, but looks better.
+ In Qt Quick 2.0, this property has minimal impact on performance.
- By default smooth transformations are off.
+ By default is true.
*/
/*!
void QQuickItemPrivate::implicitWidthChanged()
{
Q_Q(QQuickItem);
+ for (int ii = 0; ii < changeListeners.count(); ++ii) {
+ const QQuickItemPrivate::ChangeListener &change = changeListeners.at(ii);
+ if (change.types & QQuickItemPrivate::ImplicitWidth) {
+ change.listener->itemImplicitWidthChanged(q);
+ }
+ }
emit q->implicitWidthChanged();
}
}
\endqml
- \bold Note: using implicitWidth of Text or TextEdit and setting the width explicitly
+ \b Note: using implicitWidth of Text or TextEdit and setting the width explicitly
incurs a performance penalty as the text must be laid out twice.
*/
if (d->width == w || widthValid()) {
if (changed)
d->implicitWidthChanged();
- return;
+ if (d->width == w || widthValid())
+ return;
+ changed = false;
}
qreal oldWidth = d->width;
void QQuickItemPrivate::implicitHeightChanged()
{
Q_Q(QQuickItem);
+ for (int ii = 0; ii < changeListeners.count(); ++ii) {
+ const QQuickItemPrivate::ChangeListener &change = changeListeners.at(ii);
+ if (change.types & QQuickItemPrivate::ImplicitHeight) {
+ change.listener->itemImplicitHeightChanged(q);
+ }
+ }
emit q->implicitHeightChanged();
}
if (d->height == h || heightValid()) {
if (changed)
d->implicitHeightChanged();
- return;
+ if (d->height == h || heightValid())
+ return;
+ changed = false;
}
qreal oldHeight = d->height;
if (d->width == w || widthValid()) {
if (wChanged)
d->implicitWidthChanged();
- wDone = true;
+ wDone = d->width == w || widthValid();
+ wChanged = false;
}
if (d->height == h || heightValid()) {
if (hChanged)
d->implicitHeightChanged();
- hDone = true;
+ hDone = d->height == h || heightValid();
+ hChanged = false;
}
if (wDone && hDone)
return;
if (d->focus == focus)
return;
- if (d->canvas) {
+ if (d->canvas || d->parentItem) {
// Need to find our nearest focus scope
QQuickItem *scope = parentItem();
- while (scope && !scope->isFocusScope())
+ while (scope && !scope->isFocusScope() && scope->parentItem())
scope = scope->parentItem();
- if (focus)
- QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scope, this);
- else
- QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scope, this);
+ if (d->canvas) {
+ if (focus)
+ QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scope, this);
+ else
+ QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scope, this);
+ } else {
+ // do the focus changes from setFocusInScope/clearFocusInScope that are
+ // unrelated to a canvas
+ QVarLengthArray<QQuickItem *, 20> changed;
+ QQuickItem *oldSubFocusItem = QQuickItemPrivate::get(scope)->subFocusItem;
+ if (oldSubFocusItem) {
+ QQuickItemPrivate::get(oldSubFocusItem)->updateSubFocusItem(scope, false);
+ QQuickItemPrivate::get(oldSubFocusItem)->focus = false;
+ changed << oldSubFocusItem;
+ }
+ d->updateSubFocusItem(scope, focus);
+
+ d->focus = focus;
+ changed << this;
+ emit focusChanged(focus);
+
+ QQuickCanvasPrivate::notifyFocusChangesRecur(changed.data(), changed.count() - 1);
+ }
} else {
d->focus = focus;
emit focusChanged(focus);
Qt::MouseButtons QQuickItem::acceptedMouseButtons() const
{
Q_D(const QQuickItem);
- return d->acceptedMouseButtons;
+ return d->acceptedMouseButtons();
}
void QQuickItem::setAcceptedMouseButtons(Qt::MouseButtons buttons)
{
Q_D(QQuickItem);
- d->acceptedMouseButtons = buttons;
+ if (buttons & Qt::LeftButton)
+ d->extra.setFlag();
+ else
+ d->extra.clearFlag();
+
+ buttons &= ~Qt::LeftButton;
+ if (buttons || d->extra.isAllocated())
+ d->extra.value().acceptedMouseButtons = buttons;
}
bool QQuickItem::filtersChildMouseEvents() const
if (!d->canvas)
return false;
- QPoint cursorPos = QCursor::pos();
- if (QRectF(0, 0, width(), height()).contains(mapFromScene(cursorPos))) // ### refactor: d->canvas->mapFromGlobal(cursorPos))))
- return true;
- return false;
+ QPointF cursorPos = QGuiApplicationPrivate::lastCursorPosition;
+ return contains(mapFromScene(cursorPos)); // ### refactor: d->canvas->mapFromGlobal(cursorPos))))
}
bool QQuickItem::acceptHoverEvents() const
QQuickItem *oldGrabber = canvasPriv->mouseGrabberItem;
canvasPriv->mouseGrabberItem = this;
- if (oldGrabber)
- oldGrabber->mouseUngrabEvent();
+ if (oldGrabber) {
+ QEvent ev(QEvent::UngrabMouse);
+ d->canvas->sendEvent(oldGrabber, &ev);
+ }
}
void QQuickItem::ungrabMouse()
}
canvasPriv->mouseGrabberItem = 0;
- mouseUngrabEvent();
+
+ QEvent ev(QEvent::UngrabMouse);
+ d->canvas->sendEvent(this, &ev);
}
bool QQuickItem::keepMouseGrab() const
}
/*!
- \qmlmethod object QtQuick2::Item::mapFromItem(Item item, real x, real y)
+ Returns true if this item contains \a point, which is in local coordinates;
+ returns false otherwise.
- Maps the point (\a x, \a y), which is in \a item's coordinate system, to
- this item's coordinate system, and returns an object with \c x and \c y
- properties matching the mapped coordinate.
+ This function can be overwritten in order to handle point collisions in items
+ with custom shapes. The default implementation checks if the point is inside
+ the item's bounding rect.
- If \a item is a \c null value, this maps the point from the coordinate
- system of the root QML view.
+ Note that it's normally used to check if the item is under the mouse cursor,
+ and for that reason, the implementation of this function should be as light-weight
+ as possible.
*/
-/*!
- \qmlmethod object QtQuick2::Item::mapToItem(Item item, real x, real y)
-
- Maps the point (\a x, \a y), which is in this item's coordinate system, to
- \a item's coordinate system, and returns an object with \c x and \c y
- properties matching the mapped coordinate.
+bool QQuickItem::contains(const QPointF &point) const
+{
+ Q_D(const QQuickItem);
+ return QRectF(0, 0, d->width, d->height).contains(point);
+}
- If \a item is a \c null value, this maps \a x and \a y to the coordinate
- system of the root QML view.
-*/
QPointF QQuickItem::mapToItem(const QQuickItem *item, const QPointF &point) const
{
QPointF p = mapToScene(point);
bool QQuickItem::isTextureProvider() const
{
Q_D(const QQuickItem);
- return d->_layer && d->_layer->effectSource() ? d->_layer->effectSource()->isTextureProvider() : false;
+ return d->extra.isAllocated() && d->extra->layer && d->extra->layer->effectSource() ?
+ d->extra->layer->effectSource()->isTextureProvider() : false;
}
/*!
QSGTextureProvider *QQuickItem::textureProvider() const
{
Q_D(const QQuickItem);
- return d->_layer && d->_layer->effectSource() ? d->_layer->effectSource()->textureProvider() : 0;
+ return d->extra.isAllocated() && d->extra->layer && d->extra->layer->effectSource() ?
+ d->extra->layer->effectSource()->textureProvider() : 0;
}
-
-
QQuickItemLayer *QQuickItemPrivate::layer() const
{
- if (!_layer) {
- _layer = new QQuickItemLayer(const_cast<QQuickItem *>(q_func()));
+ if (!extra.isAllocated() || !extra->layer) {
+ extra.value().layer = new QQuickItemLayer(const_cast<QQuickItem *>(q_func()));
if (!componentComplete)
- _layer->classBegin();
+ extra->layer->classBegin();
}
- return _layer;
+ return extra->layer;
}
-
-
QQuickItemLayer::QQuickItemLayer(QQuickItem *item)
: m_item(item)
, m_enabled(false)
Q_ASSERT(m_effectComponent);
Q_ASSERT(!m_effect);
- QObject *created = m_effectComponent->create();
+ QObject *created = m_effectComponent->beginCreate(m_effectComponent->creationContext());
m_effect = qobject_cast<QQuickItem *>(created);
if (!m_effect) {
qWarning("Item: layer.effect is not a QML Item.");
+ m_effectComponent->completeCreate();
delete created;
return;
}
}
m_effect->setVisible(m_item->isVisible());
m_effect->setProperty(m_name, qVariantFromValue<QObject *>(m_effectSource));
+ m_effectComponent->completeCreate();
}
void QQuickItemLayer::deactivateEffect()
\sa samplerName
*/
-void QQuickItemLayer::setEffect(QDeclarativeComponent *component)
+void QQuickItemLayer::setEffect(QQmlComponent *component)
{
if (component == m_effectComponent)
return;
allow you to save some texture memory.
\list
- \o ShaderEffectSource.Alpha - GL_ALPHA
- \o ShaderEffectSource.RGB - GL_RGB
- \o ShaderEffectSource.RGBA - GL_RGBA
+ \li ShaderEffectSource.Alpha - GL_ALPHA
+ \li ShaderEffectSource.RGB - GL_RGB
+ \li ShaderEffectSource.RGBA - GL_RGBA
\endlist
\note Some OpenGL implementations do not support the GL_ALPHA format.
specified.
\list
- \o ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically
- \o ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically
- \o ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically
- \o ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically
+ \li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically
+ \li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically
+ \li ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically
+ \li ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically
\endlist
\note Some OpenGL ES 2 implementations do not support the GL_REPEAT
void QQuickItemLayer::setWrapMode(QQuickShaderEffectSource::WrapMode mode)
{
- if (mode != m_wrapMode)
+ if (mode == m_wrapMode)
return;
m_wrapMode = mode;
{
QQuickItem *l = m_effect ? (QQuickItem *) m_effect : (QQuickItem *) m_effectSource;
Q_ASSERT(l);
- QRectF bounds = m_item->boundingRect();
+ QRectF bounds = m_item->clipRect();
l->setWidth(bounds.width());
l->setHeight(bounds.height());
l->setX(bounds.x() + m_item->x());
l->setScale(m_item->scale());
l->setRotation(m_item->rotation());
ld->transforms = QQuickItemPrivate::get(m_item)->transforms;
- ld->origin = QQuickItemPrivate::get(m_item)->origin;
+ if (ld->origin() != QQuickItemPrivate::get(m_item)->origin())
+ ld->extra.value().origin = QQuickItemPrivate::get(m_item)->origin();
ld->dirty(QQuickItemPrivate::Transform);
}
+QQuickItemPrivate::ExtraData::ExtraData()
+: z(0), scale(1), rotation(0), opacity(1),
+ contents(0), screenAttached(0), layoutDirectionAttached(0),
+ keyHandler(0), layer(0), effectRefCount(0), hideRefCount(0),
+ opacityNode(0), clipNode(0), rootNode(0), beforePaintNode(0),
+ acceptedMouseButtons(0), origin(QQuickItem::Center)
+{
+}
+
QT_END_NAMESPACE
#include <moc_qquickitem.cpp>