void setRenderTarget(QOpenGLFramebufferObject *fbo);
QOpenGLFramebufferObject *renderTarget() const;
+ void setRenderTarget(uint fboId, const QSize &size);
+ uint renderTargetId() const;
+ QSize renderTargetSize() const;
+
QDeclarativeIncubationController *incubationController() const;
virtual QAccessibleInterface *accessibleRoot() const;