#include <QtQuick/qsgnode.h>
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgtexture.h>
-#include <QtQuick/qquickcanvas.h>
+#include <QtQuick/qquickwindow.h>
#include <QtQml/qqmlinfo.h>
#include <QFile>
#include <cmath>
if (image.isNull())
return 0;
m_sheetSize = QSizeF(image.size());
- m_material->texture = canvas()->createTextureFromImage(image);
+ m_material->texture = window()->createTextureFromImage(image);
m_material->texture->setFiltering(QSGTexture::Linear);
m_spriteEngine->start(0);
m_material->animT = 0;