The scene graph is closely tied to QML and can not be used as
stand-alone. The scene graph is managed and rendered by the
-QQuickCanvas class and custom QML elements will add their graphical
+QQuickWindow class and custom QML elements will add their graphical
primitives into the scene graph through a call to
QQuickItem::updatePaintNode().
\section1 Rendering
The rendering of the scene graph happens internally in the
-QQuickCanvas class and is described under the \l{Scene Graph and
+QQuickWindow class and is described under the \l{Scene Graph and
Rendering} section.
How to integrate QPainter based graphics is explained in \l{Custom
\list
\li Custom textures; specifically the implementation of
-QQuickCanvas::createTextureFromImage and the internal representation
+QQuickWindow::createTextureFromImage and the internal representation
of the texture used by \l Image and \l BorderImage elements.
\li Custom renderer; the adaptation layer lets the plugin decide how