#include <sound_manager_internal.h>
#include "player_internal.h"
#include "player_private.h"
-#include "player_evas.h"
+#include <mm_evas_renderer.h>
typedef struct {
int int_data;
_player_deinit_memory_buffer(pc);
}
- if (player_unset_evas_info(INT_HANDLE(pc)) != MM_ERROR_NONE)
+ if (mm_evas_renderer_destroy(&INT_HANDLE(pc)) != MM_ERROR_NONE)
LOGW("fail to unset evas client");
g_free(ret_buf);
LOGD("ENTER");
if (INT_HANDLE(pc)) {
- ret = player_update_video_param(INT_HANDLE(pc));
+ ret = mm_evas_renderer_update_param(INT_HANDLE(pc));
if (ret != PLAYER_ERROR_NONE)
return ret;
}
if (INT_HANDLE(pc)) {
LOGW("evas client already exists");
- if (player_unset_evas_info(INT_HANDLE(pc)) != MM_ERROR_NONE)
+ if (mm_evas_renderer_destroy(&INT_HANDLE(pc)) != MM_ERROR_NONE)
LOGW("fail to unset evas client");
}
- if (player_set_evas_info(&INT_HANDLE(pc), obj) != MM_ERROR_NONE) {
+ if(mm_evas_renderer_create(&INT_HANDLE(pc), obj) != MM_ERROR_NONE) {
LOGW("fail to set evas client");
}
- if (player_set_media_packet_video_frame_decoded_cb(player, decoded_callback_for_evas, (void *)INT_HANDLE(pc)) != PLAYER_ERROR_NONE) {
+ if (player_set_media_packet_video_frame_decoded_cb(player, mm_evas_renderer_write, (void *)INT_HANDLE(pc)) != PLAYER_ERROR_NONE) {
LOGW("fail to set decoded callback");
}
}
LOGD("ENTER");
- ret = player_set_geometry_evas_info(INT_HANDLE(pc), mode);
+ ret = mm_evas_renderer_set_geometry(INT_HANDLE(pc), mode);
/* FIXME : devide server and client and consider which error code will be returned */
if (ret == PLAYER_ERROR_NONE) {
return ret;
LOGD("ENTER");
- ret = player_get_geometry_evas_info(INT_HANDLE(pc), &mode);
+ ret = mm_evas_renderer_get_geometry(INT_HANDLE(pc), &mode);
if (ret == PLAYER_ERROR_NONE && mode != -1) {
*pmode = (player_display_mode_e) mode;
return ret;
LOGD("ENTER");
- ret = player_set_rotation_evas_info(INT_HANDLE(pc), rotation);
+ ret = mm_evas_renderer_set_rotation(INT_HANDLE(pc), rotation);
if (ret == PLAYER_ERROR_NONE) {
return ret;
}
LOGD("ENTER");
- ret = player_get_rotation_evas_info(INT_HANDLE(pc), &rotation);
+ ret = mm_evas_renderer_get_rotation(INT_HANDLE(pc), &rotation);
if (ret == PLAYER_ERROR_NONE && rotation != -1) {
*protation = (player_display_rotation_e) rotation;
return ret;
LOGD("ENTER");
- ret = player_set_visible_evas_info(INT_HANDLE(pc), visible);
+ ret = mm_evas_renderer_set_visible(INT_HANDLE(pc), visible);
if (ret == PLAYER_ERROR_NONE) {
return ret;
}
LOGD("ENTER");
- ret = player_get_visible_evas_info(INT_HANDLE(pc), &visible);
+ ret = mm_evas_renderer_get_visible(INT_HANDLE(pc), &visible);
if (ret == PLAYER_ERROR_NONE) {
if (visible)
*pvisible = TRUE;