*/
/*!
- \qmlproperty StochasticDirection QtQuick.Particles2::Affector::speed
+ \qmlproperty StochasticDirection QtQuick.Particles2::Affector::velocity
- Affected particles will have their speed set to this direction.
+ Affected particles will have their velocity set to this direction.
*/
/*!
\qmlproperty bool QtQuick.Particles2::Affector::relative
- Whether the affected particles have their existing position/speed/acceleration added
+ Whether the affected particles have their existing position/velocity/acceleration added
to the new one.
Default is true.
QQuickCustomAffector::QQuickCustomAffector(QQuickItem *parent) :
QQuickParticleAffector(parent)
, m_position(&m_nullVector)
- , m_speed(&m_nullVector)
+ , m_velocity(&m_nullVector)
, m_acceleration(&m_nullVector)
, m_relative(true)
{
{
//Acts a bit differently, just emits affected for everyone it might affect, when the only thing is connecting to affected(x,y)
bool justAffected = (m_acceleration == &m_nullVector
- && m_speed == &m_nullVector
+ && m_velocity == &m_nullVector
&& m_position == &m_nullVector
&& isAffectedConnected());
if (!isAffectConnected() && !justAffected) {
}
}
- if (m_speed != &m_nullVector){
- QPointF pos = m_speed->sample(curPos);
+ if (m_velocity != &m_nullVector){
+ QPointF pos = m_velocity->sample(curPos);
QPointF curVel = QPointF(d->curVX(), d->curVY());
if (m_relative) {
pos *= dt;