// Dispatches a mouse event.
void DispatchMouseEvent(ui::MouseEvent* event);
- std::list<gfx::AcceleratedWidget>& open_windows();
+ std::list<unsigned>& open_windows();
+ unsigned GetWindowHandle(gfx::AcceleratedWidget widget);
unsigned current_focus_window_;
bool handle_event_ :1;
DesktopWindowTreeHostWayland* current_capture_;
DesktopWindowTreeHostWayland* current_active_window_;
// List of all open windows.
- std::list<gfx::AcceleratedWidget>* open_windows_;
+ std::list<unsigned>* open_windows_;
// List of all open aura::Window.
std::vector<aura::Window*>* aura_windows_;
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostDelegateWayland);