/****************************************************************************
**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
+** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
**
**
**
#include <QPaintEngine>
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
-#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qstatictext_p.h>
-#include <private/qtriangulator_p.h>
+#include <QtGui/private/qtriangulator_p.h>
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-#include "qtriangulatingstroker_p.h"
#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
QT_BEGIN_NAMESPACE
-#if defined(Q_WS_WIN)
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-#ifdef Q_WS_MAC
-extern bool qt_applefontsmoothing_enabled;
-#endif
-
-#if !defined(QT_MAX_CACHED_GLYPH_SIZE)
-# define QT_MAX_CACHED_GLYPH_SIZE 64
-#endif
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
lastTextureUsed = id;
if (smoothPixmapTransform) {
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
- glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
- glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
}
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
- qreal realRadius = g->radius();
+ qreal realRadius = g->centerRadius() - g->focalRadius();
translationPoint = realFocal;
QPointF fmp = realCenter - realFocal;
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
+ GLfloat(g->focalRadius() * g->focalRadius()));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
+ GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
+ g->focalRadius(),
+ g->centerRadius() - g->focalRadius());
QVector2D halfViewportSize(width*0.5, height*0.5);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
int indexCount;
GLenum primitiveType;
qreal iscale;
+ QVertexIndexVector::Type indexType;
};
void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
d->unusedIBOSToClean << c->ibo;
#else
Q_UNUSED(engine);
- qFree(c->vertices);
- qFree(c->indices);
+ free(c->vertices);
+ free(c->indices);
#endif
delete c;
}
cache->vbo = 0;
Q_ASSERT(cache->ibo == 0);
#else
- qFree(cache->vertices);
+ free(cache->vertices);
Q_ASSERT(cache->indices == 0);
#endif
updateCache = true;
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
cache->ibo = 0;
#else
- cache->vertices = (float *) qMalloc(floatSizeInBytes);
+ cache->vertices = (float *) malloc(floatSizeInBytes);
memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
cache->indices = 0;
#endif
glDeleteBuffers(1, &cache->vbo);
glDeleteBuffers(1, &cache->ibo);
#else
- qFree(cache->vertices);
- qFree(cache->indices);
+ free(cache->vertices);
+ free(cache->indices);
#endif
updateCache = true;
}
cache->indexCount = polys.indices.size();
cache->primitiveType = GL_TRIANGLES;
cache->iscale = inverseScale;
+ cache->indexType = polys.indices.type();
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glGenBuffers(1, &cache->ibo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
vertices[i] = float(inverseScale * polys.vertices.at(i));
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
#else
- cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint) {
- cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
+ cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
+ cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
} else {
- cache->indices = (quint16 *) qMalloc(sizeof(quint16) * polys.indices.size());
+ cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
}
for (int i = 0; i < polys.vertices.size(); ++i)
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
#else
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (cache->indexType == QVertexIndexVector::UnsignedInt)
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
else
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
prepareForDraw(currentBrush.isOpaque());
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
else
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
ensureActive();
- QFontEngineGlyphCache::Type glyphType = textItem->fontEngine()->glyphFormat >= 0
- ? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
- : d->glyphCacheType;
- if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
- if (d->device->alphaRequested() || state()->matrix.type() > QTransform::TxTranslate
- || (state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphType = QFontEngineGlyphCache::Raster_A8;
+ QPainterState *s = state();
+ float det = s->matrix.determinant();
+
+ // don't try to cache huge fonts or vastly transformed fonts
+ QFontEngine *fontEngine = textItem->fontEngine();
+ if (shouldDrawCachedGlyphs(fontEngine, s->matrix) || det < 0.25f || det > 4.f) {
+ QFontEngineGlyphCache::Type glyphType = fontEngine->glyphFormat >= 0
+ ? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
+ : d->glyphCacheType;
+ if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
+ if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
+ || d->device->alphaRequested() || s->matrix.type() > QTransform::TxTranslate
+ || (s->composition_mode != QPainter::CompositionMode_Source
+ && s->composition_mode != QPainter::CompositionMode_SourceOver))
+ {
+ glyphType = QFontEngineGlyphCache::Raster_A8;
+ }
}
- }
- d->drawCachedGlyphs(glyphType, textItem);
+ d->drawCachedGlyphs(glyphType, textItem);
+ } else {
+ QPaintEngineEx::drawStaticTextItem(textItem);
+ }
}
bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
bool drawCached = txtype < QTransform::TxProject;
// don't try to cache huge fonts or vastly transformed fonts
- const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (pixelSize * pixelSize * qAbs(det) >= QT_MAX_CACHED_GLYPH_SIZE * QT_MAX_CACHED_GLYPH_SIZE ||
- det < 0.25f || det > 4.f)
+ if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix) || det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
- if (d->device->alphaRequested() || txtype > QTransform::TxTranslate
+ if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
+ || d->device->alphaRequested() || txtype > QTransform::TxTranslate
|| (state()->composition_mode != QPainter::CompositionMode_Source
&& state()->composition_mode != QPainter::CompositionMode_SourceOver))
{
}
-#if defined(Q_WS_WIN)
-static bool fontSmoothingApproximately(qreal target)
-{
- extern Q_GUI_EXPORT qreal qt_fontsmoothing_gamma; // qapplication_win.cpp
- return (qAbs(qt_fontsmoothing_gamma - target) < 0.2);
-}
-#endif
// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
bool recreateVertexArrays = false;
+ QFontEngine *fe = staticTextItem->fontEngine();
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(cacheKey, glyphType, QTransform());
- if (!cache || cache->cacheType() != glyphType || cache->context() == 0) {
- cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
- staticTextItem->fontEngine()->setGlyphCache(cacheKey, cache);
- cache->insert(ctx, cache);
+ (QGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphType, QTransform());
+ if (!cache || cache->cacheType() != glyphType || cache->contextGroup() == 0) {
+ cache = new QGLTextureGlyphCache(glyphType, QTransform());
+ fe->setGlyphCache(cacheKey, cache);
recreateVertexArrays = true;
}
// cache so this text is performed before we test if the cache size has changed.
if (recreateVertexArrays) {
cache->setPaintEnginePrivate(this);
- if (!cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
+ if (!cache->populate(fe, staticTextItem->numGlyphs,
staticTextItem->glyphs, staticTextItem->glyphPositions)) {
// No space for glyphs in cache. We need to reset it and try again.
cache->clear();
- cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
+ cache->populate(fe, staticTextItem->numGlyphs,
staticTextItem->glyphs, staticTextItem->glyphPositions);
}
cache->fillInPendingGlyphs();
transferMode(TextDrawingMode);
- int margin = cache->glyphMargin();
+ int margin = fe->glyphMargin(glyphType);
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
vertexCoordinates->clear();
textureCoordinates->clear();
- bool supportsSubPixelPositions = staticTextItem->fontEngine()->supportsSubPixelPositions();
+ bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
for (int i=0; i<staticTextItem->numGlyphs; ++i) {
QFixed subPixelPosition;
if (supportsSubPixelPositions)
- subPixelPosition = cache->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
+ subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
}
int numGlyphs = vertexCoordinates->vertexCount() / 4;
+ if (numGlyphs == 0)
+ return;
if (elementIndices.size() < numGlyphs*6) {
Q_ASSERT(elementIndices.size() % 6 == 0);
if (cache->filterMode() != filterMode) {
if (filterMode == QGLTextureGlyphCache::Linear) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
cache->setFilterMode(filterMode);
}
}
bool srgbFrameBufferEnabled = false;
- if (ctx->d_ptr->extension_flags & QGLExtensions::SRGBFrameBuffer) {
-#if defined(Q_WS_MAC)
- if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
-#elif defined(Q_WS_WIN)
- if (glyphType != QFontEngineGlyphCache::Raster_RGBMask || fontSmoothingApproximately(2.1))
-#else
- if (false)
-#endif
- {
- glEnable(FRAMEBUFFER_SRGB_EXT);
- srgbFrameBufferEnabled = true;
- }
- }
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
#if !defined(QT_OPENGL_ES_2)
bool success = qt_resolve_version_2_0_functions(d->ctx)
- && qt_resolve_buffer_extensions(d->ctx);
+ && qt_resolve_buffer_extensions(d->ctx)
+ && (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
+ || qt_resolve_framebufferobject_extensions(d->ctx));
Q_ASSERT(success);
Q_UNUSED(success);
#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
#if !defined(QT_OPENGL_ES_2)
-#if defined(Q_WS_WIN)
- if (qt_cleartype_enabled
- && (fontSmoothingApproximately(1.0) || fontSmoothingApproximately(2.1)))
-#endif
-#if defined(Q_WS_MAC)
- if (qt_applefontsmoothing_enabled)
-#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
#endif
bool QGL2PaintEngineEx::end()
{
Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
+ QGLContext *ctx = d->ctx;
glUseProgram(0);
d->transferMode(BrushDrawingMode);
d->device->endPaint();
-#if defined(Q_WS_X11)
- // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture
- // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes
- // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we
- // reference all QPixmaps which have been bound to stop them being deleted and only deref
- // them here, after swapBuffers, where they can be safely deleted.
- ctx->d_func()->boundPixmaps.clear();
-#endif
- d->ctx->d_ptr->active_engine = 0;
+ ctx->d_ptr->active_engine = 0;
d->resetGLState();
state()->currentClip = d->maxClip;
state()->clipTestEnabled = true;
break;
- case Qt::UniteClip: {
- d->resetClipIfNeeded();
- ++d->maxClip;
- if (state()->rectangleClip.isValid()) {
- QPainterPath path;
- path.addRect(state()->rectangleClip);
-
- // flush the existing clip rectangle to the depth buffer
- d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip);
- }
-
- state()->clipTestEnabled = false;
-#ifndef QT_GL_NO_SCISSOR_TEST
- QRect oldRectangleClip = state()->rectangleClip;
-
- state()->rectangleClip = state()->rectangleClip.united(pathRect);
- d->updateClipScissorTest();
-
- QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip;
-
- if (!extendRegion.isEmpty()) {
- QPainterPath extendPath;
- extendPath.addRegion(extendRegion);
-
- // first clear the depth buffer in the extended region
- d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(extendPath)), 0);
- }
-#endif
- // now write the clip path
- d->writeClip(path, d->maxClip);
- state()->canRestoreClip = false;
- state()->currentClip = d->maxClip;
- state()->clipTestEnabled = true;
- break;
- }
default:
break;
}
if (systemClip.isEmpty()) {
useSystemClip = false;
} else {
- if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
- QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
+ if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
+ QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
useSystemClip = true;