#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-#include "qtriangulatingstroker_p.h"
#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
// don't try to cache huge fonts or vastly transformed fonts
QFontEngine *fontEngine = textItem->fontEngine();
- const qreal pixelSize = fontEngine->fontDef.pixelSize;
- if (shouldDrawCachedGlyphs(pixelSize, s->matrix) || det < 0.25f || det > 4.f) {
+ if (shouldDrawCachedGlyphs(fontEngine, s->matrix) || det < 0.25f || det > 4.f) {
QFontEngineGlyphCache::Type glyphType = fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
: d->glyphCacheType;
bool drawCached = txtype < QTransform::TxProject;
// don't try to cache huge fonts or vastly transformed fonts
- const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (shouldDrawCachedGlyphs(pixelSize, s->matrix) || det < 0.25f || det > 4.f)
+ if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix) || det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0