const scoped_refptr<EventManager>& event_manager)
: event_manager_(event_manager) {}
- virtual void DidAccept(StreamListenSocket* server,
- scoped_ptr<StreamListenSocket> connection) OVERRIDE {
+ void DidAccept(StreamListenSocket* server,
+ scoped_ptr<StreamListenSocket> connection) override {
LOG(ERROR) << __PRETTY_FUNCTION__;
connection_ = connection.Pass();
Notify(EVENT_ACCEPT);
}
- virtual void DidRead(StreamListenSocket* connection,
- const char* data,
- int len) OVERRIDE {
+ void DidRead(StreamListenSocket* connection,
+ const char* data,
+ int len) override {
{
base::AutoLock lock(mutex_);
DCHECK(len);
Notify(EVENT_READ);
}
- virtual void DidClose(StreamListenSocket* sock) OVERRIDE {
- Notify(EVENT_CLOSE);
- }
+ void DidClose(StreamListenSocket* sock) override { Notify(EVENT_CLOSE); }
void OnListenCompleted() {
Notify(EVENT_LISTEN);
return temp_dir_.path().Append(socket_name);
}
- virtual void SetUp() OVERRIDE {
+ void SetUp() override {
event_manager_ = new EventManager();
socket_delegate_.reset(new TestListenSocketDelegate(event_manager_));
}
- virtual void TearDown() OVERRIDE {
+ void TearDown() override {
socket_.reset();
socket_delegate_.reset();
event_manager_ = NULL;