static DefaultRandom* GetInstance();
// QuicRandom implementation
- virtual void RandBytes(void* data, size_t len) OVERRIDE;
- virtual uint64 RandUint64() OVERRIDE;
- virtual void Reseed(const void* additional_entropy,
- size_t entropy_len) OVERRIDE;
+ void RandBytes(void* data, size_t len) override;
+ uint64 RandUint64() override;
+ void Reseed(const void* additional_entropy, size_t entropy_len) override;
private:
DefaultRandom() {};
- virtual ~DefaultRandom() {}
+ ~DefaultRandom() override {}
friend struct DefaultSingletonTraits<DefaultRandom>;
DISALLOW_COPY_AND_ASSIGN(DefaultRandom);