// Indicates whether or not this Job has been orphaned by a Request.
bool IsOrphaned() const;
+ // Called to indicate that this job succeeded, and some other jobs
+ // will be orphaned.
+ void ReportJobSuccededForRequest();
+
private:
enum State {
STATE_START,
bool using_quic_;
QuicStreamRequest quic_request_;
+ // True if this job used an existing QUIC session.
+ bool using_existing_quic_session_;
+
// Force spdy for all connections.
bool force_spdy_always_;