To build the program you may also need to download and install <a class="reference external" href="https://github.com/kennethreitz/osx-gcc-installer">gcc</a>.</li>
<li>On Windows, the Native Client SDK includes a copy of GNU Make.</li>
</ul>
-<h2 id="versioning"><span id="id3"></span>Versioning</h2>
+<h2 id="platforms"><span id="id3"></span>Platforms</h2>
+<p>Native Client supports several operating systems, including Windows, Linux, OSX,
+and ChromeOS. It supports several architectures including on x86-32, x86-64,
+ARM, and MIPS.</p>
+<h2 id="versions"><span id="versioning"></span>Versions</h2>
<p>Chrome is released on a six week cycle, and developer versions of Chrome are
pushed to the public beta channel three weeks before each release. As with any
software, each release of Chrome may include changes to Native Client and the
usually correspond to the current versions of Chrome. We recommend that you
develop against a “stable” bundle, because such bundles can be used by all
current Chrome users. Native Client is designed to be backward-compatible.For
-example, applications developed with the <code>pepper_31</code> bundle can run in
-Chrome 31, Chrome 32, etc..</p>
+example, applications developed with the <code>pepper_37</code> bundle can run in
+Chrome 37, Chrome 38, etc..</p>
</li>
<li><p class="first">Run <code>naclsdk</code> with the <code>update</code> command to download recommended bundles,
including the current “stable” bundle.</p>