#include "cc/output/delegated_frame_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
+#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
#include "mojo/services/public/cpp/geometry/geometry_type_converters.h"
namespace mojo {
ASSERT_ENUM_VALUES_EQUAL(TILED_CONTENT);
ASSERT_ENUM_VALUES_EQUAL(YUV_VIDEO_CONTENT);
+COMPILE_ASSERT(
+ cc::YUVVideoDrawQuad::REC_601 ==
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(YUV_COLOR_SPACE_REC_601),
+ rec_601_enum_matches);
+COMPILE_ASSERT(cc::YUVVideoDrawQuad::REC_601_JPEG ==
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
+ YUV_COLOR_SPACE_REC_601_JPEG),
+ rec_601_jpeg_enum_matches);
+
namespace {
-cc::SharedQuadState* ConvertToSharedQuadState(
- const SharedQuadStatePtr& input,
- cc::RenderPass* render_pass) {
+cc::SharedQuadState* ConvertSharedQuadState(const SharedQuadStatePtr& input,
+ cc::RenderPass* render_pass) {
cc::SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
state->SetAll(input->content_to_target_transform.To<gfx::Transform>(),
input->content_bounds.To<gfx::Size>(),
return state;
}
-bool ConvertToDrawQuad(const QuadPtr& input,
- cc::SharedQuadState* sqs,
- cc::RenderPass* render_pass) {
+bool ConvertDrawQuad(const QuadPtr& input,
+ cc::SharedQuadState* sqs,
+ cc::RenderPass* render_pass) {
switch (input->material) {
+ case MATERIAL_RENDER_PASS: {
+ cc::RenderPassDrawQuad* render_pass_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::RenderPassDrawQuad>();
+ RenderPassQuadState* render_pass_quad_state =
+ input->render_pass_quad_state.get();
+ gfx::PointF filter_scale_as_point =
+ render_pass_quad_state->filters_scale.To<gfx::PointF>();
+ render_pass_quad->SetAll(
+ sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ render_pass_quad_state->render_pass_id.To<cc::RenderPassId>(),
+ render_pass_quad_state->mask_resource_id,
+ render_pass_quad_state->mask_uv_rect.To<gfx::RectF>(),
+ cc::FilterOperations(), // TODO(jamesr): filters
+ gfx::Vector2dF(filter_scale_as_point.x(), filter_scale_as_point.y()),
+ cc::FilterOperations()); // TODO(jamesr): background_filters
+ break;
+ }
case MATERIAL_SOLID_COLOR: {
if (input->solid_color_quad_state.is_null())
return false;
texture_quad_state->flipped);
break;
}
+ case MATERIAL_TILED_CONTENT: {
+ TileQuadStatePtr& tile_state = input->tile_quad_state;
+ if (tile_state.is_null())
+ return false;
+ cc::TileDrawQuad* tile_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::TileDrawQuad>();
+ tile_quad->SetAll(sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ tile_state->resource_id,
+ tile_state->tex_coord_rect.To<gfx::RectF>(),
+ tile_state->texture_size.To<gfx::Size>(),
+ tile_state->swizzle_contents);
+ break;
+ }
+ case MATERIAL_YUV_VIDEO_CONTENT: {
+ YUVVideoQuadStatePtr& yuv_state = input->yuv_video_quad_state;
+ if (yuv_state.is_null())
+ return false;
+ cc::YUVVideoDrawQuad* yuv_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::YUVVideoDrawQuad>();
+ yuv_quad->SetAll(sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ yuv_state->tex_coord_rect.To<gfx::RectF>(),
+ yuv_state->y_plane_resource_id,
+ yuv_state->u_plane_resource_id,
+ yuv_state->v_plane_resource_id,
+ yuv_state->a_plane_resource_id,
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
+ yuv_state->color_space));
+ break;
+ }
default:
NOTREACHED() << "Unsupported material " << input->material;
return false;
} // namespace
// static
-SurfaceIdPtr
-TypeConverter<SurfaceIdPtr, cc::SurfaceId>::ConvertFrom(
+SurfaceIdPtr TypeConverter<SurfaceIdPtr, cc::SurfaceId>::Convert(
const cc::SurfaceId& input) {
SurfaceIdPtr id(SurfaceId::New());
id->id = input.id;
}
// static
-cc::SurfaceId TypeConverter<SurfaceIdPtr, cc::SurfaceId>::ConvertTo(
+cc::SurfaceId TypeConverter<cc::SurfaceId, SurfaceIdPtr>::Convert(
const SurfaceIdPtr& input) {
return cc::SurfaceId(input->id);
}
// static
-ColorPtr TypeConverter<ColorPtr, SkColor>::ConvertFrom(
- const SkColor& input) {
+ColorPtr TypeConverter<ColorPtr, SkColor>::Convert(const SkColor& input) {
ColorPtr color(Color::New());
color->rgba = input;
return color.Pass();
}
// static
-SkColor TypeConverter<ColorPtr, SkColor>::ConvertTo(
- const ColorPtr& input) {
+SkColor TypeConverter<SkColor, ColorPtr>::Convert(const ColorPtr& input) {
return input->rgba;
}
// static
-QuadPtr TypeConverter<QuadPtr, cc::DrawQuad>::ConvertFrom(
+RenderPassIdPtr TypeConverter<RenderPassIdPtr, cc::RenderPassId>::Convert(
+ const cc::RenderPassId& input) {
+ RenderPassIdPtr pass_id(RenderPassId::New());
+ pass_id->layer_id = input.layer_id;
+ pass_id->index = input.index;
+ return pass_id.Pass();
+}
+
+// static
+cc::RenderPassId TypeConverter<cc::RenderPassId, RenderPassIdPtr>::Convert(
+ const RenderPassIdPtr& input) {
+ return cc::RenderPassId(input->layer_id, input->index);
+}
+
+// static
+QuadPtr TypeConverter<QuadPtr, cc::DrawQuad>::Convert(
const cc::DrawQuad& input) {
QuadPtr quad = Quad::New();
quad->material = static_cast<Material>(input.material);
// state list.
quad->shared_quad_state_index = -1;
switch (input.material) {
+ case cc::DrawQuad::RENDER_PASS: {
+ const cc::RenderPassDrawQuad* render_pass_quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ RenderPassQuadStatePtr pass_state = RenderPassQuadState::New();
+ pass_state->render_pass_id =
+ RenderPassId::From(render_pass_quad->render_pass_id);
+ pass_state->mask_resource_id = render_pass_quad->mask_resource_id;
+ pass_state->mask_uv_rect = RectF::From(render_pass_quad->mask_uv_rect);
+ // TODO(jamesr): pass_state->filters
+ pass_state->filters_scale = PointF::From(
+ gfx::PointAtOffsetFromOrigin(render_pass_quad->filters_scale));
+ // TODO(jamesr): pass_state->background_filters
+ quad->render_pass_quad_state = pass_state.Pass();
+ break;
+ }
case cc::DrawQuad::SOLID_COLOR: {
const cc::SolidColorDrawQuad* color_quad =
cc::SolidColorDrawQuad::MaterialCast(&input);
const cc::TextureDrawQuad* texture_quad =
cc::TextureDrawQuad::MaterialCast(&input);
TextureQuadStatePtr texture_state = TextureQuadState::New();
- texture_state = TextureQuadState::New();
texture_state->resource_id = texture_quad->resource_id;
texture_state->premultiplied_alpha = texture_quad->premultiplied_alpha;
texture_state->uv_top_left = PointF::From(texture_quad->uv_top_left);
quad->texture_quad_state = texture_state.Pass();
break;
}
+ case cc::DrawQuad::TILED_CONTENT: {
+ const cc::TileDrawQuad* tile_quad =
+ cc::TileDrawQuad::MaterialCast(&input);
+ TileQuadStatePtr tile_state = TileQuadState::New();
+ tile_state->tex_coord_rect = RectF::From(tile_quad->tex_coord_rect);
+ tile_state->texture_size = Size::From(tile_quad->texture_size);
+ tile_state->swizzle_contents = tile_quad->swizzle_contents;
+ tile_state->resource_id = tile_quad->resource_id;
+ quad->tile_quad_state = tile_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::YUV_VIDEO_CONTENT: {
+ const cc::YUVVideoDrawQuad* yuv_quad =
+ cc::YUVVideoDrawQuad::MaterialCast(&input);
+ YUVVideoQuadStatePtr yuv_state = YUVVideoQuadState::New();
+ yuv_state->tex_coord_rect = RectF::From(yuv_quad->tex_coord_rect);
+ yuv_state->y_plane_resource_id = yuv_quad->y_plane_resource_id;
+ yuv_state->u_plane_resource_id = yuv_quad->u_plane_resource_id;
+ yuv_state->v_plane_resource_id = yuv_quad->v_plane_resource_id;
+ yuv_state->a_plane_resource_id = yuv_quad->a_plane_resource_id;
+ yuv_state->color_space =
+ static_cast<YUVColorSpace>(yuv_quad->color_space);
+ quad->yuv_video_quad_state = yuv_state.Pass();
+ break;
+ }
+
default:
NOTREACHED() << "Unsupported material " << input.material;
}
// static
SharedQuadStatePtr
-TypeConverter<SharedQuadStatePtr, cc::SharedQuadState>::ConvertFrom(
+TypeConverter<SharedQuadStatePtr, cc::SharedQuadState>::Convert(
const cc::SharedQuadState& input) {
SharedQuadStatePtr state = SharedQuadState::New();
state->content_to_target_transform =
}
// static
-PassPtr TypeConverter<PassPtr, cc::RenderPass>::ConvertFrom(
+PassPtr TypeConverter<PassPtr, cc::RenderPass>::Convert(
const cc::RenderPass& input) {
PassPtr pass = Pass::New();
pass->id = input.id.index;
input.shared_quad_state_list.size());
int sqs_i = -1;
const cc::SharedQuadState* last_sqs = NULL;
- for (size_t i = 0; i < quads.size(); ++i) {
- const cc::DrawQuad& quad = *input.quad_list[i];
+ size_t i = 0;
+ for (cc::QuadList::ConstIterator iter = input.quad_list.begin();
+ iter != input.quad_list.end();
+ ++iter) {
+ const cc::DrawQuad& quad = *iter;
quads[i] = Quad::From(quad);
if (quad.shared_quad_state != last_sqs) {
sqs_i++;
shared_quad_state[sqs_i] =
- SharedQuadState::From(*input.shared_quad_state_list[i]);
+ SharedQuadState::From(*input.shared_quad_state_list[sqs_i]);
last_sqs = quad.shared_quad_state;
}
quads[i]->shared_quad_state_index = sqs_i;
+ ++i;
}
// We should copy all shared quad states.
DCHECK_EQ(static_cast<size_t>(sqs_i + 1), shared_quad_state.size());
}
// static
-scoped_ptr<cc::RenderPass> ConvertTo(const PassPtr& input) {
+scoped_ptr<cc::RenderPass>
+TypeConverter<scoped_ptr<cc::RenderPass>, PassPtr>::Convert(
+ const PassPtr& input) {
+ // TODO(weiliangc): RenderPass will have a constructor that takes in preset
+ // size of quad list and shared quad state list size in upcoming CL.
scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
- pass->SetAll(cc::RenderPass::Id(1, input->id),
+ pass->SetAll(cc::RenderPassId(1, input->id),
input->output_rect.To<gfx::Rect>(),
input->damage_rect.To<gfx::Rect>(),
input->transform_to_root_target.To<gfx::Transform>(),
cc::SharedQuadStateList& sqs_list = pass->shared_quad_state_list;
sqs_list.reserve(input->shared_quad_states.size());
for (size_t i = 0; i < input->shared_quad_states.size(); ++i) {
- ConvertToSharedQuadState(input->shared_quad_states[i], pass.get());
+ ConvertSharedQuadState(input->shared_quad_states[i], pass.get());
}
- pass->quad_list.reserve(input->quads.size());
for (size_t i = 0; i < input->quads.size(); ++i) {
QuadPtr quad = input->quads[i].Pass();
- if (!ConvertToDrawQuad(
+ if (!ConvertDrawQuad(
quad, sqs_list[quad->shared_quad_state_index], pass.get()))
return scoped_ptr<cc::RenderPass>();
}
}
// static
-MailboxPtr TypeConverter<MailboxPtr, gpu::Mailbox>::ConvertFrom(
+MailboxPtr TypeConverter<MailboxPtr, gpu::Mailbox>::Convert(
const gpu::Mailbox& input) {
Array<int8_t> name(64);
for (int i = 0; i < 64; ++i) {
}
// static
-gpu::Mailbox TypeConverter<MailboxPtr, gpu::Mailbox>::ConvertTo(
+gpu::Mailbox TypeConverter<gpu::Mailbox, MailboxPtr>::Convert(
const MailboxPtr& input) {
gpu::Mailbox mailbox;
if (!input->name.is_null())
}
// static
-MailboxHolderPtr
-TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::ConvertFrom(
+MailboxHolderPtr TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::Convert(
const gpu::MailboxHolder& input) {
MailboxHolderPtr holder(MailboxHolder::New());
holder->mailbox = Mailbox::From<gpu::Mailbox>(input.mailbox);
}
// static
-gpu::MailboxHolder
-TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::ConvertTo(
+gpu::MailboxHolder TypeConverter<gpu::MailboxHolder, MailboxHolderPtr>::Convert(
const MailboxHolderPtr& input) {
gpu::MailboxHolder holder;
holder.mailbox = input->mailbox.To<gpu::Mailbox>();
}
// static
-TransferableResourcePtr TypeConverter<
- TransferableResourcePtr,
- cc::TransferableResource>::ConvertFrom(const cc::TransferableResource&
- input) {
+TransferableResourcePtr
+TypeConverter<TransferableResourcePtr, cc::TransferableResource>::Convert(
+ const cc::TransferableResource& input) {
TransferableResourcePtr transferable = TransferableResource::New();
transferable->id = input.id;
transferable->format = static_cast<ResourceFormat>(input.format);
// static
cc::TransferableResource
-TypeConverter<TransferableResourcePtr, cc::TransferableResource>::
- ConvertTo(const TransferableResourcePtr& input) {
+TypeConverter<cc::TransferableResource, TransferableResourcePtr>::Convert(
+ const TransferableResourcePtr& input) {
cc::TransferableResource transferable;
transferable.id = input->id;
transferable.format = static_cast<cc::ResourceFormat>(input->format);
}
// static
-Array<TransferableResourcePtr>
-TypeConverter<Array<TransferableResourcePtr>,
- cc::TransferableResourceArray>::
- ConvertFrom(const cc::TransferableResourceArray& input) {
+Array<TransferableResourcePtr> TypeConverter<
+ Array<TransferableResourcePtr>,
+ cc::TransferableResourceArray>::Convert(const cc::TransferableResourceArray&
+ input) {
Array<TransferableResourcePtr> resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = TransferableResource::From(input[i]);
// static
cc::TransferableResourceArray
-TypeConverter<Array<TransferableResourcePtr>,
- cc::TransferableResourceArray>::
- ConvertTo(const Array<TransferableResourcePtr>& input) {
+TypeConverter<cc::TransferableResourceArray, Array<TransferableResourcePtr> >::
+ Convert(const Array<TransferableResourcePtr>& input) {
cc::TransferableResourceArray resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = input[i].To<cc::TransferableResource>();
// static
ReturnedResourcePtr
-TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::ConvertFrom(
+TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::Convert(
const cc::ReturnedResource& input) {
ReturnedResourcePtr returned = ReturnedResource::New();
returned->id = input.id;
// static
cc::ReturnedResource
-TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::ConvertTo(
+TypeConverter<cc::ReturnedResource, ReturnedResourcePtr>::Convert(
const ReturnedResourcePtr& input) {
cc::ReturnedResource returned;
returned.id = input->id;
}
// static
-Array<ReturnedResourcePtr> TypeConverter<
- Array<ReturnedResourcePtr>,
- cc::ReturnedResourceArray>::ConvertFrom(const cc::ReturnedResourceArray&
- input) {
+Array<ReturnedResourcePtr>
+TypeConverter<Array<ReturnedResourcePtr>, cc::ReturnedResourceArray>::Convert(
+ const cc::ReturnedResourceArray& input) {
Array<ReturnedResourcePtr> resources(input.size());
for (size_t i = 0; i < input.size(); ++i) {
resources[i] = ReturnedResource::From(input[i]);
}
// static
-FramePtr TypeConverter<FramePtr, cc::CompositorFrame>::ConvertFrom(
+FramePtr TypeConverter<FramePtr, cc::CompositorFrame>::Convert(
const cc::CompositorFrame& input) {
FramePtr frame = Frame::New();
DCHECK(input.delegated_frame_data);
}
// static
-scoped_ptr<cc::CompositorFrame> ConvertTo(const FramePtr& input) {
+scoped_ptr<cc::CompositorFrame>
+TypeConverter<scoped_ptr<cc::CompositorFrame>, FramePtr>::Convert(
+ const FramePtr& input) {
scoped_ptr<cc::DelegatedFrameData> frame_data(new cc::DelegatedFrameData);
frame_data->device_scale_factor = 1.f;
frame_data->resource_list =
input->resources.To<cc::TransferableResourceArray>();
frame_data->render_pass_list.reserve(input->passes.size());
for (size_t i = 0; i < input->passes.size(); ++i) {
- scoped_ptr<cc::RenderPass> pass = ConvertTo(input->passes[i]);
+ scoped_ptr<cc::RenderPass> pass =
+ input->passes[i].To<scoped_ptr<cc::RenderPass> >();
if (!pass)
return scoped_ptr<cc::CompositorFrame>();
frame_data->render_pass_list.push_back(pass.Pass());