namespace mojo {
CommandBufferStatePtr
-TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::ConvertFrom(
+TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::Convert(
const gpu::CommandBuffer::State& input) {
CommandBufferStatePtr result(CommandBufferState::New());
result->num_entries = input.num_entries;
}
gpu::CommandBuffer::State
-TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::ConvertTo(
+TypeConverter<gpu::CommandBuffer::State, CommandBufferStatePtr>::Convert(
const CommandBufferStatePtr& input) {
gpu::CommandBuffer::State state;
state.num_entries = input->num_entries;