#define _BIND_FLAG3_BIT_gl_dispatch_indirect_buffer_binding FLAG_BIT_3
#define _BIND_FLAG3_BIT_gl_texture_buffer_binding FLAG_BIT_4
+ unsigned char _bind_flag4;
+#define _BIND_FLAG4_BIT_gl_transform_feedback_buffer_range_binding FLAG_BIT_0
+#define _BIND_FLAG4_BIT_gl_uniform_buffer_range_binding FLAG_BIT_1
+#define _BIND_FLAG4_BIT_gl_shader_storage_buffer_range_binding FLAG_BIT_2
+#define _BIND_FLAG4_BIT_gl_atomic_counter_buffer_range_binding FLAG_BIT_3
+
unsigned char _enable_flag1;
#define _ENABLE_FLAG1_BIT_gl_blend FLAG_BIT_0
#define _ENABLE_FLAG1_BIT_gl_cull_face FLAG_BIT_1
#define _TEX_FLAG2_BIT_gl_tex_buffer_ext_state FLAG_BIT_0
#define _TEX_FLAG2_BIT_gl_tex_2d_multisample_state FLAG_BIT_1
#define _TEX_FLAG2_BIT_gl_tex_2d_multisample_array_oes_state FLAG_BIT_2
+#define _TEX_FLAG2_BIT_gl_tex_cube_map_array_ext_state FLAG_BIT_3
unsigned char _blend_flag;
#define _BLEND_FLAG_BIT_gl_blend_color FLAG_BIT_0