#include <sys/types.h>
#include <unistd.h>
+
#define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
-#include "../../headers/sym.h"
+# include "../../headers/sym_gl1.h"
+# include "../../headers/sym_gl2.h"
+# include "../../headers/sym_gl_common.h"
+# include "../../headers/sym_egl.h"
#undef _COREGL_SYMBOL
Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
_orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
int i;
- for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++) {
+ for (i = 0; i < initial_ctx->gl_tex_units_num[0]; i++) {
_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
_orig_fastpath_glGetIntegerv(pname, (GLint *)¶ms[i]);
}
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_draw_buffers[0]; i++) {
+ for (i = 0; i < initial_ctx->gl_draw_buffers_num[0]; i++) {
_orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0 + i, (GLint *)¶ms[i]);
}
}
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0];
+ for (i = 0; i < initial_ctx->gl_transform_feedback_buffer_binding_num[0];
i++) {
_orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i,
(GLint *)¶ms[i]);
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0];
+ for (i = 0; i < initial_ctx->gl_transform_feedback_buffer_binding_num[0];
i++) {
_orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i,
(GLint *)¶ms[i]);
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0];
+ for (i = 0; i < initial_ctx->gl_transform_feedback_buffer_binding_num[0];
i++) {
_orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i,
(GLint *)¶ms[i]);
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++) {
+ for (i = 0; i < initial_ctx->gl_uniform_buffer_binding_num[0]; i++) {
/////////////////////////////////////////////////////////////////////////////////
// XXXX : AVOID SEGFAULT in ADRENO
((GLint *)params)[i] = 0;
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++) {
+ for (i = 0; i < initial_ctx->gl_uniform_buffer_binding_num[0]; i++) {
_orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, (GLint *)¶ms[i]);
}
}
AST(initial_ctx != NULL);
int i;
- for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++) {
+ for (i = 0; i < initial_ctx->gl_uniform_buffer_binding_num[0]; i++) {
_orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, (GLint *)¶ms[i]);
}
}
+/* shader storage buffer */
+static void
+_state_get_shader_storage_buffer_bindings(GLuint *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_shader_storage_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_SHADER_STORAGE_BUFFER_BINDING, i, (GLint *)¶ms[i]);
+ }
+}
+
+static void
+_state_get_shader_storage_buffer_bindings_offset(GLintptr *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_shader_storage_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_SHADER_STORAGE_BUFFER_START, i, (GLint *)¶ms[i]);
+ }
+}
+
+static void
+_state_get_shader_storage_buffer_bindings_size(GLsizeiptr *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_shader_storage_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_SHADER_STORAGE_BUFFER_SIZE, i, (GLint *)¶ms[i]);
+ }
+}
+
+/* atomic counter buffer */
+static void
+_state_get_atomic_counter_buffer_bindings(GLuint *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_atomic_counter_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_ATOMIC_COUNTER_BUFFER_BINDING, i, (GLint *)¶ms[i]);
+ }
+}
+
+static void
+_state_get_atomic_counter_buffer_bindings_offset(GLintptr *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_atomic_counter_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_ATOMIC_COUNTER_BUFFER_START, i, (GLint *)¶ms[i]);
+ }
+}
+
+static void
+_state_get_atomic_counter_buffer_bindings_size(GLsizeiptr *params)
+{
+ AST(initial_ctx != NULL);
+
+ int i;
+ for (i = 0; i < initial_ctx->gl_atomic_counter_buffer_binding_num[0]; i++) {
+ _orig_fastpath_glGetIntegeri_v(GL_ATOMIC_COUNTER_BUFFER_SIZE, i, (GLint *)¶ms[i]);
+ }
+}
+
void
fastpath_state_get_draw_buffers(GLenum *params)
{
#define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) \
if(api_gl_version <= driver_gl_version) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
-# include "../../headers/sym_gl.h"
+# include "../../headers/sym_gl1.h"
+# include "../../headers/sym_gl2.h"
+# include "../../headers/sym_gl_common.h"
#undef _COREGL_SYMBOL
#undef _COREGL_START_API
#undef _COREGL_END_API
if (debug_nofp != 1) {
+ if (driver_gl_version >= COREGL_GLAPI_1) {
+ COREGL_OVERRIDE(fastpath_, glClientActiveTexture);
+ COREGL_OVERRIDE(fastpath_, glSampleCoveragex);
+ COREGL_OVERRIDE(fastpath_, glVertexPointer);
+ }
+
COREGL_OVERRIDE(fastpath_, glGetError);
COREGL_OVERRIDE(fastpath_, glGetString);
COREGL_OVERRIDE(fastpath_, glVertexAttribBinding);
COREGL_OVERRIDE(fastpath_, glVertexBindingDivisor);
}
+
+ if(driver_gl_version >= COREGL_GLAPI_32) {
+ COREGL_OVERRIDE(fastpath_, glBlendEquationi);
+ COREGL_OVERRIDE(fastpath_, glBlendEquationSeparatei);
+ COREGL_OVERRIDE(fastpath_, glTexBuffer);
+ COREGL_OVERRIDE(fastpath_, glTexBufferRange);
+ COREGL_OVERRIDE(fastpath_, glFramebufferTexture);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformfv);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformiv);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformuiv);
+ COREGL_OVERRIDE(fastpath_, glSamplerParameterIiv);
+ COREGL_OVERRIDE(fastpath_, glSamplerParameterIuiv);
+ COREGL_OVERRIDE(fastpath_, glGetSamplerParameterIiv);
+ COREGL_OVERRIDE(fastpath_, glGetSamplerParameterIuiv);
+ }
} else {
COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
}
TYPE *value = NULL; \
memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
initial_ctx->NAME = (TYPE *)calloc(SIZE, sizeof(TYPE));\
+ initial_ctx->NAME##_updated = (GLboolean *)calloc(SIZE, sizeof(GLboolean)); \
if(api_gl_version <= driver_gl_version) { \
value = valuedata; DEFAULT_STMT; value = valuedata; \
for (i = 0; i < SIZE; i++) \
} \
} \
initial_ctx->NAME[i] = value[i]; \
+ initial_ctx->NAME##_updated[i] = GL_FALSE; \
} \
} \
}\
_sym_glGetError(); \
memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
initial_ctx->NAME = (TYPE *)calloc(SIZE, sizeof(TYPE));\
+ initial_ctx->NAME##_updated = (GLboolean *)calloc(SIZE, sizeof(GLboolean)); \
if(api_gl_version <= driver_gl_version) { \
do { \
try_step++; \
} \
} \
initial_ctx->NAME[i] = value[i]; \
+ initial_ctx->NAME##_updated[i] = GL_FALSE; \
} \
if (try_step != 2) \
{ \
# undef _COREGL_END_API
# undef _COREGL_START_API
- if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS) {
+ if (initial_ctx->gl_vertex_attribs_num[0] > MAX_VERTEX_ATTRIBS) {
COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n",
- MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
+ MAX_VERTEX_ATTRIBS, initial_ctx->gl_vertex_attribs_num[0]);
}
- if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS) {
+ if (initial_ctx->gl_tex_units_num[0] > MAX_TEXTURE_UNITS) {
COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n",
- MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
+ MAX_TEXTURE_UNITS, initial_ctx->gl_tex_units_num[0]);
}
- if (initial_ctx->gl_num_transform_feedback_separate_attribs[0] >
+ if (initial_ctx->gl_transform_feedback_buffer_binding_num[0] >
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) {
COREGL_WRN("\E[40;31;1mNumber of transform feedback separate attrib is too big! (%d-%d)\E[0m\n",
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
- initial_ctx->gl_num_transform_feedback_separate_attribs[0]);
+ initial_ctx->gl_transform_feedback_buffer_binding_num[0]);
}
- if (initial_ctx->gl_num_uniform_buffer_bindings[0] >
+ if (initial_ctx->gl_uniform_buffer_binding_num[0] >
MAX_UNIFORM_BUFFER_BINDINGS) {
COREGL_WRN("\E[40;31;1mNumber of uniform buffer binding is too big! (%d-%d)\E[0m\n",
- MAX_UNIFORM_BUFFER_BINDINGS, initial_ctx->gl_num_uniform_buffer_bindings[0]);
+ MAX_UNIFORM_BUFFER_BINDINGS, initial_ctx->gl_uniform_buffer_binding_num[0]);
+ }
+ if (initial_ctx->gl_shader_storage_buffer_binding_num[0] >
+ MAX_SHADER_STORAGE_BUFFER_BINDINGS) {
+ COREGL_WRN("\E[40;31;1mNumber of shader storage buffer binding is too big! (%d-%d)\E[0m\n",
+ MAX_SHADER_STORAGE_BUFFER_BINDINGS, initial_ctx->gl_shader_storage_buffer_binding_num[0]);
+ }
+ if (initial_ctx->gl_atomic_counter_buffer_binding_num[0] >
+ MAX_ATOMIC_COUNTER_BUFFER_BINDING) {
+ COREGL_WRN("\E[40;31;1mNumber of uniform buffer binding is too big! (%d-%d)\E[0m\n",
+ MAX_ATOMIC_COUNTER_BUFFER_BINDING, initial_ctx->gl_atomic_counter_buffer_binding_num[0]);
}
}
{ \
if(SIZE > 0) { \
ctx->NAME = (TYPE *)calloc(SIZE, sizeof(TYPE)); \
+ ctx->NAME##_updated = (GLboolean *)calloc(SIZE, sizeof(GLboolean)); \
if(api_gl_version <= driver_gl_version) { \
for (i = 0; i < SIZE; i++) \
{ \
ctx->NAME[i] = initial_ctx->NAME[i]; \
ctx->NAME##_used = initial_ctx->NAME##_used; \
+ ctx->NAME##_updated[i] = initial_ctx->NAME##_updated[i]; \
}\
} \
} \
}
#define STATE_COMPARE(state) \
- if ((oldctx->state) != (newctx->state))
+ ((oldctx->state) != (newctx->state))
#define STATES_COMPARE(state_ptr, bytes) \
- if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
+ ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
#ifdef COREGL_USE_MODULE_TRACEPATH
flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
if (flag) {
- for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++) {
+ for (i = 0; i < oldctx->gl_vertex_attribs_num[0]; i++) {
if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER,
newctx->gl_vertex_array_buf_id[i]))
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
}
- STATE_COMPARE(gl_vertex_array_divisor[i]) {
+ if STATE_COMPARE(gl_vertex_array_divisor[i]) {
CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i,
newctx->gl_vertex_array_divisor[i]))
}
// _bind_flag1
flag = oldctx->_bind_flag1 | newctx->_bind_flag1;
if (flag) {
- STATE_COMPARE(gl_array_buffer_binding[0]) {
+ if STATE_COMPARE(gl_array_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER,
newctx->gl_array_buffer_binding[0]))
}
- STATE_COMPARE(gl_element_array_buffer_binding[0]) {
- STATE_COMPARE(gl_vertex_array_binding[0]) {
+ if STATE_COMPARE(gl_element_array_buffer_binding[0]) {
+ if STATE_COMPARE(gl_vertex_array_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(
newctx->gl_vertex_array_binding[0]))
}
}
if (newctx->gl_framebuffer_binding_read_used == 1) {
- STATE_COMPARE(gl_framebuffer_binding_read[0]) {
+ if STATE_COMPARE(gl_framebuffer_binding_read[0]) {
if (driver_gl_version >= 2)
CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER,
newctx->gl_framebuffer_binding_read[0]))
CHECK_GL_ERROR(_orig_fastpath_glBindFramebufferOES(GL_READ_FRAMEBUFFER,
newctx->gl_framebuffer_binding_read[0]))
}
- STATE_COMPARE(gl_framebuffer_binding_draw[0]) {
+ if STATE_COMPARE(gl_framebuffer_binding_draw[0]) {
if (driver_gl_version >= 2)
CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER,
newctx->gl_framebuffer_binding_draw[0]))
newctx->gl_framebuffer_binding_draw[0]))
}
} else {
- STATE_COMPARE(gl_framebuffer_binding[0]) {
+ if STATE_COMPARE(gl_framebuffer_binding[0]) {
if (driver_gl_version >= 2)
CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER,
newctx->gl_framebuffer_binding[0]))
newctx->gl_framebuffer_binding[0]))
}
}
- STATE_COMPARE(gl_renderbuffer_binding[0]) {
+ if STATE_COMPARE(gl_renderbuffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER,
newctx->gl_renderbuffer_binding[0]))
}
// _bind_flag2
flag = oldctx->_bind_flag2 | newctx->_bind_flag2;
if (flag) {
- STATE_COMPARE(gl_copy_read_buffer_binding[0]) {
+ if STATE_COMPARE(gl_copy_read_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER,
newctx->gl_copy_read_buffer_binding[0]))
}
- STATE_COMPARE(gl_copy_write_buffer_binding[0]) {
+ if STATE_COMPARE(gl_copy_write_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER,
newctx->gl_copy_write_buffer_binding[0]))
}
- STATE_COMPARE(gl_pixel_pack_buffer_binding[0]) {
+ if STATE_COMPARE(gl_pixel_pack_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER,
newctx->gl_pixel_pack_buffer_binding[0]))
}
- STATE_COMPARE(gl_pixel_unpack_buffer_binding[0]) {
+ if STATE_COMPARE(gl_pixel_unpack_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
newctx->gl_pixel_unpack_buffer_binding[0]))
}
- STATE_COMPARE(gl_transform_feedback_buffer_binding[0]) {
+ if STATE_COMPARE(gl_transform_feedback_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER,
newctx->gl_transform_feedback_buffer_binding[0]))
}
- STATE_COMPARE(gl_uniform_buffer_binding[0]) {
+ if STATE_COMPARE(gl_uniform_buffer_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER,
newctx->gl_uniform_buffer_binding[0]))
}
+ /* handle states set in fastpath_glBindBufferBase() */
+ for(i = 0; i < newctx->gl_transform_feedback_buffer_binding_num[0]; i++) {
+ if STATE_COMPARE(gl_transform_feedback_buffer_binding_array[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, i,
+ newctx->gl_transform_feedback_buffer_binding_array[i]))
+ }
+ }
+ for(i = 0; i < newctx->gl_uniform_buffer_binding_num[0]; i++) {
+ if STATE_COMPARE(gl_uniform_buffer_binding_array[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferBase(GL_UNIFORM_BUFFER, i,
+ newctx->gl_uniform_buffer_binding_array[i]))
+ }
+ }
+ }
+
+ flag = oldctx->_bind_flag3 | newctx->_bind_flag3;
+ if (flag) {
+ if STATE_COMPARE(gl_shader_storage_buffer_binding[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_SHADER_STORAGE_BUFFER,
+ newctx->gl_shader_storage_buffer_binding[0]))
+ }
+ if STATE_COMPARE(gl_atomic_counter_buffer_binding[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ATOMIC_COUNTER_BUFFER,
+ newctx->gl_atomic_counter_buffer_binding[0]))
+ }
+ if STATE_COMPARE(gl_draw_indirect_buffer_binding[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_DRAW_INDIRECT_BUFFER,
+ newctx->gl_draw_indirect_buffer_binding[0]))
+ }
+ if STATE_COMPARE(gl_dispatch_indirect_buffer_binding[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER,
+ newctx->gl_dispatch_indirect_buffer_binding[0]))
+ }
+ if STATE_COMPARE(gl_texture_buffer_binding[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TEXTURE_BUFFER,
+ newctx->gl_texture_buffer_binding[0]))
+ }
+ /* handle states set in fastpath_glBindBufferBase() */
+ for(i = 0; i < newctx->gl_shader_storage_buffer_binding_num[0]; i++) {
+ if STATE_COMPARE(gl_shader_storage_buffer_binding_array[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i,
+ newctx->gl_shader_storage_buffer_binding_array[i]))
+ }
+ }
+ for(i = 0; i < newctx->gl_atomic_counter_buffer_binding_num[0]; i++) {
+ if STATE_COMPARE(gl_atomic_counter_buffer_binding_array[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, i,
+ newctx->gl_atomic_counter_buffer_binding_array[i]))
+ }
+ }
+ }
+
+ flag = oldctx->_bind_flag4 | newctx->_bind_flag4;
+ if(flag) {
+ /* handle states set in fastpath_BindBufferRrange() */
+ for(i = 0; i < newctx->gl_transform_feedback_buffer_binding_num[0]; i++) {
+ if (STATE_COMPARE(gl_transform_feedback_buffer_range_binding_array[i]) ||
+ STATE_COMPARE(gl_transform_feedback_buffer_range_binding_array_offset[i]) ||
+ STATE_COMPARE(gl_transform_feedback_buffer_range_binding_array_size[i])) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
+ newctx->gl_transform_feedback_buffer_range_binding_array[i],
+ newctx->gl_transform_feedback_buffer_range_binding_array_offset[i],
+ newctx->gl_transform_feedback_buffer_range_binding_array_size[i]))
+ }
+ }
+ for(i = 0; i < newctx->gl_uniform_buffer_binding_num[0]; i++) {
+ if (STATE_COMPARE(gl_uniform_buffer_range_binding_array[i]) ||
+ STATE_COMPARE(gl_uniform_buffer_range_binding_array_offset[i]) ||
+ STATE_COMPARE(gl_uniform_buffer_range_binding_array_size[i])) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferRange(GL_UNIFORM_BUFFER, i,
+ newctx->gl_uniform_buffer_range_binding_array[i],
+ newctx->gl_uniform_buffer_range_binding_array_offset[i],
+ newctx->gl_uniform_buffer_range_binding_array_size[i]))
+ }
+ }
+ for(i = 0; i < newctx->gl_shader_storage_buffer_binding_num[0]; i++) {
+ if (STATE_COMPARE(gl_shader_storage_buffer_range_binding_array[i]) ||
+ STATE_COMPARE(gl_shader_storage_buffer_range_binding_array_offset[i]) ||
+ STATE_COMPARE(gl_shader_storage_buffer_range_binding_array_size[i])) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i,
+ newctx->gl_shader_storage_buffer_range_binding_array[i],
+ newctx->gl_shader_storage_buffer_range_binding_array_offset[i],
+ newctx->gl_shader_storage_buffer_range_binding_array_size[i]))
+ }
+ }
+ for(i = 0; i < newctx->gl_atomic_counter_buffer_binding_num[0]; i++) {
+ if (STATE_COMPARE(gl_atomic_counter_buffer_range_binding_array[i]) ||
+ STATE_COMPARE(gl_atomic_counter_buffer_range_binding_array_offset[i]) ||
+ STATE_COMPARE(gl_atomic_counter_buffer_range_binding_array_size[i])) {
+ CHECK_GL_ERROR(_orig_fastpath_glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, i,
+ newctx->gl_atomic_counter_buffer_range_binding_array[i],
+ newctx->gl_atomic_counter_buffer_range_binding_array_offset[i],
+ newctx->gl_atomic_counter_buffer_range_binding_array_size[i]))
+ }
+ }
}
+
#ifdef COREGL_USE_MODULE_TRACEPATH
tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)",
trace_hint_bindbuffers, 0);
flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
if (flag) {
- STATE_COMPARE(gl_blend[0]) {
+ if STATE_COMPARE(gl_blend[0]) {
if (newctx->gl_blend[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
- }
- STATE_COMPARE(gl_cull_face[0]) {
+ }
+ if STATE_COMPARE(gl_cull_face[0]) {
if (newctx->gl_cull_face[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
- }
- STATE_COMPARE(gl_depth_test[0]) {
+ }
+ if STATE_COMPARE(gl_depth_test[0]) {
if (newctx->gl_depth_test[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
- }
- STATE_COMPARE(gl_dither[0]) {
+ }
+ if STATE_COMPARE(gl_dither[0]) {
if (newctx->gl_dither[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
- }
+ }
}
// _enable_flag2
flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
if (flag) {
- STATE_COMPARE(gl_polygon_offset_fill[0]) {
+ if STATE_COMPARE(gl_polygon_offset_fill[0]) {
if (newctx->gl_polygon_offset_fill[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
- }
- STATE_COMPARE(gl_sample_alpha_to_coverage[0]) {
+ }
+ if STATE_COMPARE(gl_sample_alpha_to_coverage[0]) {
if (newctx->gl_sample_alpha_to_coverage[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
- }
- STATE_COMPARE(gl_sample_coverage[0]) {
+ }
+ if STATE_COMPARE(gl_sample_coverage[0]) {
if (newctx->gl_sample_coverage[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
- }
- STATE_COMPARE(gl_scissor_test[0]) {
+ }
+ if STATE_COMPARE(gl_scissor_test[0]) {
if (newctx->gl_scissor_test[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
- }
- STATE_COMPARE(gl_stencil_test[0]) {
+ }
+ if STATE_COMPARE(gl_stencil_test[0]) {
if (newctx->gl_stencil_test[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
- }
+ }
+ if STATE_COMPARE(gl_sample_shading_oes[0]) {
+ if (newctx->gl_sample_shading_oes[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_SHADING_OES))
+ } else
+ CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_SHADING_OES))
+ }
+ if STATE_COMPARE(gl_sample_mask[0]) {
+ if (newctx->gl_sample_mask[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_MASK))
+ } else
+ CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_MASK))
+ }
}
// _enable_flag3
flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
if (flag) {
- STATE_COMPARE(gl_primitive_restart_fixed_index[0]) {
+ if STATE_COMPARE(gl_primitive_restart_fixed_index[0]) {
if (newctx->gl_primitive_restart_fixed_index[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
- }
- STATE_COMPARE(gl_rasterizer_discard[0]) {
+ }
+ if STATE_COMPARE(gl_rasterizer_discard[0]) {
if (newctx->gl_rasterizer_discard[0]) {
CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
} else
CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
- }
+ }
+ if STATE_COMPARE(gl_blend_advanced_coherent_khr[0]) {
+ if (newctx->gl_blend_advanced_coherent_khr[0]) {
+ CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND_ADVANCED_COHERENT_KHR))
+ } else
+ CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND_ADVANCED_COHERENT_KHR))
+ }
}
#ifdef COREGL_USE_MODULE_TRACEPATH
flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
if (flag) {
// Viewport.
- STATES_COMPARE(gl_viewport, 4 * sizeof(GLint)) {
+ if STATES_COMPARE(gl_viewport, 4 * sizeof(GLint)) {
CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
newctx->gl_viewport[1],
newctx->gl_viewport[2],
newctx->gl_viewport[3]))
}
- STATE_COMPARE(gl_current_program[0]) {
+ if STATE_COMPARE(gl_current_program[0]) {
CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
}
- STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf)) {
+ if STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf)) {
CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
newctx->gl_color_clear_value[1],
newctx->gl_color_clear_value[2],
// _clear_flag2
flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
if (flag) {
- STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean)) {
+ if STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean)) {
CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
newctx->gl_color_writemask[1],
newctx->gl_color_writemask[2],
newctx->gl_color_writemask[3]))
}
- STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf)) {
+ if STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf)) {
CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
newctx->gl_depth_range[1]))
}
- STATE_COMPARE(gl_depth_clear_value[0]) {
+ if STATE_COMPARE(gl_depth_clear_value[0]) {
CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
}
- STATE_COMPARE(gl_depth_func[0]) {
+ if STATE_COMPARE(gl_depth_func[0]) {
CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
}
- STATE_COMPARE(gl_depth_writemask[0]) {
+ if STATE_COMPARE(gl_depth_writemask[0]) {
CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
}
- STATE_COMPARE(gl_cull_face_mode[0]) {
+ if STATE_COMPARE(gl_cull_face_mode[0]) {
CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
}
flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
if (flag) {
- for (i = 0; i < oldctx->gl_num_tex_units[0]; i++) {
- STATE_COMPARE(gl_tex_2d_state[i]) {
+ for (i = 0; i < oldctx->gl_tex_units_num[0]; i++) {
+ if STATE_COMPARE(gl_tex_2d_state[i]) {
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D,
newctx->gl_tex_2d_state[i]))
}
- STATE_COMPARE(gl_tex_3d_state[i]) {
+ if STATE_COMPARE(gl_tex_3d_state[i]) {
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D,
newctx->gl_tex_3d_state[i]))
}
- STATE_COMPARE(gl_tex_2d_array_state[i]) {
+ if STATE_COMPARE(gl_tex_2d_array_state[i]) {
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY,
newctx->gl_tex_2d_array_state[i]))
}
- STATE_COMPARE(gl_tex_cube_state[i]) {
+ if STATE_COMPARE(gl_tex_cube_state[i]) {
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP,
newctx->gl_tex_cube_state[i]))
}
- STATE_COMPARE(gl_tex_external_oes_state[i]) {
+ if STATE_COMPARE(gl_tex_external_oes_state[i]) {
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_EXTERNAL_OES,
newctx->gl_tex_external_oes_state[i]))
// Restore active texture
CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
- STATE_COMPARE(gl_generate_mipmap_hint[0]) {
+ if STATE_COMPARE(gl_generate_mipmap_hint[0]) {
CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT,
newctx->gl_generate_mipmap_hint[0]))
}
}
+
+ flag = oldctx->_tex_flag2 | newctx->_tex_flag2;
+ if (flag) {
+ for (i = 0; i < oldctx->gl_tex_units_num[0]; i++) {
+ if STATE_COMPARE(gl_tex_buffer_ext_state[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
+ CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_BUFFER_EXT,
+ newctx->gl_tex_buffer_ext_state[i]))
+ }
+ if STATE_COMPARE(gl_tex_2d_multisample_state[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
+ CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE,
+ newctx->gl_tex_2d_multisample_state[i]))
+ }
+ if STATE_COMPARE(gl_tex_cube_map_array_ext_state[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
+ CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY_EXT,
+ newctx->gl_tex_cube_map_array_ext_state[i]))
+ }
+ if STATE_COMPARE(gl_tex_2d_multisample_array_oes_state[i]) {
+ CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
+ CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES,
+ newctx->gl_tex_2d_multisample_array_oes_state[i]))
+ }
+ }
+ }
#ifdef COREGL_USE_MODULE_TRACEPATH
tracepath_api_trace_end("eglMakeCurrent(FP bind textures)",
trace_hint_bind_textures, 0);
flag = oldctx->_blend_flag | newctx->_blend_flag;
if (flag) {
- STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf)) {
+ if STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf)) {
CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
newctx->gl_blend_color[1],
newctx->gl_blend_color[2],
newctx->gl_stencil_pass_depth_pass[0]))
}
- STATE_COMPARE(gl_stencil_writemask[0]) {
+ if STATE_COMPARE(gl_stencil_writemask[0]) {
CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT,
newctx->gl_stencil_writemask[0]))
}
newctx->gl_stencil_back_pass_depth_pass[0]))
}
- STATE_COMPARE(gl_stencil_back_writemask[0]) {
+ if STATE_COMPARE(gl_stencil_back_writemask[0]) {
CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK,
newctx->gl_stencil_back_writemask[0]))
}
- STATE_COMPARE(gl_stencil_clear_value[0]) {
+ if STATE_COMPARE(gl_stencil_clear_value[0]) {
CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
}
}
// _pixel_flag1
flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
if (flag) {
- STATE_COMPARE(gl_pack_row_length[0]) {
+ if STATE_COMPARE(gl_pack_row_length[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH,
newctx->gl_pack_row_length[0]))
}
- STATE_COMPARE(gl_pack_skip_rows[0]) {
+ if STATE_COMPARE(gl_pack_skip_rows[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS,
newctx->gl_pack_skip_rows[0]))
}
- STATE_COMPARE(gl_pack_skip_pixels[0]) {
+ if STATE_COMPARE(gl_pack_skip_pixels[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS,
newctx->gl_pack_skip_pixels[0]))
}
- STATE_COMPARE(gl_pack_alignment[0]) {
+ if STATE_COMPARE(gl_pack_alignment[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT,
newctx->gl_pack_alignment[0]))
}
// _pixel_flag2
flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
if (flag) {
- STATE_COMPARE(gl_unpack_row_length[0]) {
+ if STATE_COMPARE(gl_unpack_row_length[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH,
newctx->gl_unpack_row_length[0]))
}
- STATE_COMPARE(gl_unpack_skip_rows[0]) {
+ if STATE_COMPARE(gl_unpack_skip_rows[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS,
newctx->gl_unpack_skip_rows[0]))
}
- STATE_COMPARE(gl_unpack_skip_pixels[0]) {
+ if STATE_COMPARE(gl_unpack_skip_pixels[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS,
newctx->gl_unpack_skip_pixels[0]))
}
- STATE_COMPARE(gl_unpack_alignment[0]) {
+ if STATE_COMPARE(gl_unpack_alignment[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT,
newctx->gl_unpack_alignment[0]))
}
- STATE_COMPARE(gl_unpack_image_height[0]) {
+ if STATE_COMPARE(gl_unpack_image_height[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
newctx->gl_unpack_image_height[0]))
}
- STATE_COMPARE(gl_unpack_skip_images[0]) {
+ if STATE_COMPARE(gl_unpack_skip_images[0]) {
CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES,
newctx->gl_unpack_skip_images[0]))
}
// _misc_flag1
flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
if (flag) {
- STATE_COMPARE(gl_front_face[0]) {
+ if STATE_COMPARE(gl_front_face[0]) {
CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
}
- STATE_COMPARE(gl_line_width[0]) {
+ if STATE_COMPARE(gl_line_width[0]) {
CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
}
if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0])
newctx->gl_sample_coverage_value[0],
newctx->gl_sample_coverage_invert[0]))
}
- STATE_COMPARE(gl_fragment_shader_derivative_hint[0]) {
+ if STATE_COMPARE(gl_fragment_shader_derivative_hint[0]) {
CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES,
newctx->gl_fragment_shader_derivative_hint[0]))
}
// _misc_flag2
flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
if (flag) {
- STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint)) {
+ if STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint)) {
CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
newctx->gl_scissor_box[1],
newctx->gl_scissor_box[2],
// _misc_flag3
flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
if (flag) {
- STATE_COMPARE(gl_read_buffer[0]) {
+ if STATE_COMPARE(gl_read_buffer[0]) {
CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
}
- STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum)) {
+ if STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum)) {
int drawBuffSize = 16;
/* If the context has only default framebuffer, then size of glDrawBuffers can only be 1 */
if (fastpath_ostate_has_object_type(&newctx->ostate,
oldctx->gl_transform_feedback_paused[0] == GL_FALSE) {
CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
}
- STATE_COMPARE(gl_transform_feedback_binding[0]) {
+ if STATE_COMPARE(gl_transform_feedback_binding[0]) {
CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK,
newctx->gl_transform_feedback_binding[0]))
}