COREGL_OVERRIDE(fastpath_, glVertexAttribBinding);
COREGL_OVERRIDE(fastpath_, glVertexBindingDivisor);
}
+
+ if(driver_gl_version >= COREGL_GLAPI_32) {
+ COREGL_OVERRIDE(fastpath_, glBlendEquationi);
+ COREGL_OVERRIDE(fastpath_, glBlendEquationSeparatei);
+ COREGL_OVERRIDE(fastpath_, glTexBuffer);
+ COREGL_OVERRIDE(fastpath_, glTexBufferRange);
+ COREGL_OVERRIDE(fastpath_, glFramebufferTexture);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformfv);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformiv);
+ COREGL_OVERRIDE(fastpath_, glGetnUniformuiv);
+ COREGL_OVERRIDE(fastpath_, glSamplerParameterIiv);
+ COREGL_OVERRIDE(fastpath_, glSamplerParameterIuiv);
+ COREGL_OVERRIDE(fastpath_, glGetSamplerParameterIiv);
+ COREGL_OVERRIDE(fastpath_, glGetSamplerParameterIuiv);
+ }
} else {
COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
}