Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
int (*best_depth_get) (Evas_Engine_Info_GL_X11 *einfo);
} func;
-
+
struct {
void (*pre_swap) (void *data, Evas *e);
void (*post_swap) (void *data, Evas *e);
void *data; // data for callback calls
} callback;
+
+ /* non-blocking or blocking mode */
+ Evas_Engine_Render_Mode render_mode;
unsigned char vsync : 1; // does nothing right now
unsigned char indirect : 1; // use indirect rendering