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mesa: Revert accidentally committed vertex code chunk
[profile/ivi/mesa.git]
/
src
/
mesa
/
vbo
/
vbo_exec_array.c
diff --git
a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index
60b999f
..
1759e57
100644
(file)
--- a/
src/mesa/vbo/vbo_exec_array.c
+++ b/
src/mesa/vbo/vbo_exec_array.c
@@
-490,8
+490,6
@@
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
- vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
-
FLUSH_CURRENT( ctx, 0 );
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {