st->gfx_shaders_may_be_dirty = true;
}
+/* This is only for GLX_EXT_texture_from_pixmap and equivalent features
+ * in EGL and WGL.
+ */
static bool
st_context_teximage(struct st_context_iface *stctxi,
enum st_texture_type tex_type,
texObj->needs_validation = true;
_mesa_dirty_texobj(ctx, texObj);
+ ctx->Shared->HasExternallySharedImages = true;
_mesa_unlock_texture(ctx, texObj);
return true;