struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
- enum pipe_format format;
+ enum pipe_format format = PIPE_FORMAT_NONE;
struct pipe_surface surf_tmpl;
struct pipe_resource templ;
pipe_surface_reference( &strb->surface, NULL );
pipe_resource_reference( &strb->texture, NULL );
- format = st_choose_renderbuffer_format(screen, internalFormat,
- rb->NumSamples);
+ /* Handle multisample renderbuffers first.
+ *
+ * From ARB_framebuffer_object:
+ * If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
+ * Otherwise <samples> represents a request for a desired minimum
+ * number of samples. Since different implementations may support
+ * different sample counts for multisampled rendering, the actual
+ * number of samples allocated for the renderbuffer image is
+ * implementation dependent. However, the resulting value for
+ * RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
+ * to <samples> and no more than the next larger sample count supported
+ * by the implementation.
+ *
+ * So let's find the supported number of samples closest to NumSamples.
+ * (NumSamples == 1) is treated the same as (NumSamples == 0).
+ */
+ if (rb->NumSamples > 1) {
+ unsigned i;
+
+ for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
+ format = st_choose_renderbuffer_format(screen, internalFormat, i);
+
+ if (format != PIPE_FORMAT_NONE) {
+ rb->NumSamples = i;
+ break;
+ }
+ }
+ } else {
+ format = st_choose_renderbuffer_format(screen, internalFormat, 0);
+ }
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
* gl_renderbuffer::Delete()
*/
static void
-st_renderbuffer_delete(struct gl_renderbuffer *rb)
+st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
- ASSERT(strb);
- pipe_surface_reference(&strb->surface, NULL);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ pipe_surface_release(pipe, &strb->surface);
pipe_resource_reference(&strb->texture, NULL);
free(strb->data);
- free(strb);
+ _mesa_delete_renderbuffer(ctx, rb);
}
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
+ strb->Base.InternalFormat = GL_RGBA8;
+ break;
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
+ strb->Base.InternalFormat = GL_RGB8;
+ break;
case PIPE_FORMAT_B5G5R5A1_UNORM:
+ strb->Base.InternalFormat = GL_RGB5_A1;
+ break;
case PIPE_FORMAT_B4G4R4A4_UNORM:
+ strb->Base.InternalFormat = GL_RGBA4;
+ break;
case PIPE_FORMAT_B5G6R5_UNORM:
- strb->Base.InternalFormat = GL_RGBA;
+ strb->Base.InternalFormat = GL_RGB565;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
pipe_resource_reference( &strb->texture, pt );
- pipe_surface_reference(&strb->surface, NULL);
+ pipe_surface_release(pipe, &strb->surface);
assert(strb->rtt_level <= strb->texture->last_level);
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
+
+
+ /* Need to trigger a call to update_framebuffer() since we just
+ * attached a new renderbuffer.
+ */
+ ctx->NewState |= _NEW_BUFFERS;
}
}
+/** Debug helper */
+static void
+st_fbo_invalid(const char *reason)
+{
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+ _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
+ }
+}
+
+
/**
* Validate a renderbuffer attachment for a particular set of bindings.
*/
const struct st_texture_object *stObj = st_texture_object(att->Texture);
enum pipe_format format;
gl_format texFormat;
+ GLboolean valid;
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
format = st_mesa_format_to_pipe_format(linearFormat);
}
- return screen->is_format_supported(screen, format,
+ valid = screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
stObj->pt->nr_samples, bindings);
+ if (!valid) {
+ st_fbo_invalid("Invalid format");
+ }
+
+ return valid;
}
screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
+ st_fbo_invalid("Different Depth/Stencil buffer formats");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_RENDERBUFFER_EXT &&
stencil->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer != stencil->Renderbuffer) {
+ st_fbo_invalid("Separate Depth/Stencil buffers");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ st_fbo_invalid("Different Depth/Stencil textures");
return;
}
first_format = format;
} else if (format != first_format) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ st_fbo_invalid("Mixed color formats");
return;
}
}