if (GET_VISUAL_DEPTH(v) != attr.depth) {
#endif
- _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual and window!\n");
+ _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual and window! (%d != %d)\n", GET_VISUAL_DEPTH(v) , attr.depth );
return NULL;
}