#include "r300_emit.h"
#include "r300_fixed_pipelines.h"
+
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
{
GLuint new_ablend, new_cblend;
+ #if 0
+ fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
+ #endif
new_ablend = eqnA | funcA;
- new_cblend = eqn | func | cbits;
- if(rmesa->hw.bld.cmd[R300_BLD_ABLEND] == rmesa->hw.bld.cmd[R300_BLD_CBLEND]){
+ new_cblend = eqn | func;
+ if(funcA == func){
new_cblend |= R300_BLEND_NO_SEPARATE;
}
+ new_cblend |= cbits;
+
if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
|| (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
R300_STATECHANGE(rmesa, bld);
if (ctx->Polygon.FrontFace == GL_CW)
val |= R300_FRONT_FACE_CW;
else
- val |= R300_FRONT_FACE_CCW;
+ val |= R300_FRONT_FACE_CCW;
}
-
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
case GL_STENCIL_TEST:
- {
- static int stencil=1;
- if(stencil){
- fprintf(stderr, "%s:%s - do not know how to enable stencil. Help me !\n",
- __FILE__, __FUNCTION__);
- stencil=0;
- }
- }
-
+ WARN_ONCE("Do not know how to enable stencil. Help me !\n");
+
if (r300->state.hw_stencil) {
//fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
R300_STATECHANGE(r300, zs);
case GL_CULL_FACE:
r300UpdateCulling(ctx);
break;
+ case GL_POLYGON_OFFSET_FILL:
+ R300_STATECHANGE(r300, unk42B4);
+ if (state) {
+ r300->hw.unk42B4.cmd[1] = (1<<1);
+ } else {
+ r300->hw.unk42B4.cmd[1] = 0;
+ }
+ break;
+ case GL_VERTEX_PROGRAM_ARB:
+ //TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
+ break;
default:
radeonEnable(ctx, cap, state);
return R300_ZS_DECR_WRAP;
case GL_INVERT:
return R300_ZS_INVERT;
+ default:
+ WARN_ONCE("Do not know how to translate stencil op");
+ return R300_ZS_KEEP;
}
}
r300UpdateWindow(ctx);
}
+/* =============================================================
+ * Polygon state
+ */
+
+static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLfloat constant = units * rmesa->state.depth.scale;
+
+/* factor *= 2; */
+/* constant *= 2; */
+
+/* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
+
+ WARN_ONCE("ZBIAS registers locations might not be correct\n");
+
+ R200_STATECHANGE(rmesa, zbs);
+ rmesa->hw.zbs.cmd[R300_ZBS_FACTOR] = r300PackFloat32(factor);
+ rmesa->hw.zbs.cmd[R300_ZBS_CONSTANT] = r300PackFloat32(constant);
+}
+
+
/* Routing and texture-related */
void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* All offsets are 0 - for use by immediate mode.
Should change later to handle vertex buffers */
+ if(r300->current_vp){
+
+ /* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
+ VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
+
+ if(r300->current_vp->inputs[VERT_ATTRIB_POS] != -1){
+ if(tnl->render_inputs & _TNL_BIT_POS){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_POS];
+ CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
+ }else WARN_ONCE("vp expects pos but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_NORMAL] != -1){
+ if(tnl->render_inputs & _TNL_BIT_NORMAL){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_NORMAL];
+ CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
+ }else WARN_ONCE("vp expects normal but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR0] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR0){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR0];
+ CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
+ }else WARN_ONCE("vp expects primary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR1] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR1){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR1];
+ CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
+ }else WARN_ONCE("vp expects secondary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_FOG] != -1){
+ if(tnl->render_inputs & _TNL_BIT_FOG){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_FOG];
+ CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
+ }else WARN_ONCE("vp expects fog but none was given\n");
+ }
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
+ if(r300->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1){
+ if(tnl->render_inputs & (_TNL_BIT_TEX0<<i)){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_TEX0+i];
+ CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects tex%d but none was given\n", i);
+ }
+#if 0
+ if((tnl->render_inputs & _TNL_BIT_INDEX))
+ CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
+
+ if((tnl->render_inputs & _TNL_BIT_POINTSIZE))
+ CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
+#endif
+ }else{
+
if(tnl->render_inputs & _TNL_BIT_POS)
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_NORMAL)
CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_COLOR0)
CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
if(tnl->render_inputs & _TNL_BIT_COLOR1)
- CONFIGURE_AOS(VB->ColorPtr[1], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
-
+ CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
+
if(tnl->render_inputs & _TNL_BIT_FOG)
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
-
+
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_INDEX)
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
-
+ }
+
r300->state.aos_count=count;
if (RADEON_DEBUG & DEBUG_STATE)
}
}
-/* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
-#define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat) ( \
- (\
- ((opRGB)<<30) | ((opA)<<28) | \
- ((srcRGB)<< 25) | ((srcA)<<22) | \
- ((modeRGB)) \
- ) \
- ^ ((modeA)*357) \
- ^ (((format)) *457) \
- ^ ((intFormat) * 7) \
- )
-
-
-static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat,
- struct gl_texture_format *tex_format)
+/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
+ * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
+ * We need to recalculate wrap modes whenever filter mode is changed because someone might do:
+ * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ * Since r300 completely ignores R300_TX_CLAMP when either min or mag is nearest it cant handle
+ * combinations where only one of them is nearest.
+ */
+static unsigned long gen_fixed_filter(unsigned long f)
{
- const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
- int i=0; /* number of alpha args .. */
- GLuint fmt;
-
- #if 0
- fprintf(stderr, "_ReallyEnabled=%d EnvMode=%s\n",
- texUnit->_ReallyEnabled,
- _mesa_lookup_enum_by_nr(texUnit->EnvMode));
- #endif
-
- if(tex_format==NULL){
- fprintf(stderr, "Aeiii ! tex_format==NULL !!\n");
- return 0;
- }
-
- switch(tex_format->MesaFormat){
- case MESA_FORMAT_RGBA8888:
- return R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8);
- default:
- fprintf(stderr, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format->MesaFormat));
- return 0;
- }
-
- switch(IntFormat){
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- break;
- case 3:
- case GL_RGB8:
- fmt=R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
- break;
- default:
- return 0;
- }
- #if 1
- //fmt &= 0x00fff;
- //fmt |= ((format) & 0xff00)<<4;
- fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n",
- texUnit->_CurrentCombine->_NumArgsRGB,
- texUnit->_CurrentCombine->_NumArgsA);
-
- fprintf(stderr, "fmt=%08x\n", fmt);
- #endif
- return fmt;
- /* Size field in format specific first */
- switch(FORMAT_HASH(
- texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
- translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
- texUnit->_CurrentCombine->ModeRGB,
- texUnit->_CurrentCombine->OperandA[i] -GL_SRC_ALPHA,
- translate_src(texUnit->_CurrentCombine->SourceA[i]),
- texUnit->_CurrentCombine->ModeA,
- format,
- IntFormat
- )){
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA):
- /* tested with:
- kfiresaver.kss
- */
- return R300_EASY_TX_FORMAT(X, X, CUT_W, W, W8Z8Y8X8);
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8):
- /* tested with:
- Quake3demo
- */
- /* Quake3demo -small font on the bottom */
- return fmt;
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, GL_RGBA8):
- /* Quake3demo - mouse cursor*/
- return fmt;
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
- /* tested with:
- kfiresaver.kss
- */
- return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
- /* tested with:
- kfiresaver.kss
- kfountain.kss
- */
- return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008847, 3):
- /* tested with
- lesson 06
- lesson 07
- */
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
- /* Tested with NeHe lesson 08 */
- //case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
- /* Can't remember what I tested this with..
- try putting return 0 of you see broken textures which
- are not being complained about */
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00003347, GL_RGB8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, 3):
- /* Tested with:
- Quake3demo
- */
- return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007847, GL_RGBA8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006747, GL_RGBA8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006647, GL_RGBA8):
- case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, GL_RGBA8):
- /* Tested with:
- Quake3demo
- */
- return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, GL_RGBA8):
- return R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8) ;
- case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008845, 0x00008056):
- //return 0;
- fprintf(stderr, "***\n");
- return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
+ unsigned long mag, min, needs_fixing=0;
+ //return f;
+
+ /* We ignore MIRROR bit so we dont have to do everything twice */
+ if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
+ needs_fixing |= 1;
}
-
-
- {
- static int warn_once=1;
- if(warn_once){
- fprintf(stderr, "%s:%s Do not know how to translate texture format - help me !\n",
- __FILE__, __FUNCTION__);
- warn_once=0;
- }
+ if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){
+ needs_fixing |= 2;
}
- return 0;
+ if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
+ needs_fixing |= 4;
+ }
+
+ if(!needs_fixing)
+ return f;
+
+ mag=f & R300_TX_MAG_FILTER_MASK;
+ min=f & R300_TX_MIN_FILTER_MASK;
+
+ /* TODO: Check for anisto filters too */
+ if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
+ return f;
+
+ /* r300 cant handle these modes hence we force nearest to linear */
+ if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
+ f &= ~R300_TX_MAG_FILTER_NEAREST;
+ f |= R300_TX_MAG_FILTER_LINEAR;
+ return f;
+ }
+
+ if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
+ f &= ~R300_TX_MIN_FILTER_NEAREST;
+ f |= R300_TX_MIN_FILTER_LINEAR;
+ return f;
+ }
+
+ /* Both are nearest */
+ if(needs_fixing & 1){
+ f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
+ f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT;
+ }
+ if(needs_fixing & 2){
+ f &= ~((7-1) << R300_TX_WRAP_T_SHIFT);
+ f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
+ }
+ if(needs_fixing & 4){
+ f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT);
+ f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
+ }
+ return f;
}
void r300_setup_textures(GLcontext *ctx)
R300_STATECHANGE(r300, tex.offset);
R300_STATECHANGE(r300, tex.unknown4);
R300_STATECHANGE(r300, tex.unknown5);
- R300_STATECHANGE(r300, tex.border_color);
+ //R300_STATECHANGE(r300, tex.border_color);
r300->state.texture.tc_count=0;
for(i=0;i<mtu;i++){
if(ctx->Texture.Unit[i].Enabled){
t=r300->state.texture.unit[i].texobj;
- fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
+ //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
r300->state.texture.tc_count++;
if(t==NULL){
fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
//exit(-1);
t=&default_tex_obj;
}
+ //fprintf(stderr, "t->format=%08x\n", t->format);
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Activating texture unit %d\n", i);
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
-
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter);
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
- r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
-
- /* We don't know how to set this yet */
- //value from r300_lib.c for RGB24
- //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
- #if 0
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
- r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3,
- r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->TexFormat:NULL);
- #endif
-
- #if 0
- fprintf(stderr, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n",
- _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->Format),
- t->base.tObj->Image[0][0]->IntFormat,
- t->base.tObj->Image[0][0]->TexFormat->MesaFormat,
- _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->TexFormat->BaseFormat),
- t->base.tObj->Image[0][0]->IsCompressed,
- _mesa_lookup_enum_by_nr(t->base.tObj->Target));
-
- fprintf(stderr, "pitch=%08x filter=%08x format=%08x\n", t->pitch, t->filter, r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
- fprintf(stderr, "unknown1=%08x size=%08x\n", r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i],
- r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]);
- #endif
- /* Use the code below to quickly find matching texture
- formats. Requires an app that displays the same texture
- repeatedly */
- #if 0
- if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
- static int fmt=0x0;
- static int k=0;
- k++;
- if(k>20){
- k=0;
- fmt++;
- texUnit = &ctx->Texture.Unit[i];
- fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, %s(%08x))\n",
- texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
- translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
- texUnit->_CurrentCombine->ModeRGB,
- texUnit->_CurrentCombine->OperandA[0] -GL_SRC_ALPHA,
- translate_src(texUnit->_CurrentCombine->SourceA[0]),
- texUnit->_CurrentCombine->ModeA,
- t->format,
- _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->IntFormat),
- t->base.tObj->Image[0][0]->IntFormat
- );
- fprintf(stderr, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t->format_x, t->pp_border_color, t->pp_cubic_faces);
- fprintf(stderr, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit->_ReallyEnabled, texUnit->EnvMode, t->base.tObj->Image[0][0]->IntFormat);
- if(fmt>0xfff){
- fmt=0;
- }
- //sleep(1);
- fprintf(stderr, "Now trying format %08x\n",
- fmt);
- fprintf(stderr, "size=%08x\n", t->size);
- }
- //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=known_formats[fmt];
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=
- R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8) | (fmt<<24);
- //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x08a0c | (fmt<<16);
- //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x58a00 | (fmt);
- //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
- }
- #endif
-
+ //r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
}
-
}
((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
- ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
+ //((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
}
}
+void r300SetupVertexProgram(r300ContextPtr rmesa);
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
-
+
+ if(rmesa->current_vp){
+ r300SetupVertexProgram(rmesa);
+ return ;
+ }
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
#endif
}
+void r300SetupVertexProgram(r300ContextPtr rmesa)
+{
+ GLcontext* ctx = rmesa->radeon.glCtx;
+ int inst_count;
+ int param_count;
+
+ /* Reset state, in case we don't use something */
+ ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
+
+ r300VertexProgUpdateParams(ctx, rmesa->current_vp);
+
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
+
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->current_vp->params));
+
+ #if 0
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
+ #endif
+
+ inst_count=rmesa->current_vp->program.length/4 - 1;
+ param_count=rmesa->current_vp->params.length/4;
+
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (inst_count/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
+ | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | ((inst_count-rmesa->current_vp->t2rs) /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+
+ /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
+ so I leave it as a reminder */
+ #if 0
+ reg_start(R300_VAP_PVS_WAITIDLE,0);
+ e32(0x00000000);
+ #endif
+}
+
void r300SetupPixelShader(r300ContextPtr rmesa)
{
int i,k;
r300->hw.unk42A0.cmd[1] = 0x00000000;
+ #if 0
r300->hw.unk42B4.cmd[1] = 0x00000000;
-
+ #endif
+
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
}
-
/**
* Initialize driver's state callback functions
*/
functions->Viewport = r300Viewport;
functions->DepthRange = r300DepthRange;
functions->PointSize = r300PointSize;
+
+
+ functions->PolygonOffset = r300PolygonOffset;
}
-