GLboolean no_hw;
GLuint relaxed_relocations;
+ /*
+ * The hardware hiz and separate stencil fields are needed in intel_screen,
+ * rather than solely in intel_context, because glXCreatePbuffer and
+ * glXCreatePixmap are not passed a GLXContext.
+ */
+ GLboolean hw_has_separate_stencil;
+ GLboolean hw_must_use_separate_stencil;
+ GLboolean hw_has_hiz;
+ enum intel_dri2_has_hiz dri2_has_hiz;
+
GLboolean no_vbo;
dri_bufmgr *bufmgr;
struct _mesa_HashTable *named_regions;