DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,"Floating point depth buffer") \
+ DRI_CONF_DESC(de,"Fließkomma z-Puffer") \
+DRI_CONF_OPT_END
+
/** \brief Performance-related options */
#define DRI_CONF_SECTION_PERFORMANCE \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,"Use hyperz") \
+ DRI_CONF_DESC(de,"Hyperz benutzen") \
+DRI_CONF_OPT_END
+
#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(en,"Number of texture units") \
DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
DRI_CONF_OPT_END
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+ DRI_CONF_ENUM(0,"All available") \
+ DRI_CONF_ENUM(1,"Only card memory (if available)") \
+ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Verwendete Texturspeicherarten") \
+ DRI_CONF_ENUM(0,"Alle verfügbaren") \
+ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls vorhanden)") \
+ DRI_CONF_ENUM(2,"Nur GART (AGP/PCIE) Speicher (falls vorhanden)") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
On cards where there is no documentation (r200) or on rasterization-only hardware). */
#define DRI_CONF_SECTION_SOFTWARE \