Added an option texture_heaps that allows selecting which texture heaps
[profile/ivi/mesa.git] / src / mesa / drivers / dri / common / xmlpool.h
index 87d480a..29b5bf5 100644 (file)
@@ -159,6 +159,12 @@ DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
         DRI_CONF_DESC(de,"Verbiete negativen Textur-LOD-Bias") \
 DRI_CONF_OPT_END
 
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+        DRI_CONF_DESC(en,"enable s3tc even if software support is not available") \
+        DRI_CONF_DESC(de,"Benutze s3tc auch ohne Softwareunterstuetzung") \
+DRI_CONF_OPT_END
+
 #define DRI_CONF_COLOR_REDUCTION_ROUND 0
 #define DRI_CONF_COLOR_REDUCTION_DITHER 1
 #define DRI_CONF_COLOR_REDUCTION(def) \
@@ -204,6 +210,12 @@ DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
         DRI_CONF_DESC_END \
 DRI_CONF_OPT_END
 
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+        DRI_CONF_DESC(en,"Floating point depth buffer") \
+        DRI_CONF_DESC(de,"Fließkomma z-Puffer") \
+DRI_CONF_OPT_END
+
 /** \brief Performance-related options */
 #define DRI_CONF_SECTION_PERFORMANCE \
 DRI_CONF_SECTION_BEGIN \
@@ -267,9 +279,56 @@ DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
         DRI_CONF_DESC_END \
 DRI_CONF_OPT_END
 
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+        DRI_CONF_DESC(en,"Use hyperz") \
+        DRI_CONF_DESC(de,"Hyperz benutzen") \
+DRI_CONF_OPT_END
+
 #define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
         DRI_CONF_DESC(en,"Number of texture units") \
+        DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+       DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+               DRI_CONF_ENUM(0,"All available") \
+               DRI_CONF_ENUM(1,"Only card memory (if available)") \
+               DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+       DRI_CONF_DESC_END \
+       DRI_CONF_DESC_BEGIN(de,"Verwendete Texturspeicherarten") \
+               DRI_CONF_ENUM(0,"Alle verfügbaren") \
+               DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls vorhanden)") \
+               DRI_CONF_ENUM(2,"Nur GART (AGP/PCIE) Speicher (falls vorhanden)") \
+       DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+   On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+        DRI_CONF_DESC(de,"Funktionalität, die nicht durch die Hardware beschleunigt wird") \
+        DRI_CONF_DESC(en,"Features that are not hardware-accelerated")
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+        DRI_CONF_DESC(de,"GL_ARB_vertex_program aktivieren") \
+        DRI_CONF_DESC(en,"Enable GL_ARB_vertex_program") \
+        DRI_CONF_DESC(fr,"Activer GL_ARB_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+        DRI_CONF_DESC(de,"GL_NV_vertex_program aktivieren") \
+        DRI_CONF_DESC(en,"Enable GL_NV_vertex_program") \
+        DRI_CONF_DESC(fr,"Activer GL_NV_vertex_program") \
 DRI_CONF_OPT_END
 
 #endif