DRI_CONF_ENUM(3,"Force 16 bits") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(de,"Texturfarbtiefe") \
- DRI_CONF_ENUM(0,"Bevorzugt so wie Frambuffer") \
+ DRI_CONF_ENUM(0,"Bevorzugt so wie Framebuffer") \
DRI_CONF_ENUM(1,"Bevorzugt 32 Bits") \
DRI_CONF_ENUM(2,"Bevorzugt 16 Bits") \
DRI_CONF_ENUM(3,"Höchstens 16 Bits") \
DRI_CONF_DESC(de,"Verbiete negativen Textur-LOD-Bias") \
DRI_CONF_OPT_END
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+ DRI_CONF_DESC(en,"enable s3tc even if software support is not available") \
+ DRI_CONF_DESC(de,"Benutze s3tc auch ohne Softwareunterstuetzung") \
+DRI_CONF_OPT_END
+
#define DRI_CONF_COLOR_REDUCTION_ROUND 0
#define DRI_CONF_COLOR_REDUCTION_DITHER 1
#define DRI_CONF_COLOR_REDUCTION(def) \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,"Floating point depth buffer") \
+ DRI_CONF_DESC(de,"Fließkomma z-Puffer") \
+DRI_CONF_OPT_END
+
/** \brief Performance-related options */
#define DRI_CONF_SECTION_PERFORMANCE \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC_BEGIN(de,"TCL Modus (Transformation, Clipping, Licht)") \
DRI_CONF_ENUM(0,"Software") \
DRI_CONF_ENUM(1,"TCL Stufe in MESA Pipeline") \
- DRI_CONF_ENUM(2,"Umgehe MESA's Pipeline") \
- DRI_CONF_ENUM(3,"Umgehe MESA's Pipeline mit zustandsbasierter Codegenerierung") \
+ DRI_CONF_ENUM(2,"Umgehe MESAs Pipeline") \
+ DRI_CONF_ENUM(3,"Umgehe MESAs Pipeline mit zustandsbasierter Codegenerierung") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
DRI_CONF_DESC_BEGIN(de,"Framethrottling") \
DRI_CONF_ENUM(0,"Aktives Warten") \
DRI_CONF_ENUM(1,"Usleeps") \
- DRI_CONF_ENUM(2,"Sortware Interrutps") \
+ DRI_CONF_ENUM(2,"Software Interrutps") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,"Use hyperz") \
+ DRI_CONF_DESC(de,"Hyperz benutzen") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,"Number of texture units") \
+ DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+ DRI_CONF_ENUM(0,"All available") \
+ DRI_CONF_ENUM(1,"Only card memory (if available)") \
+ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Verwendete Texturspeicherarten") \
+ DRI_CONF_ENUM(0,"Alle verfügbaren") \
+ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls vorhanden)") \
+ DRI_CONF_ENUM(2,"Nur GART (AGP/PCIE) Speicher (falls vorhanden)") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+ On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(de,"Funktionalität, die nicht durch die Hardware beschleunigt wird") \
+ DRI_CONF_DESC(en,"Features that are not hardware-accelerated")
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+ DRI_CONF_DESC(de,"GL_ARB_vertex_program aktivieren") \
+ DRI_CONF_DESC(en,"Enable GL_ARB_vertex_program") \
+ DRI_CONF_DESC(fr,"Activer GL_ARB_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+ DRI_CONF_DESC(de,"GL_NV_vertex_program aktivieren") \
+ DRI_CONF_DESC(en,"Enable GL_NV_vertex_program") \
+ DRI_CONF_DESC(fr,"Activer GL_NV_vertex_program") \
+DRI_CONF_OPT_END
+
#endif