#define MEDIA_CAST_NET_RTP_SENDER_PACKET_STORAGE_PACKET_STORAGE_H_
#include <deque>
-#include <list>
-#include <map>
-#include <vector>
#include "base/basictypes.h"
-#include "base/memory/linked_ptr.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/tick_clock.h"
-#include "base/time/time.h"
-#include "media/cast/net/cast_transport_config.h"
-#include "media/cast/net/cast_transport_defines.h"
#include "media/cast/net/pacing/paced_sender.h"
namespace media {
namespace cast {
-// Stores a list of frames. Each frame consists a list of packets.
-typedef std::deque<SendPacketVector> FrameQueue;
-
class PacketStorage {
public:
- explicit PacketStorage(size_t stored_frames);
+ PacketStorage();
virtual ~PacketStorage();
- // Returns true if this class is configured correctly.
- // (stored frames > 0 && stored_frames < kMaxStoredFrames)
- bool IsValid() const;
-
// Store all of the packets for a frame.
void StoreFrame(uint32 frame_id, const SendPacketVector& packets);
+ // Release all of the packets for a frame.
+ void ReleaseFrame(uint32 frame_id);
+
// Returns a list of packets for a frame indexed by a 8-bits ID.
// It is the lowest 8 bits of a frame ID.
// Returns NULL if the frame cannot be found.
size_t GetNumberOfStoredFrames() const;
private:
- const size_t max_stored_frames_;
- FrameQueue frames_;
+ std::deque<SendPacketVector> frames_;
uint32 first_frame_id_in_list_;
- uint32 last_frame_id_in_list_;
+
+ // The number of frames whose packets have been released, but the entry in the
+ // |frames_| queue has not yet been popped.
+ size_t zombie_count_;
DISALLOW_COPY_AND_ASSIGN(PacketStorage);
};