// Storage for the audio hash. The number of buckets controls the importance
// of position in the hash. A higher number reduces the chance of false
// positives related to incorrect sample position. Value chosen by dice roll.
- enum { kHashBuckets = 6 };
- float audio_hash_[kHashBuckets];
+ float audio_hash_[6];
// The total number of samples processed per channel. Uses a uint32 instead
// of size_t so overflows on 64-bit and 32-bit machines are equivalent.